ME3 Rebalance
Published by KJ88
ModMaker Download Code 1299
Revision 28, published August 19, 2019, 11:46 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Increases the tempo of both SP and MP. Always replace Coalesced.bin with file updated at https://drive.google.com/file/d/0B0qu4iBeTKD9WDNqQWJQQkpZMkk/view?usp=sharing
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 16 enemies on the field at a time. Up to 3 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 15 | Cannibal | 15 |
Centurion | 35 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 120 |
Phantom | 90 | Collector Trooper | 15 |
Atlas | 150 | Collector Captain | 45 |
Geth Trooper | 15 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 50 | Original Atlas | 100 |
Geth Bomber | 40 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 400 | 415 | ∞ | 445 | 460 | ∞ | 490 | 505 | 520 | ∞ | 550 |
Silver | 700 | 730 | ∞ | 790 | 820 | ∞ | 880 | 910 | 940 | ∞ | 1000 |
Gold | 1000 | 1080 | ∞ | 1240 | 1320 | ∞ | 1480 | 1560 | 1640 | ∞ | 1800 |
Platinum | 1300 | 1370 | ∞ | 1510 | 1580 | ∞ | 1720 | 1790 | 1860 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- AI - Avoid All Fire v4
- All SFXPawns Can Gib v3
- Attacks Pets - Banshee v3
- Attacks Pets - Brute v3
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Maelstrom - Ammo Respawns v5
- Bugfix - Maelstrom - Respawn In Pool v6
- CanBeMeleed Atlas v3
- CanBeMeleed Banshee v3
- CanBeMeleed Brute v3
- CanBeMeleed Geth Prime v3
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Ravager v3
- CanBeMeleed Scion MP v3
- Cannibal2 MP - Eat Any Pawn v3
- Dominate - Extending Domination v3
- Dominate - Full Reaper Domination v3
- Enemy Friendly Fire v3
- Enemy Weapons Can Penetrate v3
- Engineer - No Turret Suicide v3
- Everything Can Be Meleed v3
- Everything Can Be Synced 1 v3
- Everything Can Be Synced 2 v3
- Head Gibs - Banshee v3
- Head Gibs - Brute v3
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- MP Enemies Drop Ammo v3
- Phantom MP - Cloak Infinitely v4
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v4
- Reactor Hazard - Auto Venting v3
- Reactor Hazard - Faster Reactor v5
- Reactor Hazard - Instant Vent v3
- Realistic Gravity - Dagger v5
- Realistic Gravity - Dagger Hazard v5
- Realistic Gravity - Ghost v5
- Realistic Gravity - Ghost Hazard v5
- Realistic Gravity - Giant v5
- Realistic Gravity - Giant Hazard v5
- Realistic Gravity - Glacier v5
- Realistic Gravity - Glacier Hazard v5
- Realistic Gravity - Goddess v5
- Realistic Gravity - Jade v5
- Realistic Gravity - Original Glacier v5
- Realistic Gravity - Original White v5
- Realistic Gravity - Reactor v5
- Realistic Gravity - Reactor Hazard v5
- Realistic Gravity - White v5
- Realistic Gravity - White Hazard v5
- Sabotage - Extending Hack v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v4
- Singularity - Restore 6A Expansion v4
- Sniper Rifles - No NoScope Penalty v4
- Store Shows Everything v4
- Teamwork Executions v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Guardian - Melee Damage: 250
- Guardian - Ragdoll Shield Drop Delay: 0.4
- Guardian - Shield Bash Damage: 250
- Guardian - Under Fire Multiplier Duration: 5.5
- Dragoon - Charge Melee Damage: 600
- Dragoon - Smash Whip Damage: 250
- Dragoon MP - Enemy Distance (Charge): 1000
- Dragoon MP - Enemy Distance (Medium): 1600
- Geth Pyro - Tank Degrading Threshold: 0.85
- Geth Prime - Max Fire Wait Time: 6
- Original Geth Prime - Max Fire Wait Time: 6
- Original Cannibal - Failed Consume Retry Interval: 3
- Original Cannibal - Hungry Run Speed Modifier: 2.5
- Husk - Chest Armor Health: 400
- Husk - Movement Speed: 300
- Banshee(s) - Close Range Teleport (No-Cover): -150
- Abomination - Movement Speed: 250
- Nemesis - Crouched Cover Movement Speed: 300
- Original Phantom - Cloak Evasion Delay: 0.7
- Original Geth Pyro - Tank Degrading Threshold: 0.85
- Geth Rocket Trooper - Rocket Explosion Radius: 250
- Geth Rocket Trooper - Rocket Fuse Length: 6
- Geth Rocket Trooper - Rocket Max Speed: 4500
- Geth Rocket Trooper - Speed Up Time: 0.55
- Centurion - Crouched Cover Movement Speed: 200
- Assault Trooper - Crouched Cover Movement Speed: 200
- Assault Trooper - Melee Damage: 350
- Engineer - Repair Cooldown: 3
- Engineer - Repair Threshold: 0.75
- Engineer - Turret Minimum Firing Interval: 0.33
- Engineer - Turret Suicide Time: 3000
- Engineer - Turret Wind Up Delay: 0.325
- Phantom - Cloaked Evasion Delay: 0.7
- Phantom - Health Regen Per Second: 40
- Cannibal - Chest Armor 1 Health: 400
- Cannibal - Chest Armor 2 Health: 400
- Cannibal - Chest Armor 3 Health: 400
- Cannibal - Failed Consume Retry Interval: 3
- Cannibal - Hungry Run Speed Modifier: 2.5
- BioPawn - Max Body Count: 9
- BioPawn - Sight Radius: 4000
- AI Core - Time Until Aggressive: 20
- Acolyte - TYPE Damage Multiplier - Shield: 5x, Armor: 1.5x, Biotic: 5x
- Centurion - Sight Radius: 4000cm
- Cannibal - Sight Radius: 4000cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod