OP Catastrophe2
Published by Bler
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
ModMaker Code: 1570
Revision 7, published August 3, 2016, 2:08 pm
Remember, if everything is OP, then nothing is OP. Now slightly more balanced! Correction, it's now less balanced.
Changelogs
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Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 150 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Gold Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 5 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 20 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 40 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 500 | 550 | ∞ | 650 | 700 | ∞ | 800 | 850 | 900 | ∞ | ∞ |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | ∞ |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | ∞ |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | ∞ |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v1
- Abomination - Explosion DoT All v1
- AI - Ignore Friendly Obstructions v1
- All SFXPawns Can Gib v1
- Attacks Pets - Banshee v1
- Attacks Pets - Brute v1
- Attacks Pets - Dragoon MP v1
- Attacks Pets - Praetorian MP v1
- Attacks Pets - Scion MP v1
- Attacks Pets - Seeker Swarm MP v1
- Banshee - Accept Invalid Paths v4
- CanBeMeleed Atlas v1
- CanBeMeleed Banshee v1
- CanBeMeleed Brute v1
- CanBeMeleed Geth Prime v1
- CanBeMeleed Praetorian MP v1
- CanBeMeleed Ravager v1
- CanBeMeleed Scion MP v1
- Cannibal2 MP - Eat Any Pawn v1
- Collector Web - Affects Everybody v1
- Dominate - Dominate Everything v1
- Dominate - Extending Domination v1
- Dominate - Full Reaper Domination v1
- Dominate - No Unaffected Pawns v1
- Drivable Atlas MP v1
- Enemy Friendly Fire v1
- Engineer - Deploy Turret Anywhere v1
- Engineer - Repair Any Armor v1
- Engineer - Repair Anybody v1
- Everything Can Be Meleed v1
- Everything Can Be Synced 1 v1
- Everything Can Be Synced 2 v1
- Geth Juggernaut - Melee Sync All v2
- Ghost Hazard - Acid Health Damage v1
- Head Gibs - Banshee v1
- Head Gibs - Brute v1
- Head Gibs - Praetorian MP v1
- Head Gibs - Scion MP v1
- Lobby - Extra Maps v1
- Medigel Transmitter - Dead Rising v1
- MP Enemies Drop Ammo v1
- Original Phantom MP - Cloak Infinitely v1
- Phantom MP - Cloak Infinitely v2
- Pizza - Power Pizza v1
- Pizza - Speedy Pizza v1
- Pizza - Stealthy Pizza v1
- Praetorian - Laser Hits All v1
- Ragdoll Armor - Geth Bomber MP v1
- Reactor Hazard - Auto Venting v1
- Reactor Hazard - Faster Reactor v3
- Reactor Hazard - Instant Vent v1
- Sabotage - Extending Hack v1
- Sabotage - Hack All Enemies v1
- Shotguns - No Firing Latency v1
- Store Shows Everything v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 3
- Giant Hazard - Gun Fire Timeline Length: 1
- Reactor Hazard - Doors Closing Duration: 0.1
- Reactor Hazard - Reactor Damage per Second: 2000
- Ghost Hazard - Extraction Point X: -4000
- Ghost Hazard - Extraction Point Y: 4000
- Ghost Hazard - Extraction Point Z: 2000
- Ghost Hazard - Rain Damage (Back ladder): 1000
- Assault Trooper - Enemy Distance (Melee): 1000
- Assault Trooper - Nearby Enemy Distance: 1000
- Engineer - Max Repair Search Distance: 9999
- Engineer - Repair Threshold: 0.99
- Engineer - Turret Explosion Damage: 2000
- Engineer - Turret Explosion Radius: 500
- Engineer - Turret Minimum Firing Interval: 0.5
- Engineer - Turret Wind Up Delay: 2
- Dragoon MP - Enemy Distance (Charge): 2000
- Dragoon MP - Enemy Distance (Melee): 1000
- Original Phantom - Cloak Duration: 3
- Original Phantom - Cloak Evasion Delay: 0.99
- Original Phantom - Movement Speed: 1
- Original Phantom - Ragdoll Air Recovery Delay: 5
- Original Phantom - Sword Health: 1
- Atlas - Cannon Penetration Distance: 1000
- Atlas - Enemy Distance (Sync Kill): 100
- Atlas - Movement Speed: 1000
- Atlas - Sync Kill Cone: 0.1
- Original Atlas - Cannon Penetration Distance: 1000
- Original Atlas - Enemy Distance (SyncKill): 100
- Original Atlas - Movement Speed: 1000
- Geth Rocket Trooper - Minimum Firing Distance: 0.01
- Geth Rocket Trooper - Nearby Enemy Distance: 100
- Geth Rocket Trooper - Rocket Fuse Length: 0.01
- Geth Rocket Trooper - Rocket Health: 1
- Geth Rocket Trooper - Rocket Spawn Speed: 1
- Geth Rocket Trooper - Speed Up Time: 1
- Geth Hunter - Enemy Distance (Short): 200
- Geth Pyro - Tank Degrading Max Time: 3
- Geth Pyro - Tank Explosion Damage: 750
- Geth Pyro - Tank Explosion Radius: 400
- Geth Pyro - Tank Health: 1100
- Geth Bomber - Bombing Run Duration: 2
- Geth Bomber - Enemy Distance (Melee): 100
- Geth Bomber - Grenade Max Speed: 9999
- Geth Bomber - Grenade Spawn Speed: 1000
- Geth Prime - Movement Speed: 750
- Geth Prime - Siege Pulse Max Speed: 250
- Geth Prime - Siege Pulse Spawn Speed: 1
- Geth Prime - Turret Search Distance: 100
- Brute - Chest Armor Health: 1
- Brute - Death Damage Radius: 300
- Brute - Left Shoulder Armor Health: 1
- Brute - Right Shoulder Armor Health: 1
- Husk - Chest Armor Health: 1000
- Husk - Movement Acceleration: 1
- Husk - Movement Speed: 3000
- Guardian - Breached Force Threshold: 300
- Guardian - Lose Shield Force Threshold: 25
- Guardian - No Shield Movement Speed: 1000
- Guardian - Stagger Force Threshold: 25
- Guardian - Under Fire Speed Modifier: 0.1
- Nemesis - Cover Movement Speed: 9999
- Nemesis - Crouched Cover Movement Speed: 9999
- Nemesis - Movement Speed: 750
- Banshee - Warp Ball Acceleration: 5
- Banshee(s) - Close Range Teleport (In-Cover): 1000
- Banshee(s) - Close Range Teleport (No-Cover): 1000
- Phantom - Cloak Duration: 3
- Phantom - Cloaked Evasion Delay: 0.99
- Phantom - Movement Speed: 1
- Phantom - Ragdoll Air Recovery Delay: 5
- Phantom - Sword Health: 1
- Abomination - Movement Speed: 300
- Abomination - Smashed Head Damage: 1
- Collector Trooper - Web Summon Proximity: 1000
- Seeker Swarm - Movement Speed: 10
- Scion MP - Cannon Max Speed: 100
- Scion MP - Cluster Gravity Scale: 10
- Scion MP - Cluster Max Speed: 500
- Scion MP - Cluster Speed: 500
- Scion MP - Cluster Splitting Distance (In-Cover): 500
- Scion MP - Cluster Splitting Distance (No-Cover): 750
- Scion MP - Grenade Bounciness: 0.01
- Scion MP - Grenade Gravity Level: 0.01
- Scion MP - Grenade Speed: 10
- Scion MP - Sync Kill Range: 100
- Praetorian - Enemy Distance (Sync): 100
- Praetorian - Flying Speed: 2000
- Praetorian - Missile Max Speed: 50
- Praetorian - Missile Spacing: 0.01
- Grenade Container - Respawn Time: 1
- Ravager - Enemy Distance (Long): 7500
- Ravager - Enemy Distance (Medium): 6000
- Ravager - Enemy Distance (Short): 5000
- Ravager Cannon - Max Speed: 500
- Ravager Cannon - Spawn Speed: 500
- Swarmer - Movement Acceleration: 5
- Swarmer - Movement Speed: 300
Required DLC
This mod requires the following DLC to fully install:
- RESURGENCE
- REBELLION
- EARTH
- RETALIATION
- RECKONING
- PATCH2
- LEVIATHAN
- OMEGA
- CITADEL
Fork tree
Genesis
|>A Zombies Test (by Bler)