Zombie mod tweaked
Published by akots
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
ModMaker Code: 2897
Revision 1, published June 18, 2016, 8:36 pm
Lots of husks/abominations and more. Balanced for Gold. All powers balanced for more impacts. Payout increased for extra work. Vigorously tested for fun. Minor tweaks in melee and grenades
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 24 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Reapers wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 13200 | 30799 | 44000 | 25000 | ~134999 |
Gold Time Bonuses | 3300 | 7700 | 11000 | N/A | |
Platinum Objectives | 21000 | 49000 | 70000 | 25000 | ~200000 |
Platinum Time Bonuses | 5250 | 12250 | 17500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 20 | Marauder | 35 |
Engineer | 25 | Brute | 60 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 15 |
Rocket Trooper | 40 | Scion | 65 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 90 |
Geth Bomber | 30 | Original Geth Pyro | 30 |
Geth Prime | 100 | Original Cannibal | 30 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | ∞ |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | ∞ |
Gold | 800 | 920 | ∞ | 1160 | 1280 | ∞ | 1520 | 1640 | 1760 | ∞ | ∞ |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | ∞ |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Attacks Pets - Dragoon MP v1
- Banshee - Accept Invalid Paths v4
- Cannibal2 MP - Eat Any Pawn v1
- Cannibal2 MP - Fast Hungry Run v1
- Enemy Friendly Fire v1
- Engineer - Deploy Turret Anywhere v1
- Engineer - No Turret Suicide v1
- Engineer - Repair Any Armor v1
- Everything Can Be Meleed v1
- Geth Prime 2 - Pulse Rifle v1
- Lobby - Extra Maps v1
- MP Enemies Drop Ammo v1
- Original Phantom MP - Cloak Infinitely v1
- Pizza - Power Pizza v1
- Pizza - Speedy Pizza v1
- Reactor Hazard - Auto Venting v1
- Reactor Hazard - Faster Reactor v3
- Sabotage - Hack All Enemies v1
- Store Shows Everything v2
- Teamwork Executions v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Banshee - Enemy Distance (Long): 3000
- Banshee - Enemy Distance (Medium): 1900
- Banshee - Enemy Distance (Short): 1400
- Banshee - Nearby Enemy Distance: 1400
- Original Banshee - Enemy Distance (Short): 3000
- Original Banshee - Enemy Distance (Medium): 1900
- Original Banshee - Enemy Distance (Long): 1400
- Original Banshee - Nearby Enemy Distance: 1400
- Nemesis - Cover Movement Speed: 600
- Nemesis - Crouched Cover Movement Speed: 600
- Nemesis - Movement Speed: 600
- Engineer - Repair Cooldown: 1
- Engineer - Repair Threshold: 0.9
- Engineer - Turret Deployment Cooldown: 2
- Original Phantom - Cloak Evasion Delay: 0.15
- Original Phantom - Cloak Health Regeneration: 250
- Original Phantom - Movement Acceleration: 350
- Original Phantom - Movement Speed: 550
- Original Phantom - Sword Health: 200
- Atlas - Movement Acceleration: 400
- Atlas - Movement Speed: 250
- Atlas - Post-Mortem Explosion Damage: 900
- Geth Rocket Trooper - Minimum Firing Distance: 300
- Geth Bomber - Bombing Run Duration: 10
- Geth Bomber - Enemy Distance (Melee): 200
- Geth Bomber - Grenade Max Speed: 3000
- Geth Bomber - Grenade Spawn Speed: 2000
- Geth Bomber - Movement Speed: 450
- Ravager - Movement Speed: 300
- Ravager Cannon - Max Angle Change: 0.075
- Ravager Cannon - Max Speed: 4000
- Ravager Cannon - Spawn Speed: 4000
- Swarmer - Movement Acceleration: 150
- Swarmer - Movement Speed: 260
- Scion MP - Cluster Gravity Scale: 0.25
- Scion MP - Grenade Bounciness: 0.5
- Scion MP - Movement Speed: 250
- Guardian - Lose Shield Force Threshold: 700
- Guardian - Movement Speed: 250
- Guardian - No Shield Movement Speed: 500
- Guardian - Ragdoll Shield Drop Delay: 15
- Guardian - Stagger Force Threshold: 600
- Guardian - Under Fire Multiplier Duration: 1.5
- Guardian - Under Fire Speed Modifier: 0.6
- Game Core - Max Smoke Grenades: 10
- Centurion - Movement Acceleration: 500
- Centurion - Movement Speed: 300
- Original Atlas - Movement Acceleration: 100
- Original Atlas - Movement Speed: 190
- Glacier Hazard - Swarm Movement Speed: 0.8
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 1
- Glacier Hazard - Play Rate Idle (Start): 1.5
- Glacier Hazard - Swarm Loop Transition Speed: 1.2
- Reactor Hazard - Doors Closing Duration: 3
- Original Geth Prime - Siege Pulse Max Speed: 3000
- Original Geth Prime - Siege Pulse Spawn Speed: 2000
- Banshee(s) - Close Range Teleport (No-Cover): -150
- Geth Prime - Enemy Distance (Long): 300
- Geth Prime - Enemy Distance (Medium): 300
- Geth Prime - Enemy Distance (Short): 300
- Geth Prime - Max Fire Wait Time: 200
- Geth Prime - Movement Speed: 600
- Geth Prime - Nearby Enemy Distance: 1500
- Geth Prime - Post-Mortem Explosion Radius: 800
- Geth Prime - Post-Mortem Shield Damage: 900
Required DLC
This mod requires the following DLC to fully install:
- RESURGENCE
- REBELLION
- EARTH
- RETALIATION
- RECKONING
- PATCH2
Fork tree
Genesis
|>Zombie Mod (by FemShep)
Published mods that directly forked from this mod
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