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Re: Mass Effect 3 MP Controller Support

Posted: Fri May 20, 2016 10:00 pm
by Mgamerz
Origin game repair would restore it for you. You have purchased the dlc in origin right? Even though it is free you still have to "purchase" it to be granted the entitlement. Mod manager custom restore will show the status of your games dlc.

Depending on where me3 is installed you may need to run mod manager as admin.

Re: Mass Effect 3 MP Controller Support

Posted: Wed Jun 29, 2016 10:18 am
by davination2014
Hello i'm having trouble with this mod. Mod Version: 1.092 of the SP controller mod and when I apply mod and go into the game it takes off the multiplayer option on the main menu. So, I added the MP scaled controller mod Mod Version: 0.8 and still its missing from the main menu. Help anyone?

Re: Mass Effect 3 MP Controller Support

Posted: Fri Jul 01, 2016 6:31 am
by Mgamerz
Read the description of the mods.

Re: Mass Effect 3 MP Controller Support

Posted: Tue Aug 23, 2016 10:01 pm
by raynebc
First, let me thank you for this wonderful mod. Not being able to use a game controller was the main reason I didn't originally buy ME3 for the PC platform. On to the issue: I currently use version 0.8 of the scaled MP Controller Support mod. Ever since version 0.82 of this mod was released, the ME3 Mod Manager offers to update the mod, but it fails. My friend gets the same error on his computer. I collected the logging, here's what I believe the relevant portion is:
Downloaded file: http://me3tweaks.com/mods/updates/mp_co ... p.pcc.lzma, saved to disk as 2429922 bytes
WARN/ERROR: Downloaded LZMA file size is wrong: EXPECTED:
2438036, GOT:2429922
WARN/ERROR: Failed to download file http://me3tweaks.com/mods/updates/mp_co ... p.pcc.lzma:
WARN/ERRORjava.io.IOException: Downloaded file does not match listed size in manifest:
C:\ME3CMM\data\temp\MP Controller Support - Scaled\BASEGAME/Startup.pcc.lzma
at com.me3tweaks.modmanager.modupdater.ModUpdateWindow$MultithreadDownloadTask$DownloadTask.call(ModUpdateWindow.java:421)
at com.me3tweaks.modmanager.modupdater.ModUpdateWindow$MultithreadDownloadTask$DownloadTask.call(ModUpdateWindow.java:1)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

WARN/ERROR: A file failed to download.
Update complete. The result of the task was FAILURE
Auto-Updater thread: performing done()
Updating last-autocheck date in ini
Starting Mod Manager UI (ModManagerWindow)
Loading mods...
Lastly, both of the Xbox 360 controllers I've tried with the mod exhibit a slight drift on the right analog stick. I assume this is from wear, but I couldn't find a way to configure Windows' controller drive to compensate for this. Is there a way to configure a dead zone within the mod? Thanks again.

Re: Mass Effect 3 MP Controller Support

Posted: Tue Aug 23, 2016 11:21 pm
by Mgamerz
raynebc wrote:First, let me thank you for this wonderful mod. Not being able to use a game controller was the main reason I didn't originally buy ME3 for the PC platform. On to the issue: I currently use version 0.8 of the scaled MP Controller Support mod. Ever since version 0.82 of this mod was released, the ME3 Mod Manager offers to update the mod, but it fails. My friend gets the same error on his computer. I collected the logging, here's what I believe the relevant portion is:
Downloaded file: http://me3tweaks.com/mods/updates/mp_co ... p.pcc.lzma, saved to disk as 2429922 bytes
WARN/ERROR: Downloaded LZMA file size is wrong: EXPECTED:
2438036, GOT:2429922
WARN/ERROR: Failed to download file http://me3tweaks.com/mods/updates/mp_co ... p.pcc.lzma:
WARN/ERRORjava.io.IOException: Downloaded file does not match listed size in manifest:
C:\ME3CMM\data\temp\MP Controller Support - Scaled\BASEGAME/Startup.pcc.lzma
at com.me3tweaks.modmanager.modupdater.ModUpdateWindow$MultithreadDownloadTask$DownloadTask.call(ModUpdateWindow.java:421)
at com.me3tweaks.modmanager.modupdater.ModUpdateWindow$MultithreadDownloadTask$DownloadTask.call(ModUpdateWindow.java:1)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

WARN/ERROR: A file failed to download.
Update complete. The result of the task was FAILURE
Auto-Updater thread: performing done()
Updating last-autocheck date in ini
Starting Mod Manager UI (ModManagerWindow)
Loading mods...
Lastly, both of the Xbox 360 controllers I've tried with the mod exhibit a slight drift on the right analog stick. I assume this is from wear, but I couldn't find a way to configure Windows' controller drive to compensate for this. Is there a way to configure a dead zone within the mod? Thanks again.
I am curious if there the online manifest is wrong. I'll try an upgrade from .8 to .82 and see what happens. As for the aim drift, I am unsure if deadzone is fixable. I have tested many times ways to fix it but I haven't seen how to do it in unreal's keybinding setup.

Re: Mass Effect 3 MP Controller Support

Posted: Tue Aug 23, 2016 11:58 pm
by Mgamerz
Try now, I fixed it. Not sure how I uploaded a broken one like that (it had other errors as well). I just tested .8 to .82 and it works now (it didn't before).

Re: Mass Effect 3 MP Controller Support

Posted: Wed Aug 24, 2016 12:25 am
by raynebc
Thank you. I'll give it a try soon.

Regarding the dead zone issue, there are third party controller mods like Durazno, but I didn't want to assume it would work properly with the ME3 mods. Microsoft support didn't have anything useful to offer as far as first party solutions go.

Re: Mass Effect 3 MP Controller Support

Posted: Wed Aug 24, 2016 12:42 am
by Mgamerz
My controller mod actually uses controller input rather than emulating it (and gives proper UI). Not sure what the other ones do.

Re: Mass Effect 3 MP Controller Support

Posted: Fri Aug 26, 2016 7:24 am
by raynebc
The controller support mod was able to update without issue.

Re: Mass Effect 3 MP Controller Support

Posted: Wed Oct 05, 2016 4:59 am
by raynebc
I've run into a different issue. With the latest versions each of the MP controller support mod and ME3 mod manager, I find that I cannot use the keyboard to provide the mandatory customized name for a newly unlocked character. I suppose in a pinch I could try to remove/disable the controller support mod long enough to do this, but it's been working wonderfully and I'm afraid to break it. Is this an issue anybody other than me is seeing?