Test Mod
Published by Hyperspeed1000
ModMaker Download Code 2739
Revision 23, published November 13, 2020, 5:39 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Only to the test some balance changes
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 4 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 650 | 700 | ∞ | 800 | 850 | ∞ | 950 | 1000 | 1050 | ∞ | 1150 |
Silver | 750 | 800 | ∞ | 900 | 950 | ∞ | 1050 | 1100 | 1150 | ∞ | 1250 |
Gold | 850 | 900 | ∞ | 1000 | 1050 | ∞ | 1150 | 1200 | 1250 | ∞ | 1350 |
Platinum | 950 | 1000 | ∞ | 1100 | 1150 | ∞ | 1250 | 1300 | 1350 | ∞ | 1450 |
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Centurion - Cover Movement Speed: 250
- Centurion - Crouched Cover Movement Speed: 250
- Centurion - Movement Acceleration: 500
- Centurion - Movement Speed: 350
- Engineer - Max Repair Search Distance: 2500
- Engineer - Repair Cooldown: 0.01
- Engineer - Repair Threshold: 1
- Engineer - Turret Deployment Cooldown: 5
- Engineer - Turret Explosion Radius: 500
- Engineer - Turret Minimum Firing Interval: 1
- Engineer - Turret Point Search Distance: 2500
- Engineer - Turret Suicide Time: 60
- Engineer - Turret Wind Up Delay: 0.5
- Dragoon - Charge Melee Damage: 550
- Dragoon - Smash Whip Damage: 550
- Dragoon MP - Enemy Distance (Medium): 4000
- Dragoon MP - Enemy Distance (Short): 800
- Dragoon MP - Movement Acceleration: 500
- Dragoon MP - Movement Speed: 450
- Dragoon MP - Nearby Enemy Distance: 2500
- Atlas - Block Smoke Distance Percent: 0.5
- Atlas - Enemy Distance (Melee): 500
- Atlas - Enemy Distance (Sync Kill): 500
- Atlas - Ground Pound Damage: 1000
- Atlas - Melee Damage: 1000
- Atlas - Movement Speed: 150
- Atlas - Nearby Enemy Distance: 1000
- Atlas - Post-Mortem Explosion Damage: 500
- Atlas - Smoke Last Visibility Time: 5
- Atlas - Sync Kill Cone: 0.35
- Phantom - Cloak Duration: 20
- Phantom - Cloaked Evasion Delay: 0.25
- Phantom - Cover Movement Speed: 400
- Phantom - Crouched Cover Movement Speed: 400
- Phantom - Enemy Distance (Long): 4000
- Phantom - Enemy Distance (Medium): 2500
- Phantom - Enemy Distance (Short): 150
- Phantom - Health Regen Per Second: 50
- Phantom - Melee Damage: 550
- Phantom - Movement Acceleration: 500
- Phantom - Movement Speed: 550
- Phantom - Sword Health: 100
- Phantom - Sword Slice Damage: 550
- Cannibal - Body Check Interval: 1
- Cannibal - Chest Armor 1 Health: 500
- Cannibal - Chest Armor 2 Health: 500
- Cannibal - Chest Armor 3 Health: 500
- Cannibal - Consume Range: 50
- Cannibal - Failed Consume Retry Interval: 5
- Cannibal - Head Armor Health: 500
- Cannibal - Hungry Run Speed Modifier: 2
- Cannibal - Left Shoulder Armor Health: 400
- Cannibal - Melee Damage: 600
- Cannibal - Movement Acceleration: 500
- Cannibal - Movement Speed: 300
- Cannibal - Nearby Enemy Distance: 1000
- Cannibal - Player Exclusion Distance: 2000
- Cannibal - Right Shoulder Armor Health: 400
- Original Cannibal - Body Check Interval: 1
- Original Cannibal - Chest Armor 1 Health: 500
- Original Cannibal - Chest Armor 2 Health: 500
- Original Cannibal - Chest Armor 3 Health: 500
- Original Cannibal - Consume Range: 50
- Original Cannibal - Failed Consume Retry Interval: 5
- Original Cannibal - Head Armor Health: 500
- Original Cannibal - Hungry Run Speed Modifier: 2
- Original Cannibal - Left Shoulder Armor Health: 400
- Original Cannibal - Melee Damage: 600
- Original Cannibal - Movement Acceleration: 500
- Original Cannibal - Movement Speed: 300
- Original Cannibal - Nearby Enemy Distance: 1000
- Original Cannibal - Player Exclusion Distance: 2000
- Original Cannibal - Right Shoulder Armor Health: 400
- Geth Pyro - Enemy Distance (Short): 1500
- Geth Rocket Trooper - Nearby Enemy Distance: 1500
- Geth Rocket Trooper - Rocket Max Speed: 1500
- AI Core - Time Until Aggressive: 0
- Guardian - Breached Force Threshold: 500
- Guardian - Lose Shield Force Threshold: 550
- Guardian - Melee Damage: 400
- Guardian - Movement Acceleration: 300
- Guardian - Movement Speed: 150
- Guardian - Nearby Enemy Distance: 1000
- Guardian - No Shield Movement Speed: 350
- Guardian - No-Shield Melee Damage: 400
- Guardian - Ragdoll Shield Drop Delay: 0.01
- Guardian - Shield Bash Damage: 550
- Guardian - Stagger Force Threshold: 150
- Guardian - Under Fire Multiplier Duration: 1.25
- Guardian - Under Fire Speed Modifier: 0.5
- Marauder - Nearby Enemy Distance: 3000
- Assault Trooper - Cover Movement Speed: 250
- Assault Trooper - Crouched Cover Movement Speed: 200
- Assault Trooper - Melee Damage: 400
- Assault Trooper - Movement Acceleration: 500
- Assault Trooper - Movement Speed: 350
- Assault Trooper - Nearby Enemy Distance: 1000
- Ammo Container - Respawn Time: 10
- Game Core - Max Smoke Grenades: 4
- Grenade Container - Respawn Time: 10
- Geth Hunter - Enemy Distance (Short): 1500
- Ravager - Enemy Distance (Long): 5000
- Ravager - Enemy Distance (Melee): 500
- Ravager - Enemy Distance (Short): 800
- Ravager - Movement Speed: 300
- Ravager Acid Damage per Second: 100
- Ravager Cannon - Fuse Length: 5
- Ravager Cannon - Max Angle Change: 0.015
- Swarmer - Movement Speed: 150
- Centurion - Sight Radius: 4000cm
- Engineer - Sight Radius: 4000cm
- Dragoon - Sight Radius: 4000cm
- Atlas - Sight Radius: 6000cm
- Phantom - Sight Radius: 4000cm
- Geth Rocket Trooper - Sight Radius: 400cm
- Guardian - Sight Radius: 4000cm
- Assault Trooper - Sight Radius: 4000cm
- Nemesis - Sight Radius: 6000cm
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod