Hypers Test Mod
Published by Hyperspeed1000
ModMaker Download Code 1408
Revision 236, published November 15, 2020, 3:18 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 4 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Reapers wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 20000 | 30000 | 50000 | 10000 | ~135000 |
Bronze Time Bonuses | 5000 | 7500 | 12500 | N/A | |
Silver Objectives | 40000 | 60000 | 100000 | 20000 | ~270000 |
Silver Time Bonuses | 10000 | 15000 | 25000 | N/A | |
Gold Objectives | 60000 | 90000 | 150000 | 25000 | ~400000 |
Gold Time Bonuses | 15000 | 22500 | 37500 | N/A | |
Platinum Objectives | 76000 | 114000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 19000 | 28500 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 30 |
Centurion | 30 | Marauder | 30 |
Engineer | 30 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 50 |
Dragoon | 70 | Banshee | 100 |
Phantom | 70 | Collector Trooper | 20 |
Atlas | 100 | Collector Captain | 30 |
Geth Trooper | 20 | Abomination | 15 |
Rocket Trooper | 30 | Scion | 70 |
Geth Hunter | 40 | Praetorian | 100 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 40 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 30 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 650 | 700 | ∞ | 800 | 850 | ∞ | 950 | 1000 | 1050 | ∞ | 1150 |
Silver | 750 | 800 | ∞ | 900 | 950 | ∞ | 1050 | 1100 | 1150 | ∞ | 1250 |
Gold | 850 | 900 | ∞ | 1000 | 1050 | ∞ | 1150 | 1200 | 1250 | ∞ | 1350 |
Platinum | 950 | 1000 | ∞ | 1100 | 1150 | ∞ | 1250 | 1300 | 1350 | ∞ | 1450 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Cannibal2 MP - Eat Any Pawn v3
- Engineer - Deploy Turret Anywhere v3
- Engineer - Repair Any Armor v3
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Geth Bomber MP - Curved Bombing Run v3
- Ghost Hazard - Acid Health Damage v3
- Glacier Hazard - Super Saiyan Bees v3
- Medigel Transmitter - Dead Rising v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Reactor Hazard - Auto Venting v3
- Sabotage - Extending Hack v4
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Singularity - Restore 6A Expansion v5
- Skip Splash Screen v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Homing Grenade - Drell Assassin Max Speed: 2500
- Homing Grenade - N7 Engineer Max Speed: 2500
- Homing Grenade - Turian Saboteur Max Speed: 2500
- Collector Adept- Ascension Duration: 60
- TGI - StimPack Damage Bonus Base: 0
- TGI - StimPack Damage Bonus Rank 3: 0.05
- TGI - StimPack Damage Bonus Rank 4A: 0.05
- TGI - StimPack Duration: 5
- TGI - StimPack Melee Damage Rank 6B: 0.5
- TGI - StimPack Shield Strength: 500
- TGI - StimPack Weapon Damage Rank 6A: 0.1
- Supply Pylon - Base Time Between Ammo Resupply: 20
- Supply Pylon - Base Time Between Ammo Resupply Rank 3: 0.25
- Supply Pylon - Base Time Between Grenade Resupply Rank 3: 0.25
- Supply Pylon - Power Damage Bonus Rank 5B: 0.25
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 3
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 5
- Talon Mercenary - Concussive Arrows Per Shot: 5
- Talon Mercenary - Omni Bow Arrows Per Shot: 5
- Acolyte - Fuse Length: 3
- Krysae - Damage Radius: 200
- Scorpion - No Stick Explosion Delay: 0.5
- Scorpion - Proximity Radius: 250
- Scorpion - Stick Explosion Delay: 1
- Striker Assault Rifle - Explosion Damage Radius: 100
- Striker Assault Rifle - Proximity Radius: 100
- Ghost Hazard - Rain Damage (LZ Pod): 75
- Ghost Hazard - Rain Damage (Alley): 75
- Ghost Hazard - Rain Damage (Back ladder): 75
- Ghost Hazard - Rain Damage (Courtyard/skycars): 75
- Ghost Hazard - Rain Damage (Landing pad): 75
- Ghost Hazard - Rain Damage (Slum pod spawn area): 75
- Reactor Hazard - Reactor Damage per Second: 50000
- Glacier Hazard - Swarm Angry Damage: 500
- Giant Hazard - Gun Fire Timeline Length: 7
- Geth Plasma SMG - Ramped Damage Multiplier: 3
- Adas Assault Rifle - Explosion Effect Radius: 60
- Assault Trooper - Cover Movement Speed: 250
- Assault Trooper - Crouched Cover Movement Speed: 250
- Assault Trooper - Melee Damage: 400
- Assault Trooper - Movement Acceleration: 500
- Assault Trooper - Movement Speed: 350
- Assault Trooper - Nearby Enemy Distance: 800
- Guardian - Lose Shield Force Threshold: 1000
- Guardian - Melee Damage: 400
- Guardian - Movement Acceleration: 500
- Guardian - Nearby Enemy Distance: 800
- Guardian - No-Shield Melee Damage: 400
- Guardian - Shield Bash Damage: 500
- Guardian - Under Fire Multiplier Duration: 1
- Guardian - Under Fire Speed Modifier: 0.5
- Phantom - Cloak Duration: 30
- Phantom - Cloaked Evasion Delay: 0.25
- Phantom - Cover Movement Speed: 400
- Phantom - Crouched Cover Movement Speed: 400
- Phantom - Melee Damage: 500
- Phantom - Movement Speed: 500
- Phantom - Sword Slice Damage: 500
- Atlas - Block Smoke Distance Percent: 1
- Atlas - Enemy Distance (Sync Kill): 200
- Atlas - Ground Pound Damage: 1000
- Atlas - Melee Damage: 800
- Atlas - Movement Speed: 150
- Atlas - Nearby Enemy Distance: 1500
- Atlas - Post-Mortem Explosion Damage: 1000
- Geth Trooper - Melee Damage: 250
- Geth Trooper - Nearby Enemy Distance: 800
- Geth Hunter - Melee Damage: 250
- Geth Hunter - Movement Acceleration: 500
- Geth Pyro - Enemy Distance (Short): 1200
- Geth Pyro - Movement Speed: 250
- Geth Pyro - Tank Degrading Max Time: 3
- Geth Pyro - Tank Explosion Damage: 1000
- Geth Pyro - Tank Explosion Radius: 350
- Geth Pyro - Tank Health: 500
- Engineer - Repair Threshold: 0.2
- Engineer - Turret Point Search Distance: 2000
- Centurion - Cover Movement Speed: 250
- Centurion - Crouched Cover Movement Speed: 250
- Centurion - Melee Damage: 400
- Centurion - Movement Acceleration: 500
- Centurion - Movement Speed: 350
- Nemesis - Movement Speed: 500
- Dragoon - AOE Melee Damage: 400
- Dragoon MP - Movement Acceleration: 450
- Dragoon MP - Movement Speed: 450
- Geth Bomber - Enemy Distance (Melee): 650
- Geth Bomber - Movement Speed: 380
- Geth Prime - Enemy Distance (Medium): 3000
- Geth Prime - Melee Damage: 400
- Geth Prime - Movement Speed: 230
- Geth Prime - Post-Mortem Explosion Radius: 650
- Geth Prime - Post-Mortem Shield Damage: 1000
- Geth Prime - Siege Pulse Angle Correction: 0.0075
- Original Cannibal - Body Check Interval: 1
- Original Cannibal - Chest Armor 1 Health: 1000
- Original Cannibal - Chest Armor 2 Health: 1000
- Original Cannibal - Chest Armor 3 Health: 1000
- Original Cannibal - Consume Range: 50
- Original Cannibal - Failed Consume Retry Interval: 5
- Original Cannibal - Head Armor Health: 1000
- Original Cannibal - Hungry Run Speed Modifier: 2.5
- Original Cannibal - Melee Damage: 600
- Original Cannibal - Movement Speed: 300
- Original Cannibal - Nearby Enemy Distance: 1000
- Original Cannibal - Player Exclusion Distance: 2000
- Original Cannibal - Right Shoulder Armor Health: 1000
- Marauder - Buff Radius: 2000
- Marauder - Nearby Enemy Distance: 1000
- Original Marauder - Melee Damage: 450
- Original Marauder - Nearby Enemy Distance: 1000
- Husk - Chest Armor Health: 300
- Husk - Head Armor Health: 300
- Husk - Left Shoulder Armor Health: 250
- Husk - Melee Damage: 300
- Husk - Movement Speed: 400
- Husk - Right Shoulder Armor Health: 250
- Husk - Sync Damage per Second: 200
- Husk - Sync Melee Throwdown Damage: 1000
- Geth Rocket Trooper - Max Rocket Angle Change: 0.0075
- Geth Rocket Trooper - Melee Damage: 250
- Geth Rocket Trooper - Nearby Enemy Distance: 1000
- Geth Rocket Trooper - Rocket Explosion Radius: 350
- Banshee - AOE Blast Damage: 600
- Banshee - Enemy Distance (Long): 3500
- Banshee - Enemy Distance (Medium): 2500
- Banshee - Enemy Distance (Melee): 150
- Banshee - Enemy Distance (Short): 1500
- Banshee - Melee Damage: 800
- Banshee - Movement Speed: 150
- Banshee - Warp Ball Max Angle Change: 0.0025
- Banshee(s) - Close Range Teleport (No-Cover): -150
- Banshee(s) - Teleport Initial Speed: 3000
- Banshee(s) - Teleport Max Speed: 3000
- Banshee(s) - Teleport Nav Search Radius: 1500
- Abomination - Enemy Distance (Melee): 150
- Abomination - Enemy Distance (Short): 800
- Abomination - Melee Damage: 200
- Abomination - Sync Damage per Second: 100
- Abomination - Sync Explosion Delay: 3
- Original Banshee - AOE Blast Damage: 600
- Original Banshee - Enemy Distance (Long): 3500
- Original Banshee - Enemy Distance (Medium): 2500
- Original Banshee - Enemy Distance (Melee): 150
- Original Banshee - Enemy Distance (Short): 1500
- Original Banshee - Melee Damage: 800
- Original Banshee - Movement Speed: 150
- Original Banshee - Warp Ball Max Angle Change: 0.0025
- Collector Trooper - Melee Damage: 350
- Collector Trooper - Movement Acceleration: 500
- Collector Trooper - Movement Speed: 280
- Collector Trooper - Nearby Enemy Range: 800
- Collector Trooper - Web Search Range: 2000
- Collector Trooper - Web Summon Proximity: 1600
- Collector Trooper Web - Suicide Test Radius: 2000
- Collector Captain - Melee Damage: 350
- Collector Captain - Movement Acceleration: 500
- Collector Captain - Movement Speed: 280
- Collector Captain - Nearby Enemy Distance: 800
- Seeker Swarm - Movement Speed: 350
- Praetorian - Enemy Distance (Flying): 1500
- Praetorian - Enemy Distance (Lasers): 800
- Praetorian - Enemy Distance (Melee): 250
- Praetorian - Enemy Distance (Sync): 150
- Praetorian - Flying Speed: 550
- Praetorian - Leap Damage: 1000
- Praetorian - Left Claw Melee Damage: 600
- Praetorian - Missile Max Speed: 1000
- Praetorian - Movement Acceleration: 300
- Praetorian - Movement Speed: 300
- Praetorian - Right Claw Melee Damage: 600
- BioPawn - Combat Walk Speed: 250
- BioPawn - Cover Ground Speed: 250
- BioPawn - Crouched Cover Ground Speed: 250
- BioPawn - Max Body Count: 4
- BioPawn - Movement Acceleration: 500
- BioPawn - Storm Speed: 350
- BioPawn - Walk Speed: 250
- AI Core - Time Until Aggressive: 10
- Ammo Container - Respawn Time: 15
- Game Core - Max Smoke Grenades: 4
- Grenade Container - Respawn Time: 15
- Scion MP - Cannon Max Speed: 8000
- Scion MP - Cannon Spawn Speed: 8000
- Scion MP - Cluster Max Speed: 3000
- Scion MP - Cluster Speed: 3000
- Scion MP - Enemy Distance (Medium): 3000
- Scion MP - Enemy Distance (Melee): 400
- Scion MP - Enemy Distance (Short): 1500
- Scion MP - Grenade Bounciness: 2
- Scion MP - Movement Speed: 200
- Scion MP - Sync Kill Range: 300
- Ravager - Enemy Distance (Long): 4000
- Ravager - Enemy Distance (Medium): 2000
- Ravager - Enemy Distance (Melee): 800
- Ravager - Enemy Distance (Short): 800
- Ravager - Movement Speed: 250
- Ravager Acid Damage per Second: 75
- Ravager Acid Pool - Lifespan: 20
- Ravager Acid Volume - Lifespan: 20
- Ravager Cannon - Explosion Radius: 100
- Ravager Cannon - Max Angle Change: 0.01
- Ravager Cannon - Max Speed: 10000
- Swarmer - Movement Speed: 200
- Cannibal - Body Check Interval: 1
- Cannibal - Chest Armor 1 Health: 500
- Cannibal - Chest Armor 2 Health: 500
- Cannibal - Chest Armor 3 Health: 500
- Cannibal - Consume Range: 50
- Cannibal - Failed Consume Retry Interval: 5
- Cannibal - Head Armor Health: 500
- Cannibal - Hungry Run Speed Modifier: 2
- Cannibal - Left Shoulder Armor Health: 400
- Cannibal - Melee Damage: 600
- Cannibal - Movement Acceleration: 500
- Cannibal - Movement Speed: 300
- Cannibal - Nearby Enemy Distance: 1000
- Cannibal - Player Exclusion Distance: 2000
- Cannibal - Right Shoulder Armor Health: 400
- Brute - Brute Charge Damage: 800
- Brute - Chest Armor Health: 2000
- Brute - Death Damage: 600
- Brute - Left Shoulder Armor Health: 1000
- Brute - Melee Damage: 800
- Brute - Right Shoulder Armor Health: 1000
- Brute - Smash Damage: 800
- Collector Adept- Ascension Duration Balance Change Lockout
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_DamageBonus Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Turian Ghost Infiltrator - StimPack Evolve_MeleeDamageBonus Lockout
- Turian Ghost Infiltrator - StimPack ShieldStrength Lockout
- Turian Ghost Infiltrator - StimPack Evolve_WeaponDamageBonus Lockout
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Supply Pylon - Power Damage Buff Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Acolyte - TYPE Damage Multiplier - Shield: 5x, Armor: 0.5x, Biotic: 5x
- Krysae - TYPE Damage Multiplier - Shield: 1x, Armor: 2x, Biotic: 1x
- Saber - TYPE Damage Multiplier - Shield: 1x, Armor: 1.25x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- Striker - TYPE Damage Multiplier - Shield: 1x, Armor: 1.25x, Biotic: 1x
- Disciple - TYPE Damage Multiplier - Shield: 5x, Armor: 0.5x, Biotic: 5x
- Venom - Blast TYPE Damage Multiplier - Shield: 1.25x, Armor: 0.75x, Biotic: 1.25x
- Venom - Grenades TYPE Damage Multiplier - Shield: 1.25x, Armor: 0.75x, Biotic: 1.25x
- Geth Trooper - Sight Radius: 4000cm
- Geth Hunter - Sight Radius: 4000cm
- Geth Pyro - Sight Radius: 4000cm
- Geth Bomber - Sight Radius: 4000cm
- Geth Rocket Trooper - Sight Radius: 4000cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis