Player variable mappings
Posted: Thu Sep 08, 2016 1:46 pm
Hopefully I'll be able to add missing items to Player Data Editor's list with this:
http://pastebin.com/z1QmnVA8
These are what you see as a bunch of hex characters in a player file (part of 'Base'), or in a decompiled coalesced, under "mpplayervariablemappings". This list was made using (in this order): vanilla coalesced, patch2 and balance changes (newer entries prevailing over older ones, while ignoring anything defined as type 4).
The list also includes unused ID's (we may be able to set up new weapons or kits with those without breaking the base game).
Chakram Launcher's ID was reassigned to a Batarian's power (powers have ID's in the inventory, though I still don't know why), so the remaining lost, defined ID's, are those of Polonium Rounds and Battlefield 3 Infiltrator (I assume the lone "bf3" after Battlefield 3 Soldier actually refers to her). There could be other things in there, that's why I'm posting this in the open, so anyone please leave your comment if you find something odd.
http://pastebin.com/z1QmnVA8
These are what you see as a bunch of hex characters in a player file (part of 'Base'), or in a decompiled coalesced, under "mpplayervariablemappings". This list was made using (in this order): vanilla coalesced, patch2 and balance changes (newer entries prevailing over older ones, while ignoring anything defined as type 4).
The list also includes unused ID's (we may be able to set up new weapons or kits with those without breaking the base game).
Chakram Launcher's ID was reassigned to a Batarian's power (powers have ID's in the inventory, though I still don't know why), so the remaining lost, defined ID's, are those of Polonium Rounds and Battlefield 3 Infiltrator (I assume the lone "bf3" after Battlefield 3 Soldier actually refers to her). There could be other things in there, that's why I'm posting this in the open, so anyone please leave your comment if you find something odd.