Solo Experience BETA
Published by UltimateSpinDash
ModMaker Download Code 3050
Revision 35, published February 3, 2024, 10:27 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
DEFUNCT! With (skilled) players for Gold and Plat being hard to find, I've decided to create this mod to balance the game for lone wolves.
Extended Mod Description
Wave Budgets are decreased, some enemies were rebalanced (see changelogs for more accurate info) and Sync Kills were disabled (except Phantoms, who ignore my settings).
Enemies with weak points (like the Atlas and Geth Pyro) are easier to defeat using these weak points.
Changelogs
No changelog was entered for the current revision.
Revision 34 (2016-11-20)
- Seeker Swarm Health has been reduced to 20%, making them easier to destroy.
Revision 33 (2016-11-13)
- Phantoms now only have 25% Damage Reduction while dodging or shielding (was 50%)<br /> - Phantom Dodge cooldown has been increased by half a second on all difficulties.
Revision 32 (2016-10-23)
- Added three new mixins:<br /> - Abominations now also apply their DoT to enemies caught in the explosion.<br /> - Shotguns no longer have any firing latency (yay Crusader!)<br /> - Praetorians that are under the effects of Sabotage will hurt enemies with their lasers now.
Revision 31 (2016-09-03)
- Abomination explosions now deal more damage to enemies across all difficulties. Killing a possessed abomination in an enemy crowd should feel more satisfying now.
Revision 30 (2016-07-29)
- Modified Platinum waves further. Three enemies of the same type are now the exception and you should now never see four of the same enemy at once (as was the case with some base enemies like Pyros and Bombers). New enemies have been added to fill these spots.
Revision 29 (2016-07-28)
- Geth Primes now have a slightly longer delay between salvos (between 3.25 and 4.5 seconds).<br /> - All Geth units can regenerate their shields up to 100% on Platinum.<br /> - All bosses have had their shield regeneration speed greatly reduced on Platinum (Bronze appears to be the fastest, but it also has the lowest limit).<br /> - Geth Prime Drones now have a 30 second cooldown (like their turrets), preventing them from replacing destroyed drones right away.
Revision 28 (2016-07-28)
- Tweaked Platinum waves to make sure that no more than four boss type enemies are on the field at any given time, though Brutes were not counted in a few scenarios.<br /> - Because of the above change, the change to Fitness 5B on the N7 Slayer has been reversed as I need to reevaluate him. The changes to his melee are in still effect.<br /> - Reduced Phantom sword health again, from 30 to 15 (which may not make a difference since the problem may actually be the swords small hitbox).
Revision 27 (2016-07-28)
- Increased force on N7 Slayers Melee to 500 for light and 1000 to heavy strikes.<br /> - The N7 Slayers Fitness 5B now decreases Shield Recharge delay by 75%. The intent is to make 5A/5B a choice between ranged and close quarters combat playstytles.
Revision 26 (2016-07-24)
- Increased base Force of Smash from 450 to 650. Even with max upgrades, it was below 1000 (needed to stagger Phantoms and the likes), which just doesn't fit a power named SMASH.
Revision 25 (2016-07-24)
- Original Maxenemy limit of 8 restored.<br /> - If specced for Radius, Biotic Charge will hit all targets with in the AoE (rather than just two).
Revision 24 (2016-07-24)
- Boss enemies are no longer limited to 1 per wave on pre wave 8 Gold games.<br /> - Shieldgate on Gold and Platinum now lasts as long as on Silver (0.25 seconds).
Revision 23 (2016-07-23)
- Restored Overload to original values.<br /> - Cerberus Technicians now only repair enemy armor to 60% on Platinum, but can do so on all armored enemies (including other factions, allowing the to synergize better on Platinum).
Revision 22 (2016-07-23)
- Most powers with AoE have had their max impact limits set to 99. This also includes heavy melee, since the Cerberus Heavy Melee is AoE as well. This shouldn't affect most other melees much.
Revision 21 (2016-07-22)
- Increased Krolord's base Regeneration from 75 to 100 to make him less dependant on Rage.<br /> - Hacking is now back at default levels (used to be 50% faster).<br /> - Biotic and Electric Hammer can now hit up to 99 Targets (like my previous change to the Heavy Melee).
Revision 20 (2016-07-22)
- Reversed original change to Krolord Rage (without Evolution 6A, you now need two kills again) due to a misunderstanding on my part. However, Warlord Heavy melee can now hit up to 99 targets (so basically infinite) and force was increased to 1000 Newtons.
Revision 19 (2016-07-22)
- Restored Original Adrenaline Module values. The doubled values allowed Krolords (!) to make Sonic look slow.
Revision 18 (2016-07-22)
- Krogan Warlord trigger their first Rage stack after one kill rather than two now. The second stack still activates after one additional kill.
Revision 17 (2016-07-21)
- Geth Prime Turrets now have a maximum lifespan of 30 (like Cerberus Turrets)<br /> - Geth Prime Turrets now have the same health on Platinum like they have on Gold (450 instead of 1000). The same goes for the Drone (500 instead of 1000)<br /> - Geth Prime Turrets can now only be respawned every 30 second by each Geth Prime, preventing them from simply replacing any Turrets you destroy.<br /> - Only two Prime Turrets can exist at any given time (instead of three).<br /> - Phantom Swords now only have 20% of their original health (30 instead of 150).
Revision 16 (2016-07-21)
- Decreased Phantom Palm Blaster damage.<br /> - Added Ammo cost and Magazine sizes to Geth Prime Rifle and Phantom Palm Blaster.
Revision 15 (2016-07-21)
- Doubled the effect of all consumable items excluding Cryo Ammo (trust me, I tried making them any good in the past. It can't be done at this time) and Cyclonic Modulators (they may follow).<br /> - Explosive rounds now explode upon impact (and basically behave like in my other Mod, SpinDash Experience (Mod Code 39)
Revision 14 (2016-07-21)
- Adjusted platinum wave compositions.<br /> - Fixed a type that would case Platinum games to only award 11000 Credits (+ Extraction rewards)<br /> - Reduced Health of Platinum Phantoms, Banshees, Atlases, Scions, Praetorians and Geth Primes to their regular Gold levels.
Revision 13 (2016-07-21)
- Edited Wave Budgets to shorten later waves on Gold and Platinum.
Revision 12 (2016-07-21)
- Decreased Health and Shieldgate on Gold Difficulty.
Revision 10 (2016-07-21)
- As games currently tend to take at least as long as regular PUG games, if not longer, regular credit payouts have been restored.<br /> - Assassination now only requires one kill rather than two.<br /> - Devices only requires two Devices to be activated (previously three).<br /> - The tank on the back of Geth Pyro's is now more easily damaged (10%/15%/20%/25% of Pyro's total armor).
Revision 9 (2016-07-20)
- Decreased the damage of regular abomination explosions by 33% and increased their friendly fire multiplier (by default, they deal less damage to other enemies than to players).
Revision 8 (2016-07-20)
-Greatly Reduced the time on the Scion cannons DoT effect, as it's area of effect can (currently) not be edited. In vanilla, the AoE allows the Scion to prevent shield regeneration even through cover.<br /> -Praetorians had their armor and barriers reduced by 10% and the health of their armor plates halved. They can also not use their power shield as often anymore.
Revision 7 (2016-07-20)
- Testing 0% Sync Kill Chance on gold Praetorians again.<br /> - Adjusted Wavelists in an attempt to shorten waves.<br /> - Buffed Escort drone zapping and reduced the duration of it's buff to make it reapply the buff more often.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 140 | 150 | ∞ | 170 | 180 | ∞ | 200 | 210 | 220 | ∞ | 240 |
Silver | 240 | 252 | ∞ | 276 | 288 | ∞ | 312 | 324 | 336 | ∞ | 360 |
Gold | 360 | 378 | ∞ | 414 | 432 | ∞ | 468 | 486 | 504 | ∞ | 540 |
Platinum | 540 | 546 | ∞ | 558 | 564 | ∞ | 576 | 582 | 588 | ∞ | 600 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v3
- Engineer - Repair Any Armor v3
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Shotguns - No Firing Latency v3
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Phantom - Sword Health: 15
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis