ME3Tweaks ModMaker

Nightmare Mod

Published by neocodex

ModMaker Download Code 2501

Revision 10, published February 18, 2017, 9:06 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

Harder version of my Diamond difficulty. This is a large, total enhancement mod with completely new fun challenges and gameplay. Designed for Platinum and optimised for Gold. Click more for details.


Extended Mod Description

This is a completely finished mod for platinum setting, but there is also a gold option that works mostly the same but is slightly easier.

Difficulty scale: Platinum 2.0

Enemies are significantly buffed to make them more challenging, this mod can be a real nightmare (but fun).

Spawnlists are completely custom, and more agressive and insane than my Diamond difficulty mod.

This includes my total weapon rebalance and project mod.

Full changelog of weapon rebalance and other information here: pastebin.com/fQUCA1Ba


Changelogs

Slightly reduced AI damage

Revision 9 (2017-02-16)

Minor weapon balance updates

Revision 8 (2017-02-14)

Some minor additions


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 10 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Gold Objectives10500245003500010000~97500
Gold Time Bonuses262561258750N/A
Platinum Objectives21000490007000020000~195000
Platinum Time Bonuses52501225017500N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 50
Nemesis 40 Husk 5
Guardian 30 Ravager 60
Dragoon 70 Banshee 100
Phantom 90 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 30
Rocket Trooper 40 Scion 70
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 100
Geth Bomber 40 Original Geth Pyro 40
Geth Prime 100 Original Cannibal 35
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold700820106011801420154016601900
Platinum10001120136014801720184019602200

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis
|>Balance Tweak Booster (by neocodex)
|==>Diamond Difficulty (by neocodex)


Published mods that directly forked from this mod