ME3Tweaks ModMaker

Gravity Defense

Published by FemShep

ModMaker Download Code 23

Revision 45, published December 22, 2018, 10:50 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

This mod is good for use with dynamic gravity commands that let characters fly into areas not usually accessible such as enemy spawn points. Enemies will aggressively charge players.


Extended Mod Description

This mod is designed for use with dynamic gravity commands that let characters fly into areas not usually accessible such as enemy spawn points. Enemies will aggressively charge players in berserk mode, and your job is to throw grenades and repel enemies.

You will need to bind two gravity keys to get players into some spawn points. Open the console with tilde ~ and enter the following commands:

setbind j "setgravity -900"
setbind k "setgravity 900"

Pressing J will now set gravity down and pressing K will set it upwards. Have players jump over cover or off sides while gravity is up to have them fly into position. Set gravity down to have them land in the right position. To stop enemies from attacking, use the command "enableallai false" after enemies have spawned. When people have got to the new position, issue "enableallai true" to turn the AI on again.

Make sure you always bring an N7 Demolisher Engineer to keep your grenade and ammo supply fresh as you will use grenades constantly.

Works best on the following maps:

- Reactor (rafters)
- Goddess (upper ring)
- Glacier (top of lab)
- Ghost (any of the spawn points. Opposite of LZ is the best)


Changelogs

Republish to fix double finalizer bug

Revision 44 (2018-12-21)

Republish with removal of oudated mixin for KillZ

Revision 43 (2018-12-16)

Fixes for unreleased maps

Revision 42 (2017-08-05)

Added mixins, atlases shoot more smoke.

Revision 41 (2017-02-19)

Attached video &amp; set description.<br /> <br /> Also testing multi-line changelog.

Revision 40 (2017-01-20)

Atlas DOT ROCKET FIX

Revision 39 (2016-09-29)

Modify supply pylon to generate grenades without 4A.

Revision 38 (2016-07-03)

Remove match timer mixin as it is not functioning as expected

Revision 37 (2016-07-03)

Timer sync delay changed from 60s to 5s which should fix confusion on wave 11. Fixed condor ammo and also made grenades respawn faster

Revision 36 (2016-07-02)

Changed spawnpoints for gravity defense maps: Goddess, Ghost, Reactor

Revision 35 (2016-06-08)

Geth Prime 2: Add pulse rifle mixin

Revision 34 (2016-06-08)

Faster DoT rocket, arc grenade nerfed

Revision 33 (2016-06-08)

Fix invisible reaper enemies, make some enemies run faster, nerfed sabotage length and increased ignored time.


Gameplay


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 14 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Gold Objectives1230028699410007500~109999
Gold Time Bonuses3075717510250N/A
Platinum Objectives19500455006500013750~176250
Platinum Time Bonuses48751137516250N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 30
Engineer 30 Brute 50
Nemesis 30 Husk 10
Guardian 40 Ravager 40
Dragoon 50 Banshee 70
Phantom 50 Collector Trooper 25
Atlas 80 Collector Captain 35
Geth Trooper 20 Abomination 15
Rocket Trooper 40 Scion 35
Geth Hunter 40 Praetorian 80
Geth Pyro 30 Original Atlas 100
Geth Bomber 20 Original Geth Pyro 40
Geth Prime 70 Original Cannibal 35
Original Marauder 70 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold60072096010801320144015601800
Platinum800900110012001400150016001800

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod