Gravity Defense
Published by FemShep
ModMaker Download Code 23
Revision 45, published December 22, 2018, 10:50 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
This mod is good for use with dynamic gravity commands that let characters fly into areas not usually accessible such as enemy spawn points. Enemies will aggressively charge players.
Extended Mod Description
This mod is designed for use with dynamic gravity commands that let characters fly into areas not usually accessible such as enemy spawn points. Enemies will aggressively charge players in berserk mode, and your job is to throw grenades and repel enemies.
You will need to bind two gravity keys to get players into some spawn points. Open the console with tilde ~ and enter the following commands:
setbind j "setgravity -900"
setbind k "setgravity 900"
Pressing J will now set gravity down and pressing K will set it upwards. Have players jump over cover or off sides while gravity is up to have them fly into position. Set gravity down to have them land in the right position. To stop enemies from attacking, use the command "enableallai false" after enemies have spawned. When people have got to the new position, issue "enableallai true" to turn the AI on again.
Make sure you always bring an N7 Demolisher Engineer to keep your grenade and ammo supply fresh as you will use grenades constantly.
Works best on the following maps:
- Reactor (rafters)
- Goddess (upper ring)
- Glacier (top of lab)
- Ghost (any of the spawn points. Opposite of LZ is the best)
Changelogs
Republish to fix double finalizer bug
Revision 44 (2018-12-21)
Republish with removal of oudated mixin for KillZ
Revision 43 (2018-12-16)
Fixes for unreleased maps
Revision 42 (2017-08-05)
Added mixins, atlases shoot more smoke.
Revision 41 (2017-02-19)
Attached video & set description.<br /> <br /> Also testing multi-line changelog.
Revision 40 (2017-01-20)
Atlas DOT ROCKET FIX
Revision 39 (2016-09-29)
Modify supply pylon to generate grenades without 4A.
Revision 38 (2016-07-03)
Remove match timer mixin as it is not functioning as expected
Revision 37 (2016-07-03)
Timer sync delay changed from 60s to 5s which should fix confusion on wave 11. Fixed condor ammo and also made grenades respawn faster
Revision 36 (2016-07-02)
Changed spawnpoints for gravity defense maps: Goddess, Ghost, Reactor
Revision 35 (2016-06-08)
Geth Prime 2: Add pulse rifle mixin
Revision 34 (2016-06-08)
Faster DoT rocket, arc grenade nerfed
Revision 33 (2016-06-08)
Fix invisible reaper enemies, make some enemies run faster, nerfed sabotage length and increased ignored time.
Gameplay
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 14 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Gold Objectives | 12300 | 28699 | 41000 | 7500 | ~109999 |
Gold Time Bonuses | 3075 | 7175 | 10250 | N/A | |
Platinum Objectives | 19500 | 45500 | 65000 | 13750 | ~176250 |
Platinum Time Bonuses | 4875 | 11375 | 16250 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 30 |
Engineer | 30 | Brute | 50 |
Nemesis | 30 | Husk | 10 |
Guardian | 40 | Ravager | 40 |
Dragoon | 50 | Banshee | 70 |
Phantom | 50 | Collector Trooper | 25 |
Atlas | 80 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 15 |
Rocket Trooper | 40 | Scion | 35 |
Geth Hunter | 40 | Praetorian | 80 |
Geth Pyro | 30 | Original Atlas | 100 |
Geth Bomber | 20 | Original Geth Pyro | 40 |
Geth Prime | 70 | Original Cannibal | 35 |
Original Marauder | 70 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 800 | 900 | ∞ | 1100 | 1200 | ∞ | 1400 | 1500 | 1600 | ∞ | 1800 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- Atlas - Any Range Smoke v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Scion MP v3
- Banshee - Accept Invalid Paths v6
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Neptune - Grenades Respawn v5
- Bugfix - Unreleased Maps - KillZ v4
- CanBeMeleed Atlas v3
- CanBeMeleed Banshee v3
- CanBeMeleed Brute v3
- CanBeMeleed Geth Prime v3
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Ravager v3
- CanBeMeleed Scion MP v3
- Enemies Always Berserk v4
- Enemy Friendly Fire v3
- Engineer - Deploy Turret Anywhere v3
- Engineer - No Turret Suicide v3
- Engineer - Repair Any Armor v3
- Engineer - Repair Anybody v3
- Everything Can Be Meleed v3
- Geth Prime 2 - Pulse Rifle v3
- Guardian - Immediate Shield Drop v3
- Lobby - Extra Maps v3
- MP Enemies Drop Ammo v3
- Sabotage - Hack All Enemies v3
- Scion MP - Grenades Available v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v4
- Singularity - Restore 6A Expansion v4
- Sniper Rifles - No NoScope Penalty v4
- Teamwork Executions v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Original Phantom - Sword Health: 100000
- Phantom - Sword Health: 100000
- Centurion - Movement Acceleration: 500
- Centurion - Movement Speed: 500
- Dragoon MP - Movement Speed: 550
- Atlas - Movement Speed: 300
- Original Atlas - Movement Speed: 250
- Engineer - Repair Cooldown: 0.1
- Engineer - Repair Threshold: 0.85
- Engineer - Turret Deployment Cooldown: 0.1
- Banshee - Enemy Distance (Long): 5000
- Banshee - Enemy Distance (Medium): 2600
- Banshee - Enemy Distance (Short): 1600
- Banshee - Movement Speed: 200
- Banshee - Nearby Enemy Distance: 1400
- Banshee(s) - Teleport Initial Speed: 800
- Banshee(s) - Teleport Max Speed: 800
- Original Banshee - Enemy Distance (Long): 5000
- Original Banshee - Enemy Distance (Medium): 4000
- Original Banshee - Enemy Distance (Short): 3000
- Original Banshee - Movement Speed: 160
- Original Banshee - Nearby Enemy Distance: 1400
- Ravager - Movement Speed: 350
- Geth Prime - Enemy Distance (Long): 700
- Geth Prime - Enemy Distance (Medium): 600
- Geth Prime - Enemy Distance (Short): 500
- Geth Prime - Max Fire Wait Time: 3
- Geth Prime - Movement Speed: 570
- Banshee(s) - Close Range Teleport (No-Cover): -150
- Original Cannibal - Hungry Run Speed Modifier: 2.5
- Cannibal - Hungry Run Speed Modifier: 2.5
- Ammo Container - Respawn Time: 3
- Game Core - Max Smoke Grenades: 15
- Grenade Container - Respawn Time: 10
- Ghost - Player Spawnpoint 1 X: -2321
- Ghost - Player Spawnpoint 1 Y: -4221
- Ghost - Player Spawnpoint 1 Z: 2561
- Ghost - Player Spawnpoint 2 X: -1830
- Ghost - Player Spawnpoint 2 Y: -4319
- Ghost - Player Spawnpoint 2 Z: 2561
- Ghost - Player Spawnpoint 3 X: -3000
- Ghost - Player Spawnpoint 3 Y: -3375
- Ghost - Player Spawnpoint 3 Z: 2466
- Ghost - Player Spawnpoint 4 X: -2589
- Ghost - Player Spawnpoint 4 Y: -3281
- Ghost - Player Spawnpoint 4 Z: 2466
- Glacier - Player Spawnpoint 1 X: 3447
- Glacier - Player Spawnpoint 1 Y: 2134
- Glacier - Player Spawnpoint 1 Z: 551
- Glacier - Player Spawnpoint 2 X: 3378
- Glacier - Player Spawnpoint 2 Y: 1809
- Glacier - Player Spawnpoint 2 Z: 551
- Glacier - Player Spawnpoint 3 X: 3373
- Glacier - Player Spawnpoint 3 Y: 1552
- Glacier - Player Spawnpoint 3 Z: 551
- Glacier - Player Spawnpoint 4 X: 3355
- Glacier - Player Spawnpoint 4 Y: 1220
- Glacier - Player Spawnpoint 4 Z: 551
- Glacier Hazard - Player Spawnpoint 1 X: 3319
- Glacier Hazard - Player Spawnpoint 1 Y: 1442
- Glacier Hazard - Player Spawnpoint 1 Z: 551
- Glacier Hazard - Player Spawnpoint 2 X: 3467
- Glacier Hazard - Player Spawnpoint 2 Y: 1774
- Glacier Hazard - Player Spawnpoint 2 Z: 559
- Glacier Hazard - Player Spawnpoint 3 X: 3459
- Glacier Hazard - Player Spawnpoint 3 Y: 1967
- Glacier Hazard - Player Spawnpoint 3 Z: 551
- Glacier Hazard - Player Spawnpoint 4 X: 3447
- Glacier Hazard - Player Spawnpoint 4 Y: 2134
- Glacier Hazard - Player Spawnpoint 4 Z: 551
- Goddess - Player Spawnpoint 1 X: -7158
- Goddess - Player Spawnpoint 1 Y: -211
- Goddess - Player Spawnpoint 1 Z: 1507
- Goddess - Player Spawnpoint 2 X: -6819
- Goddess - Player Spawnpoint 2 Y: -371
- Goddess - Player Spawnpoint 2 Z: 1507
- Goddess - Player Spawnpoint 3 X: -6509
- Goddess - Player Spawnpoint 3 Y: -790
- Goddess - Player Spawnpoint 3 Z: 1507
- Goddess - Player Spawnpoint 4 X: -6528
- Goddess - Player Spawnpoint 4 Y: -1347
- Goddess - Player Spawnpoint 4 Z: 1507
- Reactor - Player Spawnpoint 1 X: -1630
- Reactor - Player Spawnpoint 1 Y: 2791
- Reactor - Player Spawnpoint 1 Z: 1239
- Reactor - Player Spawnpoint 2 X: -3749
- Reactor - Player Spawnpoint 2 Y: 2776
- Reactor - Player Spawnpoint 2 Z: 1239
- Reactor - Player Spawnpoint 3 X: 779
- Reactor - Player Spawnpoint 3 Y: 750
- Reactor - Player Spawnpoint 3 Z: 1524
- Reactor - Player Spawnpoint 4 X: -1734
- Reactor - Player Spawnpoint 4 Y: -1726
- Reactor - Player Spawnpoint 4 Z: 1524
- Reactor Hazard - Player Spawnpoint 1 X: -1734
- Reactor Hazard - Player Spawnpoint 1 Y: -1726
- Reactor Hazard - Player Spawnpoint 1 Z: 1524
- Reactor Hazard - Player Spawnpoint 2 X: 778
- Reactor Hazard - Player Spawnpoint 2 Y: 765
- Reactor Hazard - Player Spawnpoint 2 Z: 1524
- Reactor Hazard - Player Spawnpoint 3 X: 2791
- Reactor Hazard - Player Spawnpoint 3 Y: -354
- Reactor Hazard - Player Spawnpoint 3 Z: 1239
- Reactor Hazard - Player Spawnpoint 4 X: 2780
- Reactor Hazard - Player Spawnpoint 4 Y: 173
- Reactor Hazard - Player Spawnpoint 4 Z: 1239
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis