Firefight mod
Published by Alekseyev
ModMaker Download Code 1919
Revision 23, published September 22, 2016, 10:21 am
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Edited original geth/cerb for less melee and more ranged enemies. (Reapers.. a little bit, too.) 16 enemies instead of 8, useful explosive ammo. +Few mixins
Extended Mod Description
This mod has 16 enemies instead of the usual 8, and puts an emphasis on ranged ones. This means that the number of "melee" enemies such as Dragoons, Geth Bombers or Brutes is reduced by quite a lot, but instead there are *far* more ranged enemies, which also have been buffed in different ways.
To name one example, a Nemesis now does not fire a single shot of 700 damage (scaled) but instead 3 shots of 165 damage each, allowing them to break shield- and health-gate on low shield/health players and actually kill them.
All enemy troopers also fire longer bursts.
Furthermore, some player weapons have been slightly changed (see changelog).
Many powers have adjusted values to buff "unpopular" paths: For example, Warp 5A (more damage) now does *a lot* more damage, even though it probably still doesn't hold up to 5B's expose effect.
The most changed powers are those that spawn pets: All pet health and damage has been doubled. (Exception: the sentry turret's gun does not do more damage, but shoots about 3x longer bursts, and the decoy only has its health increased by 50%.)
And last but not least, all hit limits of powers and melee attacks have been raised, to account for the higher amount of enemies and especially troopers.
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Due to the high amount of troopers, I'd dare to say that this mod actually makes more weapons viable than vanilla gold - for example, the Viper or powers such as pull becomes somewhat viable due to the lower role that bosses play.
Changelogs
- ME1-Style GRP: Find out what this means! Balance change bypass required
Revision 22 (2016-09-22)
- added a few mixins<br /> - Shuriken damage against shields and barriers: x2<br /> - Tempest damage against shields and barriers: x1.5<br /> - Krysae damage against shields and barriers: x2 Against armor: x3<br /> - added extemded description
Revision 21 (2016-09-22)
- added a few mixins<br /> - Shuriken damage against shields and barriers: x2<br /> - Tempest damage against shields and barriers: x1.5<br /> - Krysae damage against shields and barriers: x2 Agaist armor: x3
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 16 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 13500 | 31499 | 45000 | 10000 | ~122499 |
Gold Time Bonuses | 3375 | 7875 | 11250 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 8 | Cannibal | 12 |
Centurion | 20 | Marauder | 22 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 8 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 12 |
Atlas | 100 | Collector Captain | 20 |
Geth Trooper | 8 | Abomination | 40 |
Rocket Trooper | 30 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 300 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 750 | ∞ | 1050 | 1200 | ∞ | 1500 | 1650 | 1800 | ∞ | 2100 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Bugfix - BF3 Infiltrator - Menu Model v2
- Bugfix - Maelstrom - Ammo Respawns v2
- Bugfix - Maelstrom - Respawn In Pool v3
- Bugfix - Neptune - Grenades Respawn v2
- Bugfix - Unreleased Maps - KillZ v2
- Cannibal2 MP - Eat Any Pawn v1
- Engineer - No Turret Suicide v1
- Everything Can Be Meleed v1
- Geth Prime 2 - Pulse Rifle v1
- Lobby - Extra Maps v1
- MP Enemies Drop Ammo v1
- Original Phantom MP - Cloak Infinitely v1
- Phantom MP - Cloak Infinitely v2
- Pizza - Power Pizza v1
- Pizza - Speedy Pizza v1
- Pizza - Stealthy Pizza v1
- Praetorian - Laser Hits All v1
- Ragdoll Armor - Geth Bomber MP v1
- Sabotage - Extending Hack v1
- Scion MP - Grenades Available v1
- Shotguns - No Firing Latency v1
- Singularity - Allow Players In Field v2
- Singularity - Restore 6A Expansion v2
- Skip Splash Screen v2
- Sniper Rifles - No NoScope Penalty v1
- Store Shows Everything v2
- Teamwork Executions v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Collector Adept- Ascension Duration: 180
- Geth Prime - Enemy Distance (Long): 800
- Geth Prime - Enemy Distance (Medium): 700
- Geth Prime - Enemy Distance (Short): 500
- Geth Prime - Max Fire Wait Time: 6
- Geth Prime - Movement Speed: 550
- Geth Prime - Turret Search Distance: 1
- Original Geth Prime - Enemy Distance (Long): 4500
- Original Cannibal - Hungry Run Speed Modifier: 2.5
- Cannibal - Hungry Run Speed Modifier: 2.5
- Geth Rocket Trooper - Max Rocket Angle Change: 0.0025
- Geth Rocket Trooper - Rocket Max Speed: 3500
- Geth Rocket Trooper - Rocket Spawn Speed: 700
- Collector Trooper Web - Time Before Suicide: 60000
- Scion MP - Grenade Speed: 1600
- Ammo Container - Respawn Time: 3
- Game Core - Max Smoke Grenades: 5
- Grenade Container - Respawn Time: 9
- Collector Adept- Ascension Duration Balance Change Lockout
- Krysae - TYPE Damage Multiplier - Shield: 2x, Armor: 3x, Biotic: 2x
- Shuriken - TYPE Damage Multiplier - Shield: 3x, Armor: 1x, Biotic: 3x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Tempest - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1x, Biotic: 1.5x
- Hurricane - Create unique damage type N7Hurricane
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
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