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I have no idea what I am doing. Number go up.
Multiplayer Reborn with zombie mode
More enemies and character stats for some, more payout for each difficulty, enemies act differently. Guns, powers have been improved and adjusted. Updated almost daily.breathe of fresh air people say.
reasonable difficulty tweaks for a more challenging experience/modified base game and all dlc/16 enemies on map at once/true to vanilla experience/
Mod expands multiplayer equipment and gameplay. Mod adds and unlocks some new stuff to the game.
Radius, travel distance and impact target tweak for the Shockwave power.
500k credit/90 sec. Select Cerb. or Reapers on Bronze. Improved Hunter Mode, 500m penetration on all guns, or just camp w/ AField. All but the obj. waves are skipped. Based on xzenocrimzie's mod.
weapons damage enhancer : BW, Hurricane, Reegar Carbine, Harrier
Personal Tweaks for my playthrough. (I like playing with more powers, etc)
A baseline-difficulty multiplayer overhaul.
Character and weapons adjustments.
More hostile forces.
Higher credit rewards.
Just a credits per difficulty test, and more wave budgets!
The Sniper rifles have a larger number of rounds. Modded only the sniper and some assault rifles.
Rev. 01 Test
A number of tweaks I made for my own playstyle and enjoyment.
For an end to the Reaper Wars.
Increase the strength of Biotic Charge so it is actually useful.
9 enemies per wave, vibration damper gear
Roughly doubles credits per match.
Complete balance overhaul with moderate improvements to all weapons and kits. Custom waves in gold and platinum against upgraded enemies bring new challenges to fight against.
Balance overhaul + fun wave compositions, 9 enemies,
Assassinating Cerberus HVTs
Asari Priestesses on Thessia make their last stand against Cerberus
More Things DLC code 6834 now
This mod makes the atlas in MP Drivable, along with a 1 man army mode against Cerberus on Bronze.
Edited Wavelists of all Difficulties, especially gold and platin are now very hard.
...forked from 5664...