Experimental MixIns
Published by FemShep
ModMaker Download Code 2808
Revision 237, published March 4, 2017, 10:55 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
This mod contains experimental mixins that aren't always available to be used in ModMaker. If you want to try out crazy, possibly game breaking stuff, you can try this mod!
Changelogs
CSR Hot Intensity Test
Revision 236 (2016-10-16)
Remove drawscaleZ mixin
Revision 235 (2016-10-16)
super op power combos testing
Revision 234 (2016-10-16)
powercombos expansion
Revision 233 (2016-10-16)
powercombos expansion
Revision 231 (2016-10-01)
Actor drawscaling test
Revision 228 (2016-10-01)
Testing movement speed dynamic mixin expansion
Revision 227 (2016-09-30)
Testing movement speed dynamic mixin expansion
Revision 215 (2016-09-30)
Testing movement speed dynamic mixin expansion
Revision 214 (2016-09-30)
Testing movement speed dynamic mixin expansion
Revision 211 (2016-09-30)
Testing movement speed dynamic mixin expansion
Revision 210 (2016-09-30)
Testing movement speed dynamic mixin expansion
Revision 209 (2016-09-30)
Testing movement speed dynamic mixin expansion
Revision 208 (2016-09-30)
Testing movement speed dynamic mixin expansion
Revision 207 (2016-09-30)
Testing movement speed dynamic mixin expansion
Revision 206 (2016-09-30)
Testing movement speed dynamic mixin expansion
Revision 205 (2016-09-30)
Testing movement speed dynamic mixin expansion
Revision 204 (2016-09-30)
Testing movement speed dynamic mixin expansion
Revision 203 (2016-09-18)
Testing super warlord variables
Revision 202 (2016-09-18)
WARLORD BASEBALL MODE ENGAGED
Revision 201 (2016-09-18)
re-add chakram launcher
Revision 200 (2016-09-18)
Dagger hazard me3
Revision 199 (2016-09-10)
Crank singularity force up to a bazjillion
Revision 198 (2016-09-10)
swarmers do not take damage from powers now.
Revision 197 (2016-09-10)
singularity ragdoll force
Revision 196 (2016-09-10)
Add mixin: singularity push away force
Revision 195 (2016-09-09)
BF3 INF not locked by default since it can't drop from store.
Revision 194 (2016-09-09)
actually publish kitlist fix
Revision 193 (2016-09-09)
add kit to kitlist
Revision 192 (2016-09-09)
add kit to kitlist
Revision 191 (2016-09-09)
add menu fix
Revision 190 (2016-09-09)
Add bf3 infiltrator.
Revision 189 (2016-09-08)
Batarian Fisting
Revision 188 (2016-09-05)
Security test
Revision 187 (2016-09-05)
Security test
Revision 186 (2016-09-05)
Security test
Revision 185 (2016-09-05)
Security test
Revision 184 (2016-09-05)
Security test
Revision 183 (2016-09-05)
<img src="http://i.imgur.com/YODaYBB.jpg">
Revision 182 (2016-09-04)
test paytable if no objectives
Revision 181 (2016-09-04)
test paytable if no objectives
Revision 180 (2016-09-04)
test paytable if no objectives
Revision 179 (2016-09-04)
test paytable if no objectives
Revision 178 (2016-09-04)
test paytable if no objectives
Revision 177 (2016-09-04)
test paytable if no objectives
Revision 176 (2016-09-04)
Remove 2808 mod id requirement
Revision 175 (2016-09-04)
Remove unused difficulties in modtablegenerator
Revision 174 (2016-09-04)
Debugging waveBudgetTable()
Revision 173 (2016-09-04)
Debugging waveBudgetTable()
Revision 172 (2016-09-04)
Debugging waveBudgetTable()
Revision 171 (2016-09-04)
Debugging waveBudgetTable()
Revision 170 (2016-09-04)
Debugging waveBudgetTable()
Revision 169 (2016-09-04)
Debugging getPayTable2()
Revision 168 (2016-09-04)
Debugging getPayTable2()
Revision 167 (2016-09-04)
Debugging getPayTable2()
Revision 166 (2016-09-04)
Debugging getPayTable2()
Revision 165 (2016-09-04)
Debugging getPayTable2()
Revision 164 (2016-09-04)
Debugging getPayTable2()
Revision 163 (2016-09-04)
Debugging getPayTable2()
Revision 162 (2016-09-04)
Debugging getPayTable2()
Revision 161 (2016-09-04)
Debugging getPayTable2()
Revision 160 (2016-09-04)
Debugging getPayTable2()
Revision 159 (2016-09-04)
Debugging getPayTable2()
Revision 158 (2016-09-04)
Testing getPayTable2()
Revision 157 (2016-09-04)
Testing getPayTable2()
Revision 156 (2016-09-04)
Testing getPayTable2()
Revision 155 (2016-09-04)
Testing getPayTable2()
Revision 154 (2016-09-04)
Testing getPayTable2()
Revision 153 (2016-09-04)
Optimize biodifficulty and wavelist data.
Revision 150 (2016-09-04)
Test function: wavelist changes optimizer
Revision 149 (2016-09-04)
Test function: wavelist changes optimizer
Revision 148 (2016-09-04)
Test function: wavelist changes optimizer
Revision 147 (2016-09-04)
Fixed pistols and unbalanced guns statbardamage
Revision 146 (2016-09-04)
Batarian Sniper Rifle balance
Revision 145 (2016-09-04)
Fixes for heavy weapon names in MP. For those cain users.
Revision 144 (2016-09-04)
All guns modified, testing statbardamage.
Revision 143 (2016-09-04)
Publishing test
Revision 142 (2016-09-04)
Publishing test
Revision 141 (2016-09-04)
Publishing test
Revision 140 (2016-09-03)
Eviscerator added.
Revision 139 (2016-09-03)
Basegame shotguns, SMG damages rebalance testing
Revision 138 (2016-09-03)
Krysae reverted to shipping state
Revision 137 (2016-09-03)
Krysae reverted to shipping state
Revision 136 (2016-09-03)
Geth Pulse Rifle/Mattock balance changes
Revision 135 (2016-09-03)
Disciple Stat bar tests
Revision 134 (2016-09-03)
Argus/Falcon/Cobra/Collector Rifle damage balance changes test
Revision 133 (2016-09-02)
Testing publisher on new weapon balacne changes (vindicator/shuriken)
Revision 132 (2016-09-02)
Testing publisher on new weapon balacne changes (vindicator/shuriken)
Revision 131 (2016-09-02)
Testing publisher on new weapon balacne changes (vindicator/shuriken)
Revision 130 (2016-09-02)
testing balance change for bioai
Revision 129 (2016-09-02)
geth pyro balance change
Revision 128 (2016-09-02)
testing balance change for bioai
Revision 126 (2016-09-02)
less atlas rockets.
Revision 125 (2016-09-02)
Make atlas have tigher aim.
Revision 124 (2016-09-02)
fix wave index on wave operations
Revision 123 (2016-09-02)
testing operation waves
Revision 122 (2016-09-02)
testing operation waves
Revision 121 (2016-09-01)
Testing more atlas gun publisher fixes
Revision 120 (2016-09-01)
Removed experimental mixins to fix bug in sight radius.
Revision 118 (2016-09-01)
ATLAS DISTANCE SIGHT
Revision 117 (2016-09-01)
Modmaker bug fix: atlas damage
Revision 116 (2016-09-01)
Testing ModMaker 4.2
Revision 115 (2016-09-01)
Testing ModMaker 4.2
Revision 114 (2016-09-01)
Testing ModMaker 4.2
Revision 113 (2016-09-01)
Testing ModMaker 4.2
Revision 112 (2016-08-27)
bigger changes
Revision 111 (2016-08-27)
Homing grenade changes
Revision 110 (2016-08-27)
Homing grenade changes
Revision 109 (2016-08-21)
sight radius for all enemies
Revision 108 (2016-08-21)
sight radius for all enemies
Revision 107 (2016-08-21)
sight radius for all enemies
Revision 106 (2016-08-21)
sight radius for all enemies
Revision 105 (2016-08-21)
fix phantom split (phantom 1 to phantom 2)
Revision 104 (2016-08-21)
fix phantom split (phantom 1 to phantom 2)
Revision 102 (2016-08-21)
fix mixin saving
Revision 100 (2016-08-21)
cerberus sight radius
Revision 99 (2016-08-21)
sightradius test
Revision 98 (2016-08-21)
sightradius test
Revision 97 (2016-08-21)
sightradius test
Revision 96 (2016-08-21)
sightradius test
Revision 95 (2016-08-21)
sightradius test
Revision 94 (2016-08-21)
sightradius test
Revision 93 (2016-08-21)
sightradius test
Revision 92 (2016-08-21)
sightradius test
Revision 91 (2016-08-21)
sightradius test
Revision 89 (2016-08-19)
Testing...
Revision 88 (2016-08-19)
Testing new damage groups patch finding algorithm
Revision 86 (2016-08-17)
N7 Piranha, Tempest tests
Revision 85 (2016-08-17)
Venom shotgun, valkyrie (n7_ar) resistance mixins.
Revision 84 (2016-08-17)
Lowercase all resistance coalesced paths
Revision 83 (2016-08-17)
Update lancer lockout mixin link.
Revision 82 (2016-08-17)
Lancer SPECIALIZED MIXIN
Revision 81 (2016-08-16)
Testing multiple gun damage multipliers
Revision 80 (2016-08-16)
Testing multiple gun damage multipliers
Revision 79 (2016-08-16)
Testing multiple gun damage multipliers
Revision 78 (2016-08-16)
Fixed resistance mixins not saving except for special mod
Revision 77 (2016-08-16)
Striker, Krysae buff resistance mixins
Revision 76 (2016-08-12)
Revert balance change mixins for weapons. They aren't going to be implemented. Add some other weapon stats for adas/arc pistol/scorpion/acolyte
Revision 75 (2016-08-10)
Debugging lockout generator from internal tools
Revision 74 (2016-08-10)
Debugging lockout generator from internal tools
Revision 73 (2016-08-10)
Debugging lockout generator from internal tools
Revision 72 (2016-08-10)
Debugging lockout generator from internal tools
Revision 71 (2016-08-10)
Debugging lockout generator from internal tools
Revision 70 (2016-08-10)
Debuggin waeapon lockout
Revision 69 (2016-08-10)
Debuggin waeapon lockout
Revision 68 (2016-08-10)
Enable weapon-balance change lockouts.
Revision 67 (2016-08-10)
Enable weapon-balance change lockouts.
Revision 66 (2016-08-09)
Turian Ghost Infiltrator - StimPack testing - link lockout mixins
Revision 65 (2016-08-09)
Turian Ghost Infiltrator - StimPack testing
Revision 64 (2016-08-07)
Link Lockout mixins
Revision 63 (2016-08-07)
Testing supply pylon base balance change lockouts
Revision 62 (2016-08-07)
Talon Merc Experimental: Omni bow arrows for concussive and armor piercing, balance changes lockout
Revision 61 (2016-08-07)
Debugging...
Revision 60 (2016-08-07)
Debugging...
Revision 59 (2016-08-07)
Debugging...
Revision 58 (2016-08-07)
Debugging...
Revision 57 (2016-08-07)
Debugging...
Revision 56 (2016-08-07)
Debugging...
Revision 55 (2016-08-07)
Debugging...
Revision 54 (2016-08-07)
Testing: Talon Mercenary Arrows Per Shot
Revision 53 (2016-08-07)
Add BioPawn
Revision 52 (2016-08-03)
Experimental: Collector Adept Asecension Duration Mixin + BCLockout mixin
Revision 51 (2016-08-01)
Testing shield mastery fixes
Revision 50 (2016-08-01)
Testing shield mastery fixes
Revision 49 (2016-07-01)
Fix for extraction point name (BioP -> BioD)
Revision 48 (2016-07-01)
LZ Position changes for several hazard maps
Revision 47 (2016-07-01)
Description update.
Revision 46 (2016-07-01)
DAG HAZARD, GHOST HAZARD, REACTOR HAZARD SPAWN DROPS
Revision 45 (2016-07-01)
Testing jade player spawn positions. Orbital drop should be engaged.
Revision 43 (2016-06-25)
Swarmer IMpact Damage
Revision 41 (2016-06-25)
Experimental: Abomination Head Smash, Grenade/Ammo respawn times for CONDOR
Revision 40 (2016-06-25)
Experimental: Abomination Head Smash, Grenade/Ammo respawn times for CONDOR
Revision 38 (2016-06-21)
Ammo box testing: Hydra, Glacier hazard, reactor hazard, rio, london, jade, vancouver.
Revision 37 (2016-06-21)
bugfix
Revision 36 (2016-06-21)
More experimental mixins
Revision 32 (2016-06-21)
Praetorian missile fire rate and fly speed
Revision 31 (2016-06-21)
Praetorian missile fire rate and fly speed
Revision 29 (2016-06-20)
Testing banshee shielding and warp balls
Revision 26 (2016-06-19)
Testing blast ragdoll for banshees
Revision 23 (2016-06-19)
latency testing
Revision 21 (2016-06-19)
Testing new experimental mixins
Revision 13 (2016-06-07)
Banshee reverse side warp testing.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 20 enemies on the field at a time. Up to 6 enemies can be aggressive while berserk mode is not enabled.
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | BAD | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
This mod has no enabled objective waves. You'll only get paid for extracting.
Pay table | ||
---|---|---|
Difficulty/Task | Extraction | Total |
Bronze Objectives | 1675 | ~1675 |
Bronze Time Bonuses | N/A | |
Gold Objectives | 7500 | ~7500 |
Gold Time Bonuses | N/A | |
Platinum Objectives | 13750 | ~13750 |
Platinum Time Bonuses | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | 302 | 333 | 364 | 395 | 426 | 457 | 488 | 519 | 550 |
Gold | 600 | 720 | 840 | 960 | 1080 | 1200 | 1320 | 1440 | 1560 | 1680 | 1800 |
Platinum | 900 | 1010 | 1120 | 1230 | 1340 | 1450 | 1560 | 1670 | 1780 | 1890 | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Banshee - Accept Invalid Paths v4
- Bugfix - BF3 Infiltrator - Menu Model v2
- Enemy Friendly Fire v1
- Everything Can Be Meleed v1
- Everything Can Be Synced 1 v1
- Everything Can Be Synced 2 v1
- Medigel Transmitter - Dead Rising v1
- Reactor Hazard - Auto Venting v1
- Reactor Hazard - Faster Reactor v3
- Reactor Hazard - Instant Vent v1
- Sabotage - Extending Hack v1
- Sabotage - Hack All Enemies v1
- Skip Splash Screen v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Glacier Hazard - Swarm Normal Damage: 100
- Glacier Hazard - Swarm Angry Damage: 1000
- Glacier Hazard - Swarm Movement Speed: 0.5
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 5
- Glacier Hazard - Swarm Loop Transition Speed: 5
- Giant Hazard - Gun Fire Timeline Length: 0.85
- Reactor Hazard - Doors Closing Duration: 8
- Reactor Hazard - Extraction Point 1 X: -984
- Reactor Hazard - Extraction Point 1 Y: -917
- Reactor Hazard - Extraction Point 1 Z: -208
- Reactor Hazard - Extraction Point 2 X: 1471
- Reactor Hazard - Extraction Point 2 Y: 6101
- Reactor Hazard - Extraction Point 2 Z: -208
- Reactor Hazard - Reactor Damage per Second: 10000
- Ghost Hazard - Extraction Point X: 2376
- Ghost Hazard - Extraction Point Y: -1416
- Ghost Hazard - Extraction Point Z: 1990
- Ghost Hazard - Rain Damage (LZ Pod): 1
- Ghost Hazard - Rain Damage (Alley): 50
- Ghost Hazard - Rain Damage (Back ladder): 100
- Ghost Hazard - Rain Damage (Courtyard/skycars): 50
- Ghost Hazard - Rain Damage (Landing pad): 100
- Ghost Hazard - Rain Damage (Slum pod spawn area): 1
- Dagger Hazard - Player Spawnpoint 1 Z: 60000
- Dagger Hazard - Player Spawnpoint 2 Z: 60000
- Dagger Hazard - Player Spawnpoint 3 Z: 60000
- Dagger Hazard - Player Spawnpoint 4 Z: 60000
- Ghost Hazard - Player Spawnpoint 1 X: -3919
- Ghost Hazard - Player Spawnpoint 1 Y: -3336
- Ghost Hazard - Player Spawnpoint 1 Z: 60000
- Ghost Hazard - Player Spawnpoint 2 X: -692
- Ghost Hazard - Player Spawnpoint 2 Y: -3231
- Ghost Hazard - Player Spawnpoint 2 Z: 60000
- Ghost Hazard - Player Spawnpoint 3 X: 978
- Ghost Hazard - Player Spawnpoint 3 Y: -620
- Ghost Hazard - Player Spawnpoint 3 Z: 60000
- Ghost Hazard - Player Spawnpoint 4 X: -3721
- Ghost Hazard - Player Spawnpoint 4 Y: 3654
- Ghost Hazard - Player Spawnpoint 4 Z: 60000
- Reactor Hazard - Player Spawnpoint 1 X: 2743
- Reactor Hazard - Player Spawnpoint 1 Y: -518
- Reactor Hazard - Player Spawnpoint 1 Z: 60000
- Reactor Hazard - Player Spawnpoint 2 X: 162
- Reactor Hazard - Player Spawnpoint 2 Y: 128
- Reactor Hazard - Player Spawnpoint 2 Z: 60000
- Reactor Hazard - Player Spawnpoint 3 X: 384
- Reactor Hazard - Player Spawnpoint 3 Y: 2739
- Reactor Hazard - Player Spawnpoint 3 Z: 60000
- Reactor Hazard - Player Spawnpoint 4 X: -4928
- Reactor Hazard - Player Spawnpoint 4 Y: 10451
- Reactor Hazard - Player Spawnpoint 4 Z: 60000
- White Hazard - Extraction Point X: -124
- White Hazard - Extraction Point Y: -2429
- White Hazard - Extraction Point Z: -405
- Collector Adept- Ascension Duration: 6000
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 5
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 15
- Talon Mercenary - Concussive Arrows Per Shot: 35
- Talon Mercenary - Omni Bow Arrows Per Shot: 50
- Supply Pylon - Base Time Between Ammo Resupply: 5
- Supply Pylon - Base Time Between Ammo Resupply Rank 3: 0.77
- Supply Pylon - Base Time Between Grenade Resupply: 5
- Supply Pylon - Base Time Between Grenade Resupply Rank 3: 0.77
- Supply Pylon - Power Damage Bonus Rank 5B: 0.77
- Supply Pylon - Weapon Damage Bonus Rank 5A: 0.77
- TGI - StimPack Damage Bonus Base: 0.77
- TGI - StimPack Damage Bonus Rank 3: 0.77
- TGI - StimPack Damage Bonus Rank 4A: 0.77
- TGI - StimPack Duration: 17
- TGI - StimPack Melee Damage Rank 6B: 0.77
- TGI - StimPack Shield Strength: 7000
- TGI - StimPack Weapon Damage Rank 6A: 0.77
- Acolyte - Fuse Length: 10
- Adas Assault Rifle - Damage Radius: 600
- Adas Assault Rifle - Explosion Effect Radius: 600
- Arc Pistol - Max Shots: 15
- Jade - Player Spawnpoint 1 Z: 60000
- Jade - Player Spawnpoint 2 Z: 60000
- Jade - Player Spawnpoint 3 Z: 60000
- Jade - Player Spawnpoint 4 Z: 60000
- Scorpion - No Stick Explosion Delay: 20
- Scorpion - Proximity Radius: 500
- Scorpion - Stick Explosion Delay: 6
- Homing Grenade - Drell Assassin Accel Speed: -500
- Homing Grenade - Drell Assassin Fuse Length: 1
- Homing Grenade - Drell Assassin Max Speed: 15000
- Homing Grenade - Drell Assassin Spawn Speed: 10000
- Homing Grenade - N7 Engineer Accel Speed: 100
- Homing Grenade - N7 Engineer Fuse Length: 60
- Homing Grenade - N7 Engineer Max Speed: 1000
- Homing Grenade - N7 Engineer Spawn Speed: 10
- Swarmer - Power Impact Damage: 0
- Dagger - Player Spawnpoint 1 X: 600
- Dagger - Player Spawnpoint 1 Y: 200
- Dagger - Player Spawnpoint 1 Z: 300
- Dagger - Player Spawnpoint 2 X: 400
- Dagger - Player Spawnpoint 2 Y: 800
- Dagger - Player Spawnpoint 2 Z: 900
- Dagger - Player Spawnpoint 3 X: 1000
- Dagger - Player Spawnpoint 3 Y: -5
- Dagger - Player Spawnpoint 3 Z: -3
- Dagger - Player Spawnpoint 4 X: -1
- Dagger - Player Spawnpoint 4 Y: 900
- Dagger - Player Spawnpoint 4 Z: 400
- BioPawn - Combat Ground Speed: 100
- Batarian Sentinel - Blade Armor Max Damage Returned: 50000
- CSR - Hot Intensity X: 5
- CSR - Hot Intensity Y: 10
- CSR - Hot Intensity Z: 20
- Singularity - Push Away Force: 2000
- Singularity - Ragdoll Force: 6000
- Warlord Melee Three - Damage Multiplier: 4
- Warlord Melee Three - Impact Force Multiplier: 20
- Collector Adept- Ascension Duration Balance Change Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Supply Pylon - Power Damage Buff Lockout
- Supply Pylon - Weapon Damage Buff Lockout
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_DamageBonus Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Turian Ghost Infiltrator - StimPack Evolve_MeleeDamageBonus Lockout
- Turian Ghost Infiltrator - StimPack ShieldStrength Lockout
- Turian Ghost Infiltrator - StimPack Evolve_WeaponDamageBonus Lockout
- Batarian Sentinel - Blade Armor Max Damage Returned
- Avenger - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Incisor - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Suppressor - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Suppressor - Create unique damage type SilencerGun
- Centurion - Sight Radius: 1000cm
- Nemesis - Sight Radius: 1000cm
- Guardian - Sight Radius: 1000cm
- Dragoon - Sight Radius: 1000cm
- Assault Trooper - Sight Radius: 1000cm
- Geth Bomber - Sight Radius: 1000cm
- Geth Prime - Sight Radius: 1000cm
- Cannibal - Sight Radius: 1000cm
- Original Cannibal - Sight Radius: 1000cm
- Husk - Sight Radius: 1000cm
- Banshee - Sight Radius: 1000cm
- Original Banshee - Sight Radius: 1000cm
- Abomination - Sight Radius: 1000cm
- Collector Trooper - Sight Radius: 1000cm
- Collector Captain - Sight Radius: 1000cm
- Scion - Sight Radius: 1000cm
- Praetorian - Sight Radius: 1000cm
- Original Geth Prime - Sight Radius: 15000cm
- Original Phantom - Sight Radius: 15000cm
- Phantom - Sight Radius: 6000cm
- Atlas - Sight Radius: 2000cm
- Ravager - Sight Radius: 1000cm
- Geth Trooper - Sight Radius: 1000cm
- Geth Pyro - Sight Radius: 1000cm
- Original Geth Pyro - Sight Radius: 1000cm
- Marauder - Sight Radius: 1000cm
- Original Marauder - Sight Radius: 1000cm
- Brute - Sight Radius: 1000cm
- Engineer - Sight Radius: 1000cm
- Geth Rocket Trooper - Sight Radius: 1000cm
- Geth Hunter - Sight Radius: 1000cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
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Genesis