POWERDRIVE
Published by mgc1971
ModMaker Download Code 102
Revision 22, published December 20, 2019, 3:07 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
SOLO
Extended Mod Description
PRIVATE USE ONLY
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 12 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 126540 | 126540 | 126540 | 20000 | ~494525 |
Bronze Time Bonuses | 31635 | 31635 | 31635 | N/A | |
Silver Objectives | 126540 | 126540 | 126540 | 20000 | ~494525 |
Silver Time Bonuses | 31635 | 31635 | 31635 | N/A | |
Gold Objectives | 126540 | 126540 | 126540 | 25000 | ~499525 |
Gold Time Bonuses | 31635 | 31635 | 31635 | N/A | |
Platinum Objectives | 126540 | 126540 | 126540 | 25000 | ~499525 |
Platinum Time Bonuses | 31635 | 31635 | 31635 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 80 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 40 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Homing Grenade - Drell Assassin Accel Speed: 600
- Homing Grenade - Drell Assassin Max Speed: 2500
- Homing Grenade - N7 Engineer Accel Speed: 600
- Homing Grenade - N7 Engineer Max Speed: 2500
- Homing Grenade - Turian Saboteur Accel Rate: 600
- Homing Grenade - Turian Saboteur Max Speed: 2500
- Supply Pylon - Base Time Between Ammo Resupply: 10
- Supply Pylon - Base Time Between Grenade Resupply: 10
- Supply Pylon - Power Damage Bonus Rank 5B: 0.25
- Supply Pylon - Weapon Damage Bonus Rank 5A: 0.25
- TGI - StimPack Damage Bonus Base: 0.25
- TGI - StimPack Damage Bonus Rank 3: 0.25
- TGI - StimPack Damage Bonus Rank 4A: 0.25
- TGI - StimPack Duration: 15
- TGI - StimPack Melee Damage Rank 6B: 0.75
- TGI - StimPack Shield Strength: 4000
- TGI - StimPack Weapon Damage Rank 6A: 0.25
- Collector Adept- Ascension Duration: 60
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 12
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 4
- Talon Mercenary - Concussive Arrows Per Shot: 4
- Talon Mercenary - Omni Bow Arrows Per Shot: 3
- Adas Assault Rifle - Damage Radius: 65
- Adas Assault Rifle - Explosion Effect Radius: 65
- Striker Assault Rifle - Explosion Damage Radius: 90
- Krysae - Damage Radius: 140
- Krysae - Flinching Chance: 1.25
- Krysae - Flinching Distance: 120
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Supply Pylon - Power Damage Buff Lockout
- Supply Pylon - Weapon Damage Buff Lockout
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_DamageBonus Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Turian Ghost Infiltrator - StimPack Evolve_MeleeDamageBonus Lockout
- Turian Ghost Infiltrator - StimPack ShieldStrength Lockout
- Turian Ghost Infiltrator - StimPack Evolve_WeaponDamageBonus Lockout
- Collector Adept- Ascension Duration Balance Change Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- N7 Piranha - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.2x, Biotic: 1.2x
- Piranha - Create unique damage type Piranha
- Striker - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.2x, Biotic: 1.2x
- Krysae - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.5x, Biotic: 1.5x
- Venom - Blast TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.2x, Biotic: 1.2x
- Venom - Grenades TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.2x, Biotic: 1.2x
- Saber - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.2x, Biotic: 1.2x
- Valkyrie - Create unique damage type N7_AR
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod