ME3Tweaks ModMaker

AWC V-1-2-1-1

Published by Togaryuman

ModMaker Download Code 1040

Revision 97, published August 12, 2019, 7:45 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

This mod aims to increase the action in the MP scene by adding more enemies and better powers! B/S/G/P! Meant for stronger PC's


Extended Mod Description

A Wave Changer! It increases all enemy spawn to 30 per wave. Adding a more aggressive play style to the factions at war. Powers in every category have been modified to deal with the added numbers to units. Changes to the objective waves have also been changed to give length to the battles each time.

Take note, this mod makes games run for more than 20 minutes on average, so be prepared to battle for a prolonged period of time when starting a match. It is highly recommended to bring a team to win these fights.

Weapons in this mod have been changed to pack more of a punch to those that have not seen much attention. There are several changes to some entirely while others have been brought back from the grave.

!!*Make sure to have all players using the mod as weapons are modified and it will make it harder for them to play!*!!

Credits have been increased to atone for the battles ahead. This mod may make you stronger but it will still ask for skill and team coordination to get through even the simplest mission.

Current Balance based on difficulty:
Cerberus: Balanced (B/S/G/P)
Reaper: Balanced (B/S/G/P)
Geth: Balanced (B/S/G/P)
Collectors: Balanced (B/S/G/P)

All Player characters have been balanced as well with varying levels of power. Some have been toned down while other got the boost they needed to last in the heavy waves.

UPDATE!!-Use Individual Cooldowns with this mod to get the best experience with it. It has been tuned with this mod in mind now!-UPDATE!!!

Any and all questions or bugs (There will be some) plus concern with or ideas for balance (Also will be some) should be E-Mailed to "togaryuman@gmail.com"
Please keep in mind I wish to make this a fun fast-paced slaughter fest. We are not aiming for a real fight but a crazy one (with balance)

I want to give a huge thank you for the continued support this mod is getting. I am still working hard to figure out how to get it more balanced and make things just a little bit more interesting too. Thanks to the Modding community of Mass Effect 3 and ME3Tweaks!


Changelogs

Balance Changes across the whole board.

Many player units were nerfed slightly and as well so were many NPC enemy units. This should help with the higher difficulties as there were some unfair groups and map set ups.

Certain enemies will not have as insane weapons, as such, they shouldn't feel as crazy as before with the numbers added.

Lastly, Wave Times should go down with the initial and between wave timers being ut down as to try and keep games slightly shorter.

And yes! There are still updates coming to this thing.

Revision 96 (2018-08-03)

Streamline buffs Set 1

Revision 94 (2018-07-25)

This has been a long time coming!<br /> <br /> Finally, we got to fix up this pesky games upper difficulties. <br /> <br /> All Gold and Plat waves have been completely nerfed across the board.<br /> <br /> Fewer boss enemies, fewer bonus enemies and health and DMG values all are re-done to make it a more fun and less painful experience. <br /> <br /> This also means that Silver should seem slightly easier. Gold and Plat should feel way fairer and fun now. <br /> <br /> Heres hoping this isn't the last of these updates. <br /> <br /> Apologies this one took so long to get out.

Revision 90 (2018-01-22)

Mantis Hotfix

Revision 89 (2018-01-21)

Mass weapon rework. <br /> Rock launcher radio us increase.

Revision 88 (2017-09-05)

Collector Possession count has been raised by 1 each difficulty. (Platinum by 2)<br /> <br /> Collector Adept has seen a complete rework in Dark Sphere to account for the balance changes done to ascension.<br /> <br /> More updates will be coming soon.

Revision 87 (2017-08-24)

Collector Possession overhaul per waves.<br /> <br /> Scion changes.

Revision 86 (2017-08-23)

THE BIG COLLECTOR UPDATE!<br /> <br /> The Collectors have been nerfed and re worked to be much more fun to fight against now. Swarmers are not as hostile. Possession is not as common and should now be feared. DMG on troopers is lowered. Everything to keep them more grounded and fun to fight instead of a chore. <br /> <br /> On a side note, the Vanguards are slowly being buffed in light health upgrades.

Revision 85 (2017-08-21)

WE ARE BACK!<br /> <br /> And big thanks to all!<br /> <br /> Being back we need to add a big change in.<br /> <br /> Praetorian's no longer shield!!<br /> <br /> This is only an experiment and used for the influx of them on the Collector enemy.

Revision 84 (2016-12-16)

-Celebrating the season with all around Double creds and collecting presents<br /> -Happy holidays!

Revision 83 (2016-12-07)

-Predator Buffed<br /> -Raptor Changes<br /> -Tempest Re-Worked<br /> -Minor Changes

Revision 82 (2016-12-07)

-Collector Sniper Changes

Revision 81 (2016-12-07)

-Collector Sniper Overhaul<br /> -Minor Changes

Revision 80 (2016-12-07)

-Raider changes<br /> -Minor Changes

Revision 79 (2016-12-07)

-Raider Changes <br /> -N7 Eagle now a Pulse Pistol

Revision 78 (2016-12-06)

-Viper Nerfed<br /> -Black Widow changes<br /> -Raptor Buffed

Revision 77 (2016-12-06)

-Nerfed Geth Rocket Trooper<br /> -Nerfed Marauders Guns<br /> -Nerfed Ravager Canons<br /> -Tweaked Nemesis <br /> -Bomber nerfed (S/G)<br /> -Minor Changes

Revision 76 (2016-12-05)

-Geth Rocket Trooper Nerfed<br /> -Reaper Ravager Nerfed

Revision 75 (2016-12-05)

-Viper Changes

Revision 74 (2016-12-05)

-Raider Nerfed

Revision 73 (2016-12-05)

-Eviscerator changes

Revision 72 (2016-12-05)

Huge update changing weapons and powers all over!<br /> -Vorcha balanced (Slight nerf)<br /> -Brought lower tier shotguns back from the dead<br /> -Viper Buffed<br /> -Double Credits are gone!

Revision 71 (2016-12-03)

-Buffed Mantis<br /> -Buffed Javelin (Again)<br /> -Double Credit Weekends ONLINE

Revision 70 (2016-11-28)

-Reactor DMG increased <br /> -Minor Changes

Revision 69 (2016-11-13)

-Vorcha Nerfed<br /> -Double Credit N7 week is over so back to the norm for creds!

Revision 68 (2016-11-13)

-Hunter Mode Nerfed <br /> -Papa Prime Heavy Melee Buffed

Revision 67 (2016-11-04)

-Enabled the Double Creds!!!

Revision 66 (2016-10-31)

-Double Credits Disabled!

Revision 65 (2016-10-28)

-Double Credit Weekend Enabled<br /> <br /> Sorry for the lack of weekend credit bonuses, we will be trying to keep on top of this.

Revision 64 (2016-10-18)

- Stryker Fix<br /> -Collector ASsecsion time increased<br /> <br /> -Minor Fixes on variables<br /> <br /> Expect continued support soon!

Revision 63 (2016-10-03)

-Javelin Nerfed<br /> -Viper Buffed<br /> -Eviscerator Buffed<br /> -Minor Tweaks (fixes on some variables being put in wrong!)

Revision 62 (2016-10-02)

-Tempest Nerfed<br /> -Collector SMG Buffed<br /> -Javelin Nerfed<br /> -Marauder Damage reduced<br /> -Collector Captain Damage reduced<br /> -Prime Drone Rockets now stun again!<br /> -Minor Melee tweaks across all characters (More impacts)<br /> -Geth Juggernaut team shield regen increased<br /> -Engineer Turrets Buffed<br /> -X2 Credit Weekend is now OVER!!<br /> [Come back next Weekend!]

Revision 61 (2016-09-30)

DOUBLE CREDIT WEEKEND IS HERE!!!<br /> <br /> Goes on till Sunday night, play hard to get those extreme credits soldiers!<br /> <br /> -Minor buff to Engineer turrets

Revision 60 (2016-09-30)

Tempest Redone!

Revision 59 (2016-09-30)

MOAR Hotfixes!<br /> <br /> My bad :C

Revision 58 (2016-09-30)

Hotfix Weapon Fixes

Revision 57 (2016-09-30)

-Weapon Buffs all around<br /> -Tempest BUFFED<br /> -ADAS BUFFED (Again)<br /> -Collector Sniper BUFFED (Again)<br /> -Vindicator BUFFED<br /> -Javelin BUFFED

Revision 56 (2016-09-28)

New Mix-Ins have been added including the Juggernaut shield regen ability!

Revision 55 (2016-09-28)

(HotFix)<br /> -Katana Toned Down (Whoops)<br /> -Stryker Cone decreased<br /> -Enemy random preference has been tweaked (Collectors are lower)<br /> <br /> Thanks for the support!

Revision 54 (2016-09-28)

-Collectors have been nerfed on possessions across all difficulties<br /> -Geth Bombers have increased cooldowns on bomb runs across all difficulties<br /> -Collector Sniper Rifle recharge time decreased<br /> -ADAS Rifle RPM is increased<br /> -Complete Stryker Overhaul<br /> -Complete Shuriken overhaul<br /> -Complete Katana overhaul

Revision 53 (2016-09-26)

Phase Disrupter NERF!<br /> <br /> That is all

Revision 52 (2016-09-26)

Platinum has just been added back into the game with a whole new style of play. <br /> <br /> Playing nothing like the old difficulties before, the new platinum has you face off against the waves as normal except for the new BOSS enemies. <br /> <br /> Boss Enemies have VERY low Sync kill chance but buffed stats and will not respawn like the old platinum so focus those shots!<br /> <br /> Continued Hotfixes will be made to improve the platinum rounds.<br /> <br /> Other changes:<br /> <br /> -Credits now match the work to earn them<br /> <br /> -All BOSS enemies do not regenerate barriers and some don't have any<br /> <br /> -Platinum abominations have been tweaked with more team explosion DMG<br /> <br /> -Platinum Engineer Turrets are buffed with armor.<br /> <br /> Enjoy the new difficulty!<br /> <br /> Don't forget about this weekend with X2 Credits!

Revision 51 (2016-09-26)

Credit Weekends in place and scheduled!

Revision 50 (2016-09-26)

Geth Primes will actually spawn drones now!

Revision 49 (2016-09-25)

More minor changes to enemy balance!<br /> <br /> Geth heavy melee is buffed like the good old days.<br /> <br /> Abominations have been nerfed.<br /> <br /> Turrets have been tweaked once more for better aiming.<br /> <br /> other minor changes!

Revision 48 (2016-09-24)

Fixed the range on Phase Disrupters being too large (my bad)

Revision 47 (2016-09-15)

The AWC V-1-0-9-1 to V-1-0-9-2<br /> <br /> Added Mix-In for the Engineers turrets to last longer and have a longer wind up for firing by 200.<br /> Talon got more arrows for his base fire spray t deal with the increase in enemies.


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 30 enemies on the field at a time. Up to 4 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives925015350254003655~66156
Bronze Time Bonuses231338386350N/A
Silver Objectives1850030700508006575~131575
Silver Time Bonuses4625767512700N/A
Gold Objectives6105010131016764012500~425001
Gold Time Bonuses152632532841910N/A
Platinum Objectives7030011666019304025000~500000
Platinum Time Bonuses175752916548260N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 70
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 40
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 100
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 100 Original Cannibal 35
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze4805426667288529149761100
Silver12001410183020402460267028803300
Gold14001620206022802720294031603600
Platinum18002020246026803120334035604000

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod