Balance and Platinum
Published by alckorn
ModMaker Download Code 1026
Revision 80, published September 13, 2016, 10:24 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
This chap did not give their mod a description.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 12 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 10000 | ~85000 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 27000 | 62999 | 90000 | 25000 | ~249999 |
Platinum Time Bonuses | 6750 | 15750 | 22500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 10 | Cannibal | 10 |
Centurion | 20 | Marauder | 20 |
Engineer | 20 | Brute | 60 |
Nemesis | 10 | Husk | 10 |
Guardian | 15 | Ravager | 40 |
Dragoon | 40 | Banshee | 130 |
Phantom | 70 | Collector Trooper | 15 |
Atlas | 120 | Collector Captain | 25 |
Geth Trooper | 10 | Abomination | 7 |
Rocket Trooper | 15 | Scion | 75 |
Geth Hunter | 25 | Praetorian | 170 |
Geth Pyro | 30 | Original Atlas | 100 |
Geth Bomber | 20 | Original Geth Pyro | 40 |
Geth Prime | 140 | Original Cannibal | 35 |
Original Marauder | 140 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 700 | 810 | ∞ | 1030 | 1140 | ∞ | 1360 | 1470 | 1580 | ∞ | 1800 |
Platinum | 1000 | 1150 | ∞ | 1450 | 1600 | ∞ | 1900 | 2050 | 2200 | ∞ | 2500 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- AI - Ignore Friendly Obstructions v1
- All SFXPawns Can Gib v1
- Attacks Pets - Banshee v1
- Attacks Pets - Dragoon MP v1
- Attacks Pets - Scion MP v1
- Attacks Pets - Seeker Swarm MP v1
- Banshee - Accept Invalid Paths v4
- BF3 Infiltrator - Menu Fix v1
- CanBeMeleed Atlas v1
- CanBeMeleed Banshee v1
- CanBeMeleed Brute v1
- CanBeMeleed Geth Prime v1
- CanBeMeleed Praetorian MP v1
- CanBeMeleed Ravager v1
- CanBeMeleed Scion MP v1
- Engineer - Deploy Turret Anywhere v1
- Engineer - No Turret Suicide v1
- Engineer - Repair Any Armor v1
- Ghost Hazard - Always Raining v1
- Head Gibs - Banshee v1
- Head Gibs - Brute v1
- Head Gibs - Scion MP v1
- Lobby - Extra Maps v1
- MP Enemies Drop Ammo v1
- Praetorian - Laser Hits All v1
- Reactor Hazard - Instant Vent v1
- Shotguns - No Firing Latency v1
- Singularity - Allow Players In Field v2
- Store Shows Everything v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Atlas - Movement Speed: 250
- Incisor - TYPE Damage Multiplier - Shield: 5x, Armor: 1x, Biotic: 3x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Krysae - TYPE Damage Multiplier - Shield: 2x, Armor: 15x, Biotic: 2x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis