This is War
Published by ymone
ModMaker Download Code 2816
Revision 22, published September 10, 2017, 8:44 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Compilation of fun, overpowered adjustments SP/MP
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Bronze Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Silver Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Silver Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Gold Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Gold Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v1
- AI - Ignore Friendly Obstructions v1
- All SFXPawns Can Gib v1
- Attacks Pets - Banshee v1
- Attacks Pets - Brute v1
- Attacks Pets - Dragoon MP v1
- Attacks Pets - Praetorian MP v1
- Attacks Pets - Scion MP v1
- Attacks Pets - Seeker Swarm MP v1
- Bugfix - BF3 Infiltrator - Menu Model v2
- CanBeMeleed Atlas v1
- CanBeMeleed Banshee v1
- CanBeMeleed Brute v1
- CanBeMeleed Geth Prime v1
- CanBeMeleed Praetorian MP v1
- CanBeMeleed Scion MP v1
- Cannibal2 MP - Eat Any Pawn v1
- Collector Web - Affects Everybody v1
- Drivable Atlas MP v1
- Enemy Friendly Fire v1
- Engineer - Deploy Turret Anywhere v1
- Engineer - Repair Any Armor v1
- Engineer - Repair Anybody v1
- Everything Can Be Meleed v1
- Everything Can Be Synced 1 v1
- Everything Can Be Synced 2 v1
- Geth Juggernaut - Melee Sync All v2
- Geth Juggernaut - Team Heal 6A v3
- Geth Prime 2 - Pulse Rifle v1
- Head Gibs - Banshee v1
- Head Gibs - Brute v1
- Head Gibs - Praetorian MP v1
- Head Gibs - Scion MP v1
- Medigel Transmitter - Dead Rising v1
- MP Enemies Drop Ammo v1
- N7 Engineer Turret - Ammo Spreading v1
- Pizza - Power Pizza v1
- Pizza - Speedy Pizza v1
- Pizza - Stealthy Pizza v1
- Praetorian - Laser Hits All v1
- Ragdoll Armor - Geth Bomber MP v1
- Ragdoll Dragoon MP v1
- Ragdoll Geth Pyro MP v2
- Reactor Hazard - Auto Venting v1
- Sabotage - Extending Hack v1
- Sabotage - Hack All Enemies v1
- Shotguns - No Firing Latency v1
- Singularity - Allow Players In Field v2
- Singularity - Restore 6A Expansion v2
- Sniper Rifles - No NoScope Penalty v2
- Supply Pylon - Buff Everyone v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Acolyte - Fuse Length: 1.5
- Geth Plasma SMG - Ramped Damage Multiplier: 3
- Scorpion - No Stick Explosion Delay: 2
- Scorpion - Proximity Radius: 200
- Scorpion - Stick Explosion Delay: 1.5
- TGI - StimPack Damage Bonus Base: 0.25
- TGI - StimPack Damage Bonus Rank 3: 0.25
- TGI - StimPack Melee Damage Rank 6B: 0.6
- TGI - StimPack Weapon Damage Rank 6A: 0.25
- Collector Adept- Ascension Duration: 30
- White - Extraction Point X: 4093
- White - Extraction Point Y: -5088
- White - Extraction Point Z: -345
- Glacier - Extraction Point X: 2564
- Glacier - Extraction Point Y: 2072
- Glacier - Extraction Point Z: 91
- Reactor - Extraction Point 1 X: -1285
- Reactor - Extraction Point 1 Y: 1542
- Reactor - Extraction Point 1 Z: -299
- Reactor - Extraction Point 2 X: 1707
- Reactor - Extraction Point 2 Y: 2784
- Reactor - Extraction Point 2 Z: -599
- Giant Hazard - Extraction Point X: -2409
- Giant Hazard - Extraction Point Y: -8363
- Giant Hazard - Extraction Point Z: -1798
- Hydra - Extraction Point X: 3948
- Hydra - Extraction Point Y: 1967
- Hydra - Extraction Point Z: -206
- Goddess - Extraction Point 100 X: -9992
- Goddess - Extraction Point 100 Y: -4187
- Goddess - Extraction Point 100 Z: 704
- Vancouver - Extraction Point 1 X: 7455
- Vancouver - Extraction Point 1 Y: 19789
- Vancouver - Extraction Point 1 Z: -293
- Vancouver - Extraction Point 2 X: 12840
- Vancouver - Extraction Point 2 Y: 16201
- Vancouver - Extraction Point 2 Z: -51
- Dagger Hazard - Extraction Point 1 X: -4358
- Dagger Hazard - Extraction Point 1 Y: -3359
- Dagger Hazard - Extraction Point 1 Z: -208
- Dagger Hazard - Extraction Point 2 X: 2668
- Dagger Hazard - Extraction Point 2 Y: 619
- Dagger Hazard - Extraction Point 2 Z: -108
- Reactor Hazard - Extraction Point 1 X: 3553
- Reactor Hazard - Extraction Point 1 Y: 756
- Reactor Hazard - Extraction Point 1 Z: -508.8
- Reactor Hazard - Extraction Point 2 X: 1592
- Reactor Hazard - Extraction Point 2 Y: 5661
- Reactor Hazard - Extraction Point 2 Z: -208.8
- Reactor Hazard - Reactor Damage per Second: 7500
- White Hazard - Extraction Point X: 5269
- White Hazard - Extraction Point Y: 122
- White Hazard - Extraction Point Z: -166
- Glacier Hazard - Death Plane Z: -5000
- Glacier Hazard - Extraction Point 1 X: 3807
- Glacier Hazard - Extraction Point 1 Y: -3069
- Glacier Hazard - Extraction Point 1 Z: -408
- Glacier Hazard - Swarm Angry Damage: 300
- Glacier Hazard - Swarm Loop Transition Speed: 1.2
- Glacier Hazard - Swarm Movement Speed: 0.8
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 1
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_MeleeDamageBonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_WeaponDamageBonus Lockout
- Collector Adept- Ascension Duration Balance Change Lockout
- Acolyte - TYPE Damage Multiplier - Shield: 5x, Armor: 5x, Biotic: 5x
- Disciple - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Shuriken - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Tempest - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Hurricane - Create unique damage type N7Hurricane
- Raptor - TYPE Damage Multiplier - Shield: 3x, Armor: 3x, Biotic: 3x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Incisor - TYPE Damage Multiplier - Shield: 3x, Armor: 3x, Biotic: 3x
- Saber - TYPE Damage Multiplier - Shield: 4x, Armor: 4x, Biotic: 4x
- Valkyrie - Create unique damage type N7_AR
- N7 Piranha - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Piranha - Create unique damage type Piranha
- Valkyrie - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Valkyrie - Create unique damage type N7_AR
- Venom - Blast TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Venom - Grenades TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Avenger - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Krysae - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Multiplayer Tweaks (by dakinggp33)