I started recently playing (and modding) ME3MP again and was thinking about what causes the player to flinch (Rockets from Geth Rocket Troopers) and what causes a massive stagger ( Rockets from Geth Prime Drones)?
Is it possible to also change the type of stagger? For example, making Geth Hunter Projectiles cause a stagger instead of flinching?
As always thx for your help!
Flinch/Stagger
Re: Flinch/Stagger
I believe it is in the damage properties for the weapon, in bioai. There are types of flinching like heavy, light, etc. I have never played with them though.