ME3Tweaks ModMaker

Zombie Mod

Published by FemShep

ModMaker Download Code 99

Revision 233, published January 7, 2020, 9:44 pm

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

Lots of husks/abominations and more. Balanced for Gold. All powers balanced for more impacts. Payout increased for extra work. Vigorously tested for fun. Requires a moderate to high-end system.


Extended Mod Description

Zombie Mod is the love child of ME3Tweaks ModMaker - years of love and care have been poured into it with hundreds of hours of playtesting to fine tune it.

Zombie Mod has mostly husks and abominations as the base enemy. As waves progress, husks drop out and more abominations come in, along with a few other units to change things up.

This mod is only tested on gold. Platinum has not been balanced in a long time.

Other things that have been changed:
- Some enemies have been changed to perform different roles, such as one of the Atlases and one of the Geth Primes forcing you out a held position.
- Player and enemy weapons have been rebalanced to make OP enemy guns easier to deal with (such as the marauder), and make player guns not suck as bad (like the vindicator).
- 7 wavelists so you can change between easy (cerberus) and more difficult (the second cerberus) wavelists. Or if you want to change it up, pick the final wavelist (second reaper) for same-enemy waves, to see what its like to have the same enemy as a wave
- Objective on wave 1
- Credits on gold at 135K, credits on platinum 200K
- Powers for players have been buffed to hit more enemies.
- The condor ammo box generation rate has been fixed from 20s to 3s, like the other maps
- Many MixIns. See below.


Zombie Mod does not change any player rate of fire, burst fire count, magazine sizes, or other items taht break client weapons, as well as having no invisible enemy waves (as long as clients have vanilla wavelists). If the balance changes ASI is not installed, you will have a significantly harder time as enemies will have more powerful weapons while player weapons will be worse.


Changelogs

Fix issues in ModMaker server manifest builder

Revision 230 (2018-12-21)

Republish with removal of outdated mixin

Revision 229 (2018-12-21)

Republish with removal of oudated mixin for KillZ

Revision 228 (2018-12-16)

Level fixes for the unreleased maps

Revision 227 (2018-12-16)

Level fixes for the unreleased maps

Revision 226 (2017-06-11)

Swap cerb trooper for nemesis in gold original cerberus wave 3

Revision 225 (2017-05-07)

Praetorians no longer have a flying shield.

Revision 224 (2017-02-20)

New video

Revision 223 (2017-02-12)

Nerf fast atlas hp, buff some guns, tweak some enemies.

Revision 222 (2016-10-22)

buff force of warlord melee 3

Revision 221 (2016-10-22)

buff power combos

Revision 220 (2016-10-10)

Havok Strike Buffed.

Revision 219 (2016-10-09)

Buff Submission Net Pulse damage

Revision 218 (2016-10-09)

Faster net pulse damage

Revision 217 (2016-10-09)

Fix submission net

Revision 216 (2016-10-09)

Fix submission net

Revision 215 (2016-10-09)

Fix submission net

Revision 214 (2016-10-09)

Submission Net buffed and rebalanced.

Revision 213 (2016-10-09)

Submission Net buffed and rebalanced.

Revision 212 (2016-10-01)

Singularity ragdoll count fix

Revision 211 (2016-10-01)

Human Adept Melee does more force, less damage

Revision 209 (2016-10-01)

Abomination changes, testing (less health and faster)

Revision 208 (2016-10-01)

Changed geth pyro movement speeds.

Revision 207 (2016-09-29)

Pylon rebalance

Revision 206 (2016-09-29)

Rebalance supply pylon.

Revision 205 (2016-09-25)

Add bugfix mixins, singularity expansion 6A

Revision 204 (2016-09-17)

MixIns fixed, added ZoneInfo - KillZ for unreleased maps and Maelstrom safe pools mixin

Revision 203 (2016-09-17)

Tone down collector wave 9 and geth wave 11. Add ragdoll mixins for dragoon and pyro ragdoll.

Revision 202 (2016-09-17)

Re-balanced gold waves so they should near the same difficulty across the same wave number. e.g. wave 8 geth should be near wave 8 cerberus difficulty. Lots of enemy counts (on bosses) have been capped per wave.

Revision 201 (2016-09-11)

Add mixins singularity affect all, bf3 menu fix, collector web affects everybody. Buff geth pulse rifle a bit more, nerf valkyrie

Revision 199 (2016-09-10)

Nerf duration of singularity. Make it do more ragdolls.

Revision 198 (2016-09-10)

Extended singularity duration from 8 to 20 seconds.

Revision 197 (2016-09-10)

add bf3 inf

Revision 196 (2016-09-07)

Geth Melee Passive buffed a bit, also hits more enemies now.

Revision 195 (2016-09-06)

Fix publisher page, mod manager mod description

Revision 194 (2016-09-06)

Fix publisher page, mod manager mod description

Revision 193 (2016-09-06)

Fix publisher page, mod manager mod description

Revision 192 (2016-09-05)

Add Sniper Rifle - No NoScope Penalty

Revision 191 (2016-09-05)

Krysae Damage Buff

Revision 190 (2016-09-05)

Fix description in mod manager

Revision 189 (2016-09-05)

Fix description in mod manager

Revision 188 (2016-09-05)

Fixed wave 1 spawns for assassination.

Revision 187 (2016-09-05)

Fixed wave 1 spawns for assassination.

Revision 186 (2016-09-05)

Set Extended Description

Revision 185 (2016-09-05)

Set Extended Description

Revision 184 (2016-09-05)

Phaeston Fixed

Revision 183 (2016-09-05)

Mattock, Raptor fixes

Revision 182 (2016-09-04)

Lots of balance changes to both teams guns. Lots of player buffs. Some enemy nerfs. Changed objective waves.

Revision 181 (2016-09-04)

Lots of balance changes to both teams guns. Lots of player buffs. Some enemy nerfs. Changed objective waves.

Revision 180 (2016-09-04)

Lots of balance changes to both teams guns. Lots of player buffs. Some enemy nerfs. Changed objective waves.

Revision 179 (2016-09-04)

Lots of balance changes to both teams guns. Lots of player buffs. Some enemy nerfs. Changed objective waves.

Revision 178 (2016-09-04)

Lots of balance changes to both teams guns. Lots of player buffs. Some enemy nerfs. Changed objective waves.

Revision 177 (2016-09-04)

Lots of balance changes to both teams guns. Lots of player buffs. Some enemy nerfs. Changed objective waves.

Revision 176 (2016-09-04)

Lots of balance changes to both teams guns. Lots of player buffs. Some enemy nerfs. Changed objective waves.

Revision 175 (2016-08-31)

Fix hurricane inheriting from shuriken

Revision 174 (2016-08-30)

Fix mod page generator

Revision 173 (2016-08-30)

Fix mod page generator

Revision 172 (2016-08-29)

Some waves have been balanced to use more base enemies, this will result in more gameplay randomization.

Revision 171 (2016-08-27)

Homing grenades are now faster.

Revision 170 (2016-08-21)

fix atlas again.

Revision 169 (2016-08-21)

Fix atlas

Revision 168 (2016-08-21)

nerf geth prime and marauders

Revision 167 (2016-08-21)

Make new super enemy boss that appears in wavelists.

Revision 166 (2016-08-20)

Move more extractions

Revision 165 (2016-08-20)

Moved extraction point on glacier/reactor/white

Revision 164 (2016-08-20)

More guns buffed

Revision 163 (2016-08-19)

Fix enemies receiving weapon buffs from the avenger buff.

Revision 162 (2016-08-19)

Apply inheritance-breaking lockout mixin to shuriken to prevent collector SMG superbuffs

Revision 161 (2016-08-19)

Apply inheritance-breaking lockout mixin to shuriken to prevent collector SMG superbuffs

Revision 160 (2016-08-19)

Apply inheritance-breaking lockout mixin to shuriken to prevent collector SMG superbuffs

Revision 158 (2016-08-19)

Buffed more of the crappy guns to do more against armor and shields. Now visible in the dynamic mixins section of the synopsis area

Revision 157 (2016-08-19)

Buffed more of the crappy guns to do more against armor and shields. Now visible in the dynamic mixins section of the synopsis area

Revision 156 (2016-08-18)

Buff some guns damage resistance multipliers

Revision 155 (2016-08-14)

Striker, adas, acolyte, krysae buffed

Revision 154 (2016-08-13)

Map description and hint text updates

Revision 153 (2016-08-12)

Multiple enemy weapons have been nerfed as zombie mod difficulty has been increasing over time.

Revision 152 (2016-08-09)

nerf bomber

Revision 151 (2016-08-07)

Buff phase disruptor

Revision 150 (2016-08-06)

Buff Juggy Hardened Platform 6A shield regen.

Revision 149 (2016-08-06)

Republish for v2

Revision 148 (2016-08-06)

actually add juggy mixin.

Revision 147 (2016-08-06)

Add Mixin: Geth Juggernaut - Team Heal 6B. Buff juggy sync and melee passive, increase force on AIU melee

Revision 146 (2016-08-04)

Faster swarmer gen

Revision 145 (2016-08-04)

More ravagers, faster swarmer spawn time

Revision 144 (2016-08-04)

More swarmers for less damage

Revision 143 (2016-08-03)

Ascension Mode: 6000 seconds now (previously 45)

Revision 142 (2016-08-02)

Shield mastery buffed

Revision 141 (2016-07-28)

Nerf cain mine and abomination sync explosion delay

Revision 140 (2016-07-17)

Heavily buff explosive rounds

Revision 139 (2016-07-17)

Changed some extraction points to other areas. Nerfed damage from geth rocket launcher.

Revision 138 (2016-07-06)

Add both Atlas any range smoke mixin

Revision 137 (2016-07-06)

Buffed multiple gun damages that allow it. The reegar has been slightly nerfed because it is way too against the multiple small mooks. Atlases should smoke more now.

Revision 136 (2016-07-06)

Make atlas able to shoot smoke grenades faster.

Revision 135 (2016-07-06)

Republish due to bad supply pylon mixin definition.

Revision 134 (2016-07-06)

Updated description.

Revision 133 (2016-07-06)

Nerfed geth prime rifle, geth pulse rifle (enemy). Added mixins: Abomination - DoT enemies, supply pylon buff all, abomination always explode.

Revision 132 (2016-07-05)

Fixed mattock

Revision 131 (2016-07-05)

Wavelist changes, sabotage duration nerfed from 120s to 30s. Added engi-repair anyone mixin.

Revision 130 (2016-07-03)

Remove match timer mixin as it is not functioning as expected

Revision 129 (2016-07-03)

Objective timer sync lowered from 60s to 5s which should reduce timer confusion on wave 11. Fixed condor ammo, nerfed supply pylon, nerfed grenades per drop in box, reduced spawn delay of grenades from 20 to 7

Revision 128 (2016-06-22)

Praetorian shoots missiles faster.

Revision 127 (2016-06-20)

Add mixin: Praetorian laser hits all.

Revision 126 (2016-06-20)

Nerfed praetorian, banshee teleport a bit slower + farther away, husks do more damage on winning fight

Revision 125 (2016-06-18)

Conversion of hungry cannibal speed from mixin to dynamic mixin

Revision 124 (2016-06-18)

Add Mixin: Medigel Transmitter Dead Rising. Dead players will revive as long as they are near a person using medi gel transmitter.

Revision 123 (2016-06-18)

Buffed weapons. Changed some RoF - needs some tesing to make sure clients don't break.

Revision 122 (2016-06-18)

Geth Pulse Rifle (enemy) is nerfed a bit

Revision 121 (2016-06-17)

Tweaking geth juggernaut enemy...

Revision 120 (2016-06-16)

Geth Juggernaut enemy moves a bit faster, banshee sync kill change a bit smaller

Revision 119 (2016-06-06)

Bees move faster on glacier hazard. Reactor doors stay shut for longer.

Revision 118 ()

Reactor now does 10000 damage a sec vs 1000 damage a sec. Things in the reactor should now die.

Revision 117 ()

Added dynamic mixins to vary enemy speeds and tweak a few things like geth bomber. Will refine in future updates.


Gameplay


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 24 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Original Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Original Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Original Reapers wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 1Wave 3Wave 6Wave 10ExtractionTotal
Gold Objectives616013200246404400025000~135000
Gold Time Bonuses15403300616011000N/A
Platinum Objectives980021000392007000025000~200000
Platinum Time Bonuses24505250980017500N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 20 Marauder 35
Engineer 25 Brute 60
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 10
Rocket Trooper 40 Scion 65
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 90
Geth Bomber 30 Original Geth Pyro 30
Geth Prime 100 Original Cannibal 30
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Gold920116012801520164017602000
Platinum1010123013401560167017802000

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod