ME3Tweaks ModMaker

Firefight mod

Published by Alekseyev

ModMaker Download Code 1919

Revision 23, published September 22, 2016, 10:21 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

Edited original geth/cerb for less melee and more ranged enemies. (Reapers.. a little bit, too.) 16 enemies instead of 8, useful explosive ammo. +Few mixins


Extended Mod Description

This mod has 16 enemies instead of the usual 8, and puts an emphasis on ranged ones. This means that the number of "melee" enemies such as Dragoons, Geth Bombers or Brutes is reduced by quite a lot, but instead there are *far* more ranged enemies, which also have been buffed in different ways.

To name one example, a Nemesis now does not fire a single shot of 700 damage (scaled) but instead 3 shots of 165 damage each, allowing them to break shield- and health-gate on low shield/health players and actually kill them.
All enemy troopers also fire longer bursts.

Furthermore, some player weapons have been slightly changed (see changelog).

Many powers have adjusted values to buff "unpopular" paths: For example, Warp 5A (more damage) now does *a lot* more damage, even though it probably still doesn't hold up to 5B's expose effect.
The most changed powers are those that spawn pets: All pet health and damage has been doubled. (Exception: the sentry turret's gun does not do more damage, but shoots about 3x longer bursts, and the decoy only has its health increased by 50%.)

And last but not least, all hit limits of powers and melee attacks have been raised, to account for the higher amount of enemies and especially troopers.

_____________________

Due to the high amount of troopers, I'd dare to say that this mod actually makes more weapons viable than vanilla gold - for example, the Viper or powers such as pull becomes somewhat viable due to the lower role that bosses play.


Changelogs

- ME1-Style GRP: Find out what this means! Balance change bypass required

Revision 22 (2016-09-22)

- added a few mixins<br /> - Shuriken damage against shields and barriers: x2<br /> - Tempest damage against shields and barriers: x1.5<br /> - Krysae damage against shields and barriers: x2 Against armor: x3<br /> - added extemded description

Revision 21 (2016-09-22)

- added a few mixins<br /> - Shuriken damage against shields and barriers: x2<br /> - Tempest damage against shields and barriers: x1.5<br /> - Krysae damage against shields and barriers: x2 Agaist armor: x3


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 16 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives1875437562501675~17301
Bronze Time Bonuses46910941563N/A
Silver Objectives37508750125003125~34376
Silver Time Bonuses93821883125N/A
Gold Objectives13500314994500010000~122499
Gold Time Bonuses3375787511250N/A
Platinum Objectives16500385005500013750~151250
Platinum Time Bonuses4125962513750N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 8 Cannibal 12
Centurion 20 Marauder 22
Engineer 40 Brute 70
Nemesis 40 Husk 8
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 12
Atlas 100 Collector Captain 20
Geth Trooper 8 Abomination 40
Rocket Trooper 30 Scion 75
Geth Hunter 40 Praetorian 300
Geth Pyro 40 Original Atlas 100
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 100 Original Cannibal 35
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze240271333364426457488550
Silver4004605806407608208801000
Gold600750105012001500165018002100
Platinum9001010123013401560167017802000

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod