Nightmare Mod
Published by neocodex
ModMaker Download Code 2501
Revision 10, published February 18, 2017, 9:06 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Harder version of my Diamond difficulty. This is a large, total enhancement mod with completely new fun challenges and gameplay. Designed for Platinum and optimised for Gold. Click more for details.
Extended Mod Description
This is a completely finished mod for platinum setting, but there is also a gold option that works mostly the same but is slightly easier.
Difficulty scale: Platinum 2.0
Enemies are significantly buffed to make them more challenging, this mod can be a real nightmare (but fun).
Spawnlists are completely custom, and more agressive and insane than my Diamond difficulty mod.
This includes my total weapon rebalance and project mod.
Full changelog of weapon rebalance and other information here: pastebin.com/fQUCA1Ba
Changelogs
Slightly reduced AI damage
Revision 9 (2017-02-16)
Minor weapon balance updates
Revision 8 (2017-02-14)
Some minor additions
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 10 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Gold Objectives | 10500 | 24500 | 35000 | 10000 | ~97500 |
Gold Time Bonuses | 2625 | 6125 | 8750 | N/A | |
Platinum Objectives | 21000 | 49000 | 70000 | 20000 | ~195000 |
Platinum Time Bonuses | 5250 | 12250 | 17500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 50 |
Nemesis | 40 | Husk | 5 |
Guardian | 30 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 90 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 30 |
Rocket Trooper | 40 | Scion | 70 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 40 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | 700 | 820 | ∞ | 1060 | 1180 | ∞ | 1420 | 1540 | 1660 | ∞ | 1900 |
Platinum | 1000 | 1120 | ∞ | 1360 | 1480 | ∞ | 1720 | 1840 | 1960 | ∞ | 2200 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- 1 Vote Kick v1
- Lobby - Extra Maps v1
- Reactor Hazard - Auto Venting v1
- Sabotage - Extending Hack v1
- Sabotage - Hack All Enemies v1
- Shotguns - No Firing Latency v1
- Skip Splash Screen v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Nemesis - Crouched Cover Movement Speed: 200
- Nemesis - Movement Speed: 650
- Dragoon - AOE Melee Damage: 150
- Dragoon - Smash Whip Damage: 300
- Dragoon MP - Movement Acceleration: 600
- Dragoon MP - Movement Speed: 375
- Phantom - Crouched Cover Movement Speed: 200
- Phantom - Enemy Distance (Short): 600
- Phantom - Melee Damage: 200
- Phantom - Movement Speed: 350
- Phantom - Ragdoll Air Recovery Delay: 3
- Original Atlas - Movement Acceleration: 500
- Original Atlas - Movement Speed: 180
- Original Atlas - Smoke Last Visibility Time: 5
- Geth Rocket Trooper - Max Rocket Angle Change: 0.1
- Geth Rocket Trooper - Melee Damage: 200
- Geth Rocket Trooper - Minimum Firing Distance: 200
- Geth Rocket Trooper - Rocket Explosion Radius: 350
- Geth Rocket Trooper - Rocket Max Speed: 2000
- Geth Rocket Trooper - Rocket Spawn Speed: 350
- Geth Rocket Trooper - Speed Up Time: 0.5
- Geth Hunter - Melee Damage: 300
- Geth Pyro - Tank Degrading Max Time: 4
- Geth Pyro - Tank Explosion Damage: 750
- Geth Pyro - Tank Explosion Radius: 450
- Geth Prime - Melee Damage: 400
- Geth Prime - Siege Pulse Acceleration: 250
- Geth Prime - Siege Pulse Angle Correction: 0.005
- Geth Prime - Siege Pulse Damage Radius: 250
- Geth Prime - Siege Pulse Fuse: 3
- Geth Prime - Siege Pulse Lifespan: 4
- Geth Prime - Siege Pulse Max Speed: 4000
- Geth Prime - Siege Pulse Spawn Speed: 3000
- Original Geth Prime - Melee Damage: 400
- Cannibal - Chest Armor 1 Health: 300
- Cannibal - Chest Armor 2 Health: 300
- Cannibal - Chest Armor 3 Health: 300
- Cannibal - Cover Movement Speed: 100
- Brute - Death Damage: 300
- Brute - Death Damage Radius: 300
- Husk - Chest Armor Health: 400
- Husk - Left Shoulder Armor Health: 300
- Husk - Movement Speed: 600
- Husk - Right Shoulder Armor Health: 300
- Ravager - Movement Speed: 250
- Ravager Cannon - Max Speed: 6000
- Ravager Cannon - Spawn Speed: 6000
- Swarmer - Movement Speed: 180
- Abomination - Movement Speed: 500
- Abomination - Sync Explosion Delay: 2
- Collector Trooper - Movement Speed: 450
- Collector Trooper - Web Summon Proximity: 800
- Collector Trooper Web - Suicide Test Radius: 4000
- Collector Trooper Web - Time Before Suicide: 60
- Seeker Swarm - Movement Speed: 480
- Scion MP - Grenade Bounciness: 1
- Scion MP - Grenade Gravity Level: 1
- Ammo Container - Respawn Time: 16
- Game Core - Max Smoke Grenades: 4
- Grenade Container - Respawn Time: 16
- Reactor Hazard - Reactor Damage per Second: 2500
- Glacier Hazard - Swarm Loop Transition Speed: 0.6
- Glacier Hazard - Swarm Movement Speed: 0.2
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 0.8
- Glacier Hazard - Swarm Normal Damage: 100
- Praetorian - Enemy Distance (Sync): 250
- Praetorian - Flying Speed: 600
- Praetorian - Leap Damage: 750
- Praetorian - Left Claw Melee Damage: 200
- Praetorian - Missile Acceleration: 150
- Praetorian - Missile Lifespan: 10
- Praetorian - Missile Max Speed: 1200
- Praetorian - Missile Spacing: 0.25
- Praetorian - Missile Spacing (Animation): 0.25
- Praetorian - Missile Spawn Speed: 50
- Praetorian - Right Claw Melee Damage: 300
- Geth Bomber - Grenade Spawn Speed: 600
- Geth Bomber - Movement Speed: 425
- Scorpion - No Stick Explosion Delay: 2.5
- Scorpion - Proximity Radius: 265
- Scorpion - Stick Explosion Delay: 1.5
- Krysae - Damage Radius: 175
- Striker Assault Rifle - Explosion Damage Radius: 100
- Striker Assault Rifle - Proximity Radius: 100
- Striker Assault Rifle - Radial Damage Impulse: 0.75
- Geth Plasma SMG - Ramped Damage Multiplier: 4
- Atlas - Block Smoke Distance Percent: 0.7
- Atlas - Movement Acceleration: 500
- Atlas - Movement Speed: 250
- Original Phantom - Enemy Distance (Medium): 1500
- Original Phantom - Enemy Distance (Short): 1000
- Original Phantom - Melee Damage: 200
- Original Phantom - Movement Speed: 600
- Original Phantom - Ragdoll Air Recovery Delay: 1
- Assault Trooper - Cover Movement Speed: 200
- Assault Trooper - Crouched Cover Movement Speed: 150
- Assault Trooper - Movement Speed: 450
- Centurion - Cover Movement Speed: 200
- Centurion - Crouched Cover Movement Speed: 100
- Centurion - Movement Speed: 350
- Shuriken - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1x, Biotic: 1.5x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Tempest - TYPE Damage Multiplier - Shield: 1.3x, Armor: 1x, Biotic: 1.2x
- Hurricane - Create unique damage type N7Hurricane
- Disciple - TYPE Damage Multiplier - Shield: 1.25x, Armor: 0.75x, Biotic: 1.5x
- N7 Piranha - TYPE Damage Multiplier - Shield: 1.25x, Armor: 0.75x, Biotic: 1.25x
- Piranha - Create unique damage type Piranha
- Raptor - TYPE Damage Multiplier - Shield: 0.5x, Armor: 0.2x, Biotic: 0.4x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Incisor - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1x, Biotic: 1.35x
- Krysae - TYPE Damage Multiplier - Shield: 0.35x, Armor: 0.55x, Biotic: 0.45x
- Venom - Blast TYPE Damage Multiplier - Shield: 0.5x, Armor: 1.6x, Biotic: 0.8x
- Venom - Grenades TYPE Damage Multiplier - Shield: 0.8x, Armor: 0.3x, Biotic: 0.5x
- Striker - TYPE Damage Multiplier - Shield: 0.9x, Armor: 0.5x, Biotic: 0.7x
- Saber - TYPE Damage Multiplier - Shield: 0.6x, Armor: 0.8x, Biotic: 0.65x
- Valkyrie - Create unique damage type N7_AR
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Balance Tweak Booster (by neocodex)
|==>Diamond Difficulty (by neocodex)