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Several changes intended for more fun. Mainly more melee damage. Greater hordes with less bosses on gold.
Completely rebalanced combat, much higher enemy count. Designed to be more of an endurance challenge with a high payout.
Complete overhaul of the multiplayer focused on prolonged and intense firefights with a higher payout.
Multiplayer Reborn with zombie mode
I'm selling a Westinghouse barometer.
just a personal test
My personal rebalance of almost all Active and Passive Skills and Weapons.
Insane, diabolical wave spawns, inspired by the classic "100 Enemies" mod.
All platinum and most gold waves meticulously customized, plus minor, client-safe balance tweaks.
Just skips the intro movies when you start the game.
Difficulty balance changes.
Tweaks to improve infiltrator play, especially in lone wolf
A fork of wertuias' credit farmer mod with enemies restored, and personally preferred alterations to weapons, and enemy behavior. Warning: Alterations may cause desyncs.
More enemies, but weaker - every objective is hacking.
Currently under testing.
Various consumable and weapon buffs.
Several changes intended for more fun. Mainly more melee damage.
No crazy changes to MP waves or enemies
Full experience mod but altered for solo play on my own.
Increases the number of enemies per wave while minimizing boss encounters.
A little dash of horror and balance changes
reasonable difficulty tweaks for a more challenging experience/modified base game and all dlc/16 enemies on map at once/true to vanilla experience/
More enemies and character stats for some, more payout for each difficulty, enemies act differently. Guns, powers have been improved and adjusted. Updated almost daily.breathe of fresh air people say.
Testing for personal use
For personal use.
The user did not set a description for the mod.
Only affects hosts/Balance change replacer ASI
tweaks the collector weapons and the particle rifle
This is a balance mod made for my own personal tastes. makes multiplayer easier
There are fewer enemies - but they are far more dangerous. Under testing.
Only changes javelin sniper rifle. Also enables full no-scope damage
Makes the basic weapons do a lot more damage
Gives all classes 10x Health in the passive skill tree. Boosts some powers which affect durability, and boosts health of drones.
Full Experience mod customized for our personal needs - currently testing
tweaks to some shotguns
Same as the Durability mod, but smaller changes from baseline.
some stuff i did to make the Geth Juggernaut more fun, first time modifying anything.
9 enemies per wave, vibration damper gear
You will always get Targets as objective.
Back to normal. Mostly. Waves start just as fast. Fresh ammo every round. Less chance to get stepped on after dying.
just makes the cabal stupidly op
Causes overload to jump to almost an infinite amount of others within a much larger range and slightly higher damage.
Also makes Energy Drain global and a little stronger.