ME3Tweaks is for those who want to enhance Mass Effect 3

Mass Effect 3: Redemption Beta is here!

Fight on six maps from singleplayer as a team and defend the galaxy! Featuring MP specific fixes to enhance gameplay, you'll see what works as an MP map (and what doesn't)!

Get Mass Effect 3: Redemption


ME3Tweaks is home to modding tutorials, tools, and mods for Mass Effect 3. Manage and develop mods with Mod Manager, and check out the list of curated mods on the mods page. You can even design your own gameplay mods for ME3 multiplayer online using ME3Tweaks ModMaker, which allows you to make mods in an easy point and click interface with full text descriptions. Check out the guides section for tutorials on different parts of Mass Effect 3 modding, or perhaps check out the MP Store Catalog to learn how the MP store works and its drop rates. You can find more items in the top left menu or the bar at the top of the site.

News

Interface Scaling Add-on updated


Posted on 2017-12-06

Interface Scaling Add-on has been updated to fix the promotional text that comes up on the Sur'Kesh level. This is due to me putting the wrong file into the production version of the mod many months ago.

ME3Tweaks Discord server available


Posted on 2017-11-27

ME3Tweaks now has an official discord where you can discuss modding and get support or assistance with ME3Tweaks products and services. For both mod developers and mod users alike.

Mass Effect 3: Redemption Beta is here!


Posted on 2017-11-06

Mass Effect 3: Redemption is an unofficial multiplayer pack that adds 6 new maps to the playlist from around the galaxy. Get down there and engage the enemy!

Mass Effect 3: Rejection is here!


Posted on 2017-09-09

Mass Effect 3: Rejection is an unofficial multiplayer pack that adds a whole new faction: The Rejects. 9 new enemies are on their way to pummel you into the ground!

New MixIn/Mod: No Instant Power Use


Posted on 2017-07-27

I've made a new MixIn (also available as a mod) that makes your SP squadmates actually cast their powers instead of instantly having them impact. Check it out in the MixIn library as No Instant Power Use.