AWC V-1-2-1-1
Published by Togaryuman
ModMaker Download Code 1040
Revision 97, published August 12, 2019, 7:45 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
This mod aims to increase the action in the MP scene by adding more enemies and better powers! B/S/G/P! Meant for stronger PC's
Extended Mod Description
A Wave Changer! It increases all enemy spawn to 30 per wave. Adding a more aggressive play style to the factions at war. Powers in every category have been modified to deal with the added numbers to units. Changes to the objective waves have also been changed to give length to the battles each time.
Take note, this mod makes games run for more than 20 minutes on average, so be prepared to battle for a prolonged period of time when starting a match. It is highly recommended to bring a team to win these fights.
Weapons in this mod have been changed to pack more of a punch to those that have not seen much attention. There are several changes to some entirely while others have been brought back from the grave.
!!*Make sure to have all players using the mod as weapons are modified and it will make it harder for them to play!*!!
Credits have been increased to atone for the battles ahead. This mod may make you stronger but it will still ask for skill and team coordination to get through even the simplest mission.
Current Balance based on difficulty:
Cerberus: Balanced (B/S/G/P)
Reaper: Balanced (B/S/G/P)
Geth: Balanced (B/S/G/P)
Collectors: Balanced (B/S/G/P)
All Player characters have been balanced as well with varying levels of power. Some have been toned down while other got the boost they needed to last in the heavy waves.
UPDATE!!-Use Individual Cooldowns with this mod to get the best experience with it. It has been tuned with this mod in mind now!-UPDATE!!!
Any and all questions or bugs (There will be some) plus concern with or ideas for balance (Also will be some) should be E-Mailed to "togaryuman@gmail.com"
Please keep in mind I wish to make this a fun fast-paced slaughter fest. We are not aiming for a real fight but a crazy one (with balance)
I want to give a huge thank you for the continued support this mod is getting. I am still working hard to figure out how to get it more balanced and make things just a little bit more interesting too. Thanks to the Modding community of Mass Effect 3 and ME3Tweaks!
Changelogs
Balance Changes across the whole board.
Many player units were nerfed slightly and as well so were many NPC enemy units. This should help with the higher difficulties as there were some unfair groups and map set ups.
Certain enemies will not have as insane weapons, as such, they shouldn't feel as crazy as before with the numbers added.
Lastly, Wave Times should go down with the initial and between wave timers being ut down as to try and keep games slightly shorter.
And yes! There are still updates coming to this thing.
Revision 96 (2018-08-03)
Streamline buffs Set 1
Revision 94 (2018-07-25)
This has been a long time coming!<br /> <br /> Finally, we got to fix up this pesky games upper difficulties. <br /> <br /> All Gold and Plat waves have been completely nerfed across the board.<br /> <br /> Fewer boss enemies, fewer bonus enemies and health and DMG values all are re-done to make it a more fun and less painful experience. <br /> <br /> This also means that Silver should seem slightly easier. Gold and Plat should feel way fairer and fun now. <br /> <br /> Heres hoping this isn't the last of these updates. <br /> <br /> Apologies this one took so long to get out.
Revision 90 (2018-01-22)
Mantis Hotfix
Revision 89 (2018-01-21)
Mass weapon rework. <br /> Rock launcher radio us increase.
Revision 88 (2017-09-05)
Collector Possession count has been raised by 1 each difficulty. (Platinum by 2)<br /> <br /> Collector Adept has seen a complete rework in Dark Sphere to account for the balance changes done to ascension.<br /> <br /> More updates will be coming soon.
Revision 87 (2017-08-24)
Collector Possession overhaul per waves.<br /> <br /> Scion changes.
Revision 86 (2017-08-23)
THE BIG COLLECTOR UPDATE!<br /> <br /> The Collectors have been nerfed and re worked to be much more fun to fight against now. Swarmers are not as hostile. Possession is not as common and should now be feared. DMG on troopers is lowered. Everything to keep them more grounded and fun to fight instead of a chore. <br /> <br /> On a side note, the Vanguards are slowly being buffed in light health upgrades.
Revision 85 (2017-08-21)
WE ARE BACK!<br /> <br /> And big thanks to all!<br /> <br /> Being back we need to add a big change in.<br /> <br /> Praetorian's no longer shield!!<br /> <br /> This is only an experiment and used for the influx of them on the Collector enemy.
Revision 84 (2016-12-16)
-Celebrating the season with all around Double creds and collecting presents<br /> -Happy holidays!
Revision 83 (2016-12-07)
-Predator Buffed<br /> -Raptor Changes<br /> -Tempest Re-Worked<br /> -Minor Changes
Revision 82 (2016-12-07)
-Collector Sniper Changes
Revision 81 (2016-12-07)
-Collector Sniper Overhaul<br /> -Minor Changes
Revision 80 (2016-12-07)
-Raider changes<br /> -Minor Changes
Revision 79 (2016-12-07)
-Raider Changes <br /> -N7 Eagle now a Pulse Pistol
Revision 78 (2016-12-06)
-Viper Nerfed<br /> -Black Widow changes<br /> -Raptor Buffed
Revision 77 (2016-12-06)
-Nerfed Geth Rocket Trooper<br /> -Nerfed Marauders Guns<br /> -Nerfed Ravager Canons<br /> -Tweaked Nemesis <br /> -Bomber nerfed (S/G)<br /> -Minor Changes
Revision 76 (2016-12-05)
-Geth Rocket Trooper Nerfed<br /> -Reaper Ravager Nerfed
Revision 75 (2016-12-05)
-Viper Changes
Revision 74 (2016-12-05)
-Raider Nerfed
Revision 73 (2016-12-05)
-Eviscerator changes
Revision 72 (2016-12-05)
Huge update changing weapons and powers all over!<br /> -Vorcha balanced (Slight nerf)<br /> -Brought lower tier shotguns back from the dead<br /> -Viper Buffed<br /> -Double Credits are gone!
Revision 71 (2016-12-03)
-Buffed Mantis<br /> -Buffed Javelin (Again)<br /> -Double Credit Weekends ONLINE
Revision 70 (2016-11-28)
-Reactor DMG increased <br /> -Minor Changes
Revision 69 (2016-11-13)
-Vorcha Nerfed<br /> -Double Credit N7 week is over so back to the norm for creds!
Revision 68 (2016-11-13)
-Hunter Mode Nerfed <br /> -Papa Prime Heavy Melee Buffed
Revision 67 (2016-11-04)
-Enabled the Double Creds!!!
Revision 66 (2016-10-31)
-Double Credits Disabled!
Revision 65 (2016-10-28)
-Double Credit Weekend Enabled<br /> <br /> Sorry for the lack of weekend credit bonuses, we will be trying to keep on top of this.
Revision 64 (2016-10-18)
- Stryker Fix<br /> -Collector ASsecsion time increased<br /> <br /> -Minor Fixes on variables<br /> <br /> Expect continued support soon!
Revision 63 (2016-10-03)
-Javelin Nerfed<br /> -Viper Buffed<br /> -Eviscerator Buffed<br /> -Minor Tweaks (fixes on some variables being put in wrong!)
Revision 62 (2016-10-02)
-Tempest Nerfed<br /> -Collector SMG Buffed<br /> -Javelin Nerfed<br /> -Marauder Damage reduced<br /> -Collector Captain Damage reduced<br /> -Prime Drone Rockets now stun again!<br /> -Minor Melee tweaks across all characters (More impacts)<br /> -Geth Juggernaut team shield regen increased<br /> -Engineer Turrets Buffed<br /> -X2 Credit Weekend is now OVER!!<br /> [Come back next Weekend!]
Revision 61 (2016-09-30)
DOUBLE CREDIT WEEKEND IS HERE!!!<br /> <br /> Goes on till Sunday night, play hard to get those extreme credits soldiers!<br /> <br /> -Minor buff to Engineer turrets
Revision 60 (2016-09-30)
Tempest Redone!
Revision 59 (2016-09-30)
MOAR Hotfixes!<br /> <br /> My bad :C
Revision 58 (2016-09-30)
Hotfix Weapon Fixes
Revision 57 (2016-09-30)
-Weapon Buffs all around<br /> -Tempest BUFFED<br /> -ADAS BUFFED (Again)<br /> -Collector Sniper BUFFED (Again)<br /> -Vindicator BUFFED<br /> -Javelin BUFFED
Revision 56 (2016-09-28)
New Mix-Ins have been added including the Juggernaut shield regen ability!
Revision 55 (2016-09-28)
(HotFix)<br /> -Katana Toned Down (Whoops)<br /> -Stryker Cone decreased<br /> -Enemy random preference has been tweaked (Collectors are lower)<br /> <br /> Thanks for the support!
Revision 54 (2016-09-28)
-Collectors have been nerfed on possessions across all difficulties<br /> -Geth Bombers have increased cooldowns on bomb runs across all difficulties<br /> -Collector Sniper Rifle recharge time decreased<br /> -ADAS Rifle RPM is increased<br /> -Complete Stryker Overhaul<br /> -Complete Shuriken overhaul<br /> -Complete Katana overhaul
Revision 53 (2016-09-26)
Phase Disrupter NERF!<br /> <br /> That is all
Revision 52 (2016-09-26)
Platinum has just been added back into the game with a whole new style of play. <br /> <br /> Playing nothing like the old difficulties before, the new platinum has you face off against the waves as normal except for the new BOSS enemies. <br /> <br /> Boss Enemies have VERY low Sync kill chance but buffed stats and will not respawn like the old platinum so focus those shots!<br /> <br /> Continued Hotfixes will be made to improve the platinum rounds.<br /> <br /> Other changes:<br /> <br /> -Credits now match the work to earn them<br /> <br /> -All BOSS enemies do not regenerate barriers and some don't have any<br /> <br /> -Platinum abominations have been tweaked with more team explosion DMG<br /> <br /> -Platinum Engineer Turrets are buffed with armor.<br /> <br /> Enjoy the new difficulty!<br /> <br /> Don't forget about this weekend with X2 Credits!
Revision 51 (2016-09-26)
Credit Weekends in place and scheduled!
Revision 50 (2016-09-26)
Geth Primes will actually spawn drones now!
Revision 49 (2016-09-25)
More minor changes to enemy balance!<br /> <br /> Geth heavy melee is buffed like the good old days.<br /> <br /> Abominations have been nerfed.<br /> <br /> Turrets have been tweaked once more for better aiming.<br /> <br /> other minor changes!
Revision 48 (2016-09-24)
Fixed the range on Phase Disrupters being too large (my bad)
Revision 47 (2016-09-15)
The AWC V-1-0-9-1 to V-1-0-9-2<br /> <br /> Added Mix-In for the Engineers turrets to last longer and have a longer wind up for firing by 200.<br /> Talon got more arrows for his base fire spray t deal with the increase in enemies.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 30 enemies on the field at a time. Up to 4 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 9250 | 15350 | 25400 | 3655 | ~66156 |
Bronze Time Bonuses | 2313 | 3838 | 6350 | N/A | |
Silver Objectives | 18500 | 30700 | 50800 | 6575 | ~131575 |
Silver Time Bonuses | 4625 | 7675 | 12700 | N/A | |
Gold Objectives | 61050 | 101310 | 167640 | 12500 | ~425001 |
Gold Time Bonuses | 15263 | 25328 | 41910 | N/A | |
Platinum Objectives | 70300 | 116660 | 193040 | 25000 | ~500000 |
Platinum Time Bonuses | 17575 | 29165 | 48260 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 480 | 542 | ∞ | 666 | 728 | ∞ | 852 | 914 | 976 | ∞ | 1100 |
Silver | 1200 | 1410 | ∞ | 1830 | 2040 | ∞ | 2460 | 2670 | 2880 | ∞ | 3300 |
Gold | 1400 | 1620 | ∞ | 2060 | 2280 | ∞ | 2720 | 2940 | 3160 | ∞ | 3600 |
Platinum | 1800 | 2020 | ∞ | 2460 | 2680 | ∞ | 3120 | 3340 | 3560 | ∞ | 4000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Attacks Pets - Banshee v3
- Attacks Pets - Brute v3
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Maelstrom - Ammo Respawns v5
- Bugfix - Maelstrom - Respawn In Pool v6
- Bugfix - Neptune - Grenades Respawn v5
- Bugfix - Unreleased Maps - KillZ v4
- Cannibal2 MP - Eat Any Pawn v3
- Engineer - Deploy Turret Anywhere v3
- Engineer - No Turret Suicide v3
- Engineer - Repair Any Armor v3
- Geth Bomber MP - Curved Bombing Run v3
- Geth Juggernaut - Team Heal 6A v5
- Medigel Transmitter - Dead Rising v3
- MP Enemies Drop Ammo v3
- N7 Engineer Turret - Ammo Spreading v3
- Pizza - Power Pizza v3
- Pizza - Speedy Pizza v3
- Pizza - Stealthy Pizza v3
- Praetorian MP - No Flying Shield v3
- Shotguns - No Firing Latency v3
- Sniper Rifles - No NoScope Penalty v4
- Teamwork Executions v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Talon Mercenary - Omni Bow Arrows Per Shot: 6
- Engineer - Turret Suicide Time: 120
- Engineer - Turret Wind Up Delay: 0.3
- Collector Adept- Ascension Duration: 1200
- Reactor Hazard - Reactor Damage per Second: 1250
- Talon Mercenary - Omni Bow Arrows Per Shot
- Collector Adept- Ascension Duration Balance Change Lockout
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis