SP1138
Published by SterlingPhoenix
ModMaker Download Code 1090
Revision 47, published July 13, 2020, 11:08 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
This isn't even remotely balanced. But it should be fun.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 25 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Reapers wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 7097 | 14152 | 21250 | 5675 | ~58799 |
Bronze Time Bonuses | 1774 | 3538 | 5313 | N/A | |
Silver Objectives | 4175 | 8325 | 12500 | 3125 | ~34375 |
Silver Time Bonuses | 1044 | 2081 | 3125 | N/A | |
Gold Objectives | 15030 | 29970 | 45000 | 10000 | ~122501 |
Gold Time Bonuses | 3758 | 7493 | 11250 | N/A | |
Platinum Objectives | 41750 | 83250 | 125000 | 25000 | ~337501 |
Platinum Time Bonuses | 10438 | 20813 | 31250 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 30 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 600 | 795 | ∞ | 1185 | 1380 | ∞ | 1770 | 1965 | 2160 | ∞ | 2550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 760 | ∞ | 1080 | 1240 | ∞ | 1560 | 1720 | 1880 | ∞ | 2200 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v3
- AI - Ignore Friendly Obstructions v4
- All SFXPawns Can Gib v4
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Brute v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Scion MP v3
- Collector Web - Affects Everybody v3
- Drivable Atlas MP v3
- Enemy Friendly Fire v4
- Engineer - Deploy Turret Anywhere v3
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- Geth Bomber MP - Curved Bombing Run v3
- Geth Juggernaut - Melee Sync All v4
- Ghost Hazard - Acid Health Damage v3
- Guardian - Immediate Shield Drop v3
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- MP Enemies Drop Ammo v4
- N7 Engineer Turret - Ammo Spreading v3
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying v3
- Praetorian MP - No Flying Shield v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Realistic Gravity - Original White v5
- Sabotage - Extending Hack v4
- Singularity - Allow Players In Field v5
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Phantom - Health Regen Per Second: 0.01
- Phantom - Ragdoll Air Recovery Delay: 20
- Original Phantom - Cloak Health Regeneration: 0.1
- Original Phantom - Ragdoll Air Recovery Delay: 20
- Krysae - Damage Radius: 325
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 20
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 20
- Talon Mercenary - Concussive Arrows Per Shot: 20
- Talon Mercenary - Omni Bow Arrows Per Shot: 20
- Guardian - Breached Force Threshold: 300
- Geth Rocket Trooper - Max Rocket Angle Change: 0
- Geth Rocket Trooper - Melee Damage: 200
- Geth Rocket Trooper - Minimum Firing Distance: 200
- Geth Rocket Trooper - Rocket Explosion Radius: 150
- Geth Rocket Trooper - Rocket Fuse Length: 1
- Geth Rocket Trooper - Rocket Health: 10
- Geth Rocket Trooper - Rocket Max Speed: 500
- Geth Rocket Trooper - Rocket Spawn Speed: 150
- Geth Rocket Trooper - Speed Up Time: 0.15
- Atlas - Block Smoke Distance Percent: 0.05
- Atlas - Cannon Penetration Distance: 10
- Atlas - Enemy Distance (Melee): 10
- Atlas - Enemy Distance (Sync Kill): 0.001
- Atlas - Ground Pound Damage: 200
- Atlas - Melee Damage: 200
- Atlas - Movement Acceleration: 500
- Atlas - Movement Speed: 75
- Atlas - Smoke Last Visibility Time: 1
- Atlas - Sync Kill Cone: 0.001
- Original Atlas - Arm Swing Damage: 200
- Original Atlas - Block Smoke Distance Percent: 0.25
- Original Atlas - Cannon Penetration Distance: 10
- Original Atlas - Enemy Distance (SyncKill): 0.001
- Original Atlas - Ground Pound Damage: 200
- Original Atlas - Movement Acceleration: 500
- Original Atlas - Movement Speed: 65
- Original Atlas - Smoke Last Visibility Time: 1
- Abomination - Enemy Distance (Melee): 100
- Abomination - Melee Damage: 50
- Abomination - Movement Acceleration: 200
- Abomination - Movement Speed: 200
- Abomination - Sync Damage per Second: 10
- Scion MP - Cannon Fuse: 2
- Scion MP - Cannon Max Speed: 3000
- Scion MP - Cannon Spawn Speed: 3000
- Scion MP - Cluster Gravity Scale: 1
- Scion MP - Cluster Max Speed: 1000
- Scion MP - Cluster Speed: 1000
- Scion MP - Grenade Bounciness: 1.5
- Scion MP - Grenade Gravity Level: 2.5
- Scion MP - Grenade Speed: 300
- Scion MP - Movement Acceleration: 100
- Scion MP - Movement Speed: 120
- Scion MP - Sync Kill Range: 100
- Praetorian - Enemy Distance (Sync): 0.001
- Praetorian - Flying Speed: 200
- Praetorian - Leap Damage: 200
- Praetorian - Left Claw Melee Damage: 200
- Praetorian - Missile Acceleration: 50
- Praetorian - Missile Lifespan: 5
- Praetorian - Missile Max Speed: 300
- Praetorian - Missile Spacing: 1
- Praetorian - Missile Spacing (Animation): 1
- Praetorian - Movement Acceleration: 100
- Praetorian - Movement Speed: 120
- Praetorian - Right Claw Melee Damage: 200
- Geth Bomber - Enemy Distance (Melee): 10
- Geth Bomber - Grenade Gravity Scale: 3
- Geth Bomber - Grenade Max Speed: 500
- Geth Bomber - Grenade Spawn Speed: 100
- Geth Bomber - Movement Speed: 75
- Geth Bomber - Zap Damage: 50
- Nemesis - Cover Movement Speed: 100
- Nemesis - Crouched Cover Movement Speed: 50
- Nemesis - Movement Speed: 250
- Homing Grenade - N7 Engineer Accel Speed: 1500
- Homing Grenade - N7 Engineer Max Speed: 5000
- Homing Grenade - N7 Engineer Spawn Speed: 700
- Adas Assault Rifle - Damage Radius: 400
- Adas Assault Rifle - Explosion Effect Radius: 400
- Geth Plasma SMG - Ramped Damage Multiplier: 5.5
- Scorpion - Proximity Radius: 400
- Scorpion - Stick Explosion Delay: 6
- Supply Pylon - Power Damage Bonus Rank 5B: 1
- Supply Pylon - Weapon Damage Bonus Rank 5A: 1
- Collector Adept- Ascension Duration: 600
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Supply Pylon - Power Damage Buff Lockout
- Supply Pylon - Weapon Damage Buff Lockout
- Collector Adept- Ascension Duration Balance Change Lockout
- Krysae - TYPE Damage Multiplier - Shield: 3x, Armor: 3x, Biotic: 3x
- Atlas - Sight Radius: 2000cm
- Original Atlas - Sight Radius: 2000cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod