ME3Tweaks ModMaker

Experimental MixIns

Published by FemShep

ModMaker Download Code 2808

Revision 237, published March 4, 2017, 10:55 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

This mod contains experimental mixins that aren't always available to be used in ModMaker. If you want to try out crazy, possibly game breaking stuff, you can try this mod!


Changelogs

CSR Hot Intensity Test

Revision 236 (2016-10-16)

Remove drawscaleZ mixin

Revision 235 (2016-10-16)

super op power combos testing

Revision 234 (2016-10-16)

powercombos expansion

Revision 233 (2016-10-16)

powercombos expansion

Revision 231 (2016-10-01)

Actor drawscaling test

Revision 228 (2016-10-01)

Testing movement speed dynamic mixin expansion

Revision 227 (2016-09-30)

Testing movement speed dynamic mixin expansion

Revision 215 (2016-09-30)

Testing movement speed dynamic mixin expansion

Revision 214 (2016-09-30)

Testing movement speed dynamic mixin expansion

Revision 211 (2016-09-30)

Testing movement speed dynamic mixin expansion

Revision 210 (2016-09-30)

Testing movement speed dynamic mixin expansion

Revision 209 (2016-09-30)

Testing movement speed dynamic mixin expansion

Revision 208 (2016-09-30)

Testing movement speed dynamic mixin expansion

Revision 207 (2016-09-30)

Testing movement speed dynamic mixin expansion

Revision 206 (2016-09-30)

Testing movement speed dynamic mixin expansion

Revision 205 (2016-09-30)

Testing movement speed dynamic mixin expansion

Revision 204 (2016-09-30)

Testing movement speed dynamic mixin expansion

Revision 203 (2016-09-18)

Testing super warlord variables

Revision 202 (2016-09-18)

WARLORD BASEBALL MODE ENGAGED

Revision 201 (2016-09-18)

re-add chakram launcher

Revision 200 (2016-09-18)

Dagger hazard me3

Revision 199 (2016-09-10)

Crank singularity force up to a bazjillion

Revision 198 (2016-09-10)

swarmers do not take damage from powers now.

Revision 197 (2016-09-10)

singularity ragdoll force

Revision 196 (2016-09-10)

Add mixin: singularity push away force

Revision 195 (2016-09-09)

BF3 INF not locked by default since it can't drop from store.

Revision 194 (2016-09-09)

actually publish kitlist fix

Revision 193 (2016-09-09)

add kit to kitlist

Revision 192 (2016-09-09)

add kit to kitlist

Revision 191 (2016-09-09)

add menu fix

Revision 190 (2016-09-09)

Add bf3 infiltrator.

Revision 189 (2016-09-08)

Batarian Fisting

Revision 188 (2016-09-05)

Security test

Revision 187 (2016-09-05)

Security test

Revision 186 (2016-09-05)

Security test

Revision 185 (2016-09-05)

Security test

Revision 184 (2016-09-05)

Security test

Revision 183 (2016-09-05)

<img src="http://i.imgur.com/YODaYBB.jpg">

Revision 182 (2016-09-04)

test paytable if no objectives

Revision 181 (2016-09-04)

test paytable if no objectives

Revision 180 (2016-09-04)

test paytable if no objectives

Revision 179 (2016-09-04)

test paytable if no objectives

Revision 178 (2016-09-04)

test paytable if no objectives

Revision 177 (2016-09-04)

test paytable if no objectives

Revision 176 (2016-09-04)

Remove 2808 mod id requirement

Revision 175 (2016-09-04)

Remove unused difficulties in modtablegenerator

Revision 174 (2016-09-04)

Debugging waveBudgetTable()

Revision 173 (2016-09-04)

Debugging waveBudgetTable()

Revision 172 (2016-09-04)

Debugging waveBudgetTable()

Revision 171 (2016-09-04)

Debugging waveBudgetTable()

Revision 170 (2016-09-04)

Debugging waveBudgetTable()

Revision 169 (2016-09-04)

Debugging getPayTable2()

Revision 168 (2016-09-04)

Debugging getPayTable2()

Revision 167 (2016-09-04)

Debugging getPayTable2()

Revision 166 (2016-09-04)

Debugging getPayTable2()

Revision 165 (2016-09-04)

Debugging getPayTable2()

Revision 164 (2016-09-04)

Debugging getPayTable2()

Revision 163 (2016-09-04)

Debugging getPayTable2()

Revision 162 (2016-09-04)

Debugging getPayTable2()

Revision 161 (2016-09-04)

Debugging getPayTable2()

Revision 160 (2016-09-04)

Debugging getPayTable2()

Revision 159 (2016-09-04)

Debugging getPayTable2()

Revision 158 (2016-09-04)

Testing getPayTable2()

Revision 157 (2016-09-04)

Testing getPayTable2()

Revision 156 (2016-09-04)

Testing getPayTable2()

Revision 155 (2016-09-04)

Testing getPayTable2()

Revision 154 (2016-09-04)

Testing getPayTable2()

Revision 153 (2016-09-04)

Optimize biodifficulty and wavelist data.

Revision 150 (2016-09-04)

Test function: wavelist changes optimizer

Revision 149 (2016-09-04)

Test function: wavelist changes optimizer

Revision 148 (2016-09-04)

Test function: wavelist changes optimizer

Revision 147 (2016-09-04)

Fixed pistols and unbalanced guns statbardamage

Revision 146 (2016-09-04)

Batarian Sniper Rifle balance

Revision 145 (2016-09-04)

Fixes for heavy weapon names in MP. For those cain users.

Revision 144 (2016-09-04)

All guns modified, testing statbardamage.

Revision 143 (2016-09-04)

Publishing test

Revision 142 (2016-09-04)

Publishing test

Revision 141 (2016-09-04)

Publishing test

Revision 140 (2016-09-03)

Eviscerator added.

Revision 139 (2016-09-03)

Basegame shotguns, SMG damages rebalance testing

Revision 138 (2016-09-03)

Krysae reverted to shipping state

Revision 137 (2016-09-03)

Krysae reverted to shipping state

Revision 136 (2016-09-03)

Geth Pulse Rifle/Mattock balance changes

Revision 135 (2016-09-03)

Disciple Stat bar tests

Revision 134 (2016-09-03)

Argus/Falcon/Cobra/Collector Rifle damage balance changes test

Revision 133 (2016-09-02)

Testing publisher on new weapon balacne changes (vindicator/shuriken)

Revision 132 (2016-09-02)

Testing publisher on new weapon balacne changes (vindicator/shuriken)

Revision 131 (2016-09-02)

Testing publisher on new weapon balacne changes (vindicator/shuriken)

Revision 130 (2016-09-02)

testing balance change for bioai

Revision 129 (2016-09-02)

geth pyro balance change

Revision 128 (2016-09-02)

testing balance change for bioai

Revision 126 (2016-09-02)

less atlas rockets.

Revision 125 (2016-09-02)

Make atlas have tigher aim.

Revision 124 (2016-09-02)

fix wave index on wave operations

Revision 123 (2016-09-02)

testing operation waves

Revision 122 (2016-09-02)

testing operation waves

Revision 121 (2016-09-01)

Testing more atlas gun publisher fixes

Revision 120 (2016-09-01)

Removed experimental mixins to fix bug in sight radius.

Revision 118 (2016-09-01)

ATLAS DISTANCE SIGHT

Revision 117 (2016-09-01)

Modmaker bug fix: atlas damage

Revision 116 (2016-09-01)

Testing ModMaker 4.2

Revision 115 (2016-09-01)

Testing ModMaker 4.2

Revision 114 (2016-09-01)

Testing ModMaker 4.2

Revision 113 (2016-09-01)

Testing ModMaker 4.2

Revision 112 (2016-08-27)

bigger changes

Revision 111 (2016-08-27)

Homing grenade changes

Revision 110 (2016-08-27)

Homing grenade changes

Revision 109 (2016-08-21)

sight radius for all enemies

Revision 108 (2016-08-21)

sight radius for all enemies

Revision 107 (2016-08-21)

sight radius for all enemies

Revision 106 (2016-08-21)

sight radius for all enemies

Revision 105 (2016-08-21)

fix phantom split (phantom 1 to phantom 2)

Revision 104 (2016-08-21)

fix phantom split (phantom 1 to phantom 2)

Revision 102 (2016-08-21)

fix mixin saving

Revision 100 (2016-08-21)

cerberus sight radius

Revision 99 (2016-08-21)

sightradius test

Revision 98 (2016-08-21)

sightradius test

Revision 97 (2016-08-21)

sightradius test

Revision 96 (2016-08-21)

sightradius test

Revision 95 (2016-08-21)

sightradius test

Revision 94 (2016-08-21)

sightradius test

Revision 93 (2016-08-21)

sightradius test

Revision 92 (2016-08-21)

sightradius test

Revision 91 (2016-08-21)

sightradius test

Revision 89 (2016-08-19)

Testing...

Revision 88 (2016-08-19)

Testing new damage groups patch finding algorithm

Revision 86 (2016-08-17)

N7 Piranha, Tempest tests

Revision 85 (2016-08-17)

Venom shotgun, valkyrie (n7_ar) resistance mixins.

Revision 84 (2016-08-17)

Lowercase all resistance coalesced paths

Revision 83 (2016-08-17)

Update lancer lockout mixin link.

Revision 82 (2016-08-17)

Lancer SPECIALIZED MIXIN

Revision 81 (2016-08-16)

Testing multiple gun damage multipliers

Revision 80 (2016-08-16)

Testing multiple gun damage multipliers

Revision 79 (2016-08-16)

Testing multiple gun damage multipliers

Revision 78 (2016-08-16)

Fixed resistance mixins not saving except for special mod

Revision 77 (2016-08-16)

Striker, Krysae buff resistance mixins

Revision 76 (2016-08-12)

Revert balance change mixins for weapons. They aren't going to be implemented. Add some other weapon stats for adas/arc pistol/scorpion/acolyte

Revision 75 (2016-08-10)

Debugging lockout generator from internal tools

Revision 74 (2016-08-10)

Debugging lockout generator from internal tools

Revision 73 (2016-08-10)

Debugging lockout generator from internal tools

Revision 72 (2016-08-10)

Debugging lockout generator from internal tools

Revision 71 (2016-08-10)

Debugging lockout generator from internal tools

Revision 70 (2016-08-10)

Debuggin waeapon lockout

Revision 69 (2016-08-10)

Debuggin waeapon lockout

Revision 68 (2016-08-10)

Enable weapon-balance change lockouts.

Revision 67 (2016-08-10)

Enable weapon-balance change lockouts.

Revision 66 (2016-08-09)

Turian Ghost Infiltrator - StimPack testing - link lockout mixins

Revision 65 (2016-08-09)

Turian Ghost Infiltrator - StimPack testing

Revision 64 (2016-08-07)

Link Lockout mixins

Revision 63 (2016-08-07)

Testing supply pylon base balance change lockouts

Revision 62 (2016-08-07)

Talon Merc Experimental: Omni bow arrows for concussive and armor piercing, balance changes lockout

Revision 61 (2016-08-07)

Debugging...

Revision 60 (2016-08-07)

Debugging...

Revision 59 (2016-08-07)

Debugging...

Revision 58 (2016-08-07)

Debugging...

Revision 57 (2016-08-07)

Debugging...

Revision 56 (2016-08-07)

Debugging...

Revision 55 (2016-08-07)

Debugging...

Revision 54 (2016-08-07)

Testing: Talon Mercenary Arrows Per Shot

Revision 53 (2016-08-07)

Add BioPawn

Revision 52 (2016-08-03)

Experimental: Collector Adept Asecension Duration Mixin + BCLockout mixin

Revision 51 (2016-08-01)

Testing shield mastery fixes

Revision 50 (2016-08-01)

Testing shield mastery fixes

Revision 49 (2016-07-01)

Fix for extraction point name (BioP -> BioD)

Revision 48 (2016-07-01)

LZ Position changes for several hazard maps

Revision 47 (2016-07-01)

Description update.

Revision 46 (2016-07-01)

DAG HAZARD, GHOST HAZARD, REACTOR HAZARD SPAWN DROPS

Revision 45 (2016-07-01)

Testing jade player spawn positions. Orbital drop should be engaged.

Revision 43 (2016-06-25)

Swarmer IMpact Damage

Revision 41 (2016-06-25)

Experimental: Abomination Head Smash, Grenade/Ammo respawn times for CONDOR

Revision 40 (2016-06-25)

Experimental: Abomination Head Smash, Grenade/Ammo respawn times for CONDOR

Revision 38 (2016-06-21)

Ammo box testing: Hydra, Glacier hazard, reactor hazard, rio, london, jade, vancouver.

Revision 37 (2016-06-21)

bugfix

Revision 36 (2016-06-21)

More experimental mixins

Revision 32 (2016-06-21)

Praetorian missile fire rate and fly speed

Revision 31 (2016-06-21)

Praetorian missile fire rate and fly speed

Revision 29 (2016-06-20)

Testing banshee shielding and warp balls

Revision 26 (2016-06-19)

Testing blast ragdoll for banshees

Revision 23 (2016-06-19)

latency testing

Revision 21 (2016-06-19)

Testing new experimental mixins

Revision 13 (2016-06-07)

Banshee reverse side warp testing.


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 20 enemies on the field at a time. Up to 6 enemies can be aggressive while berserk mode is not enabled.

Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Gold BAD OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

This mod has no enabled objective waves. You'll only get paid for extracting.

Pay table
Difficulty/TaskExtractionTotal
Bronze Objectives1675~1675
Bronze Time BonusesN/A
Gold Objectives7500~7500
Gold Time BonusesN/A
Platinum Objectives13750~13750
Platinum Time BonusesN/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 70
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 40
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 100
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 100 Original Cannibal 35
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze240271302333364395426457488519550
Gold6007208409601080120013201440156016801800
Platinum9001010112012301340145015601670178018902000

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


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