Mod 1
Published by rkraiem100
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
ModMaker Code: 2637
Revision 4, published July 4, 2016, 5:11 pm
test
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 500 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Bronze Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Silver Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Silver Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 5 | Cannibal | 5 |
Centurion | 5 | Marauder | 5 |
Engineer | 5 | Brute | 5 |
Nemesis | 5 | Husk | 10 |
Guardian | 5 | Ravager | 5 |
Dragoon | 5 | Banshee | 5 |
Phantom | 5 | Collector Trooper | 5 |
Atlas | 5 | Collector Captain | 5 |
Geth Trooper | 5 | Abomination | 5 |
Rocket Trooper | 5 | Scion | 5 |
Geth Hunter | 5 | Praetorian | 5 |
Geth Pyro | 5 | Original Atlas | 5 |
Geth Bomber | 5 | Original Geth Pyro | 5 |
Geth Prime | 5 | Original Cannibal | 5 |
Original Marauder | 5 | Original Banshee | 5 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 100 | 590 | ∞ | 1570 | 2060 | ∞ | 3040 | 3530 | 4020 | ∞ | ∞ |
Silver | 100 | 590 | ∞ | 1570 | 2060 | ∞ | 3040 | 3530 | 4020 | ∞ | ∞ |
Gold | 1000 | 1200 | ∞ | 1600 | 1800 | ∞ | 2200 | 2400 | 2600 | ∞ | ∞ |
Platinum | 1000 | 1650 | ∞ | 2950 | 3600 | ∞ | 4900 | 5550 | 6200 | ∞ | ∞ |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Drivable Atlas MP v1
- Enemy Friendly Fire v1
- Engineer - Deploy Turret Anywhere v1
- Engineer - Repair Any Armor v1
- Everything Can Be Meleed v1
- Head Gibs - Banshee v1
- Head Gibs - Brute v1
- Head Gibs - Praetorian MP v1
- Head Gibs - Scion MP v1
- Lobby - Extra Maps v1
- MP Enemies Drop Ammo v1
- Sabotage - Extending Hack v1
- Sabotage - Hack All Enemies v1
- Scion MP - Grenades Available v1
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Game Core - Max Smoke Grenades: 5
- Banshee - Enemy Distance (Long): 3000
- Banshee - Enemy Distance (Medium): 1900
- Banshee - Enemy Distance (Short): 1400
- Banshee - Nearby Enemy Distance: 1400
- Original Banshee - Enemy Distance (Short): 3000
- Original Banshee - Enemy Distance (Medium): 1900
- Original Banshee - Enemy Distance (Long): 1400
- Original Banshee - Nearby Enemy Distance: 1400
- Banshee(s) - Close Range Teleport (No-Cover): -150
- Original Cannibal - Hungry Run Speed Modifier: 2.5
- Cannibal - Hungry Run Speed Modifier: 2.5
Required DLC
This mod requires the following DLC to fully install:
- RESURGENCE
- REBELLION
- EARTH
- RETALIATION
- RECKONING
- PATCH2
Fork tree
Genesis
|>Enemies Everywhere (by rkraiem100)
|==>My 1st mod -test (by Algae22)
Published mods that directly forked from this mod
- No mods fork this mod