Diamond Difficulty
Published by neocodex
ModMaker Download Code 1831
Revision 20, published February 16, 2017, 8:04 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Platinum too easy? Try this. 10 enemies on field with rebalanced stats and some tweaks, custom spawnlists and completely rebalanced weaker weapons. This is a complete mod. Click for more details.
Extended Mod Description
This is a completely finished mod for platinum setting only.
Difficulty: Platinum 1.5
Enemy stats are redesigned to give them more flavor, and most have different attacks and behavior.
Spawnlists are completely custom, there are different and unique enemies every wave.
Some annoying things like Geth have been rebalanced to make them less frustrating to play against.
Full changelog of weapon rebalance and other information here: pastebin.com/fQUCA1Ba
Changelogs
Minor updates
Revision 19 (2017-02-14)
Some minor additions
Revision 18 (2016-09-24)
Enemy balance pass
Revision 14 (2016-09-21)
Injected total weapon rebalance project and added one new custom faction spawnlist: Cerbreus Old. Not tested for bugs or invisibles yet.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 10 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Platinum Objectives | 18000 | 42000 | 60000 | 15000 | ~165000 |
Platinum Time Bonuses | 4500 | 10500 | 15000 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 10 | Cannibal | 10 |
Centurion | 20 | Marauder | 20 |
Engineer | 30 | Brute | 50 |
Nemesis | 30 | Husk | 10 |
Guardian | 30 | Ravager | 40 |
Dragoon | 50 | Banshee | 100 |
Phantom | 75 | Collector Trooper | 20 |
Atlas | 100 | Collector Captain | 30 |
Geth Trooper | 10 | Abomination | 5 |
Rocket Trooper | 30 | Scion | 75 |
Geth Hunter | 30 | Praetorian | 100 |
Geth Pyro | 30 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Platinum | 1100 | 1190 | ∞ | 1370 | 1460 | ∞ | 1640 | 1730 | 1820 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- 1 Vote Kick v1
- Bugfix - Maelstrom - Ammo Respawns v3
- Bugfix - Neptune - Grenades Respawn v3
- Lobby - Extra Maps v1
- Reactor Hazard - Auto Venting v1
- Realistic Gravity - Reactor Hazard v3
- Sabotage - Extending Hack v1
- Sabotage - Hack All Enemies v1
- Shotguns - No Firing Latency v1
- Singularity - Allow Players In Field v2
- Skip Splash Screen v2
- Sniper Rifles - No NoScope Penalty v1
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Krysae - Damage Radius: 175
- Scorpion - Proximity Radius: 265
- Scorpion - Stick Explosion Delay: 1.5
- Striker Assault Rifle - Explosion Damage Radius: 100
- Ravager - Movement Speed: 250
- Ravager Cannon - Max Speed: 10000
- Ravager Cannon - Spawn Speed: 10000
- Swarmer - Movement Speed: 200
- Husk - Movement Speed: 500
- Scion MP - Grenade Bounciness: 0.5
- BioPawn - Max Body Count: 10
- Phantom - Movement Speed: 450
- Phantom - Ragdoll Air Recovery Delay: 1
- Original Atlas - Movement Speed: 150
- Reactor Hazard - Reactor Damage per Second: 5000
- Geth Plasma SMG - Ramped Damage Multiplier: 4
- Atlas - Movement Speed: 200
- Original Phantom - Movement Speed: 600
- Centurion - Movement Speed: 300
- Disciple - TYPE Damage Multiplier - Shield: 1.25x, Armor: 0.75x, Biotic: 1.5x
- Krysae - TYPE Damage Multiplier - Shield: 0.35x, Armor: 0.55x, Biotic: 0.45x
- Tempest - TYPE Damage Multiplier - Shield: 1.3x, Armor: 1x, Biotic: 1.2x
- Hurricane - Create unique damage type N7Hurricane
- Raptor - TYPE Damage Multiplier - Shield: 0.5x, Armor: 0.2x, Biotic: 0.4x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Incisor - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1x, Biotic: 1.35x
- N7 Piranha - TYPE Damage Multiplier - Shield: 1.25x, Armor: 0.75x, Biotic: 1.25x
- Piranha - Create unique damage type Piranha
- Striker - TYPE Damage Multiplier - Shield: 0.9x, Armor: 0.5x, Biotic: 0.7x
- Venom - Blast TYPE Damage Multiplier - Shield: 0.5x, Armor: 1.6x, Biotic: 0.8x
- Venom - Grenades TYPE Damage Multiplier - Shield: 0.8x, Armor: 0.3x, Biotic: 0.5x
- Shuriken - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1x, Biotic: 1.5x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Saber - TYPE Damage Multiplier - Shield: 0.5x, Armor: 0.8x, Biotic: 0.65x
- Valkyrie - Create unique damage type N7_AR
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Balance Tweak Booster (by neocodex)