Zombie mine
Published by voltek
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
ModMaker Code: 2784
Revision 4, published July 30, 2016, 11:46 am
Lots of husks/abominations and more. Balanced for Gold. All powers balanced for more impacts. Payout increased for extra work. Vigorously tested for fun.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 25 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 13200 | 30799 | 44000 | 25000 | ~134999 |
Gold Time Bonuses | 3300 | 7700 | 11000 | N/A | |
Platinum Objectives | 21000 | 49000 | 70000 | 25000 | ~200000 |
Platinum Time Bonuses | 5250 | 12250 | 17500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 20 | Marauder | 35 |
Engineer | 25 | Brute | 60 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 15 |
Rocket Trooper | 40 | Scion | 65 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 90 |
Geth Bomber | 30 | Original Geth Pyro | 30 |
Geth Prime | 100 | Original Cannibal | 30 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | ∞ |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | ∞ |
Gold | 900 | 1030 | ∞ | 1290 | 1420 | ∞ | 1680 | 1810 | 1940 | ∞ | ∞ |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | ∞ |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v1
- Abomination - Explosion DoT All v1
- AI - Avoid All Fire v1
- AI - Ignore Friendly Obstructions v1
- Atlas - Any Range Smoke v1
- Atlas2 - Any Range Smoke v1
- Attacks Pets - Banshee v1
- Attacks Pets - Brute v1
- Attacks Pets - Dragoon MP v1
- Attacks Pets - Praetorian MP v1
- Attacks Pets - Scion MP v1
- Attacks Pets - Seeker Swarm MP v1
- Banshee - Accept Invalid Paths v4
- Cannibal2 MP - Eat Any Pawn v1
- Collector Web - Affects Everybody v1
- Drivable Atlas MP v1
- Enemy Friendly Fire v1
- Engineer - Deploy Turret Anywhere v1
- Engineer - No Turret Suicide v1
- Engineer - Repair Any Armor v1
- Engineer - Repair Anybody v1
- Everything Can Be Meleed v1
- Everything Can Be Synced 1 v1
- Everything Can Be Synced 2 v1
- Geth Juggernaut - Melee Sync All v2
- Ghost Hazard - Acid Health Damage v1
- Medigel Transmitter - Dead Rising v1
- MP Enemies Drop Ammo v1
- N7 Engineer Turret - Ammo Spreading v1
- Pizza - Power Pizza v1
- Pizza - Speedy Pizza v1
- Pizza - Stealthy Pizza v1
- Praetorian - Laser Hits All v1
- Ragdoll Armor - Geth Bomber MP v1
- Reactor Hazard - Auto Venting v1
- Reactor Hazard - Faster Reactor v3
- Reactor Hazard - Instant Vent v1
- Sabotage - Hack All Enemies v1
- Store Shows Everything v2
- Supply Pylon - Buff Everyone v2
- Teamwork Executions v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Game Core - Max Smoke Grenades: 5
- Banshee - Enemy Distance (Long): 3000
- Banshee - Enemy Distance (Medium): 1900
- Banshee - Enemy Distance (Short): 1400
- Banshee - Nearby Enemy Distance: 1400
- Original Banshee - Enemy Distance (Short): 3000
- Original Banshee - Enemy Distance (Medium): 1900
- Original Banshee - Enemy Distance (Long): 1400
- Original Banshee - Nearby Enemy Distance: 1400
- Banshee(s) - Close Range Teleport (No-Cover): -150
- Original Cannibal - Hungry Run Speed Modifier: 2.5
- Cannibal - Hungry Run Speed Modifier: 2.5
Required DLC
This mod requires the following DLC to fully install:
- RESURGENCE
- REBELLION
- EARTH
- RETALIATION
- RECKONING
- PATCH2
Fork tree
Genesis
|>Zombie Mod (by FemShep)
Published mods that directly forked from this mod
- No mods fork this mod