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Help

Posted: Sun Mar 06, 2016 9:10 am
by TerrorCarrot
Hi!

So I've carefully read and done all the steps more than 10 times now but something is just not right. The only way I got it work was when the hoster used cracked version of the game and the client used an original release (so the temporary "originplayer" profile) but in this case the client's progress couldn't be saved as stated in the How to section. So we cracked that game too and realized that if the client game is a cracked version then it cannot connect to the pse. The game wants to join to EA servers while the pse on the host machine gives a message about an invalidemail (with yellowish letters). The cracked version still can host a game and successfully join its own server.

Could this be solved somehow?

Re: Help

Posted: Sun Mar 06, 2016 1:08 pm
by Erik JS
"Invalidemail" means that there's no profile for the username which was sent by the game. The machine where PSE is running must have all profiles from everyone who's going to connect to PSE there.

In client machine:
- Move or rename Local_profile.sav in 'Documents\BioWare\Mass Effect 3\Save'. If you already have a backup of Local_profile.sav from the original game, then you can just delete whatever Local_profile.sav is there.

In the host machine:
- From PSE, Tools -> Create Player Profile. Create (or recreate) the client's profile (Overwrite = yes, create local profile = no)

Re: Help

Posted: Sun Mar 06, 2016 8:02 pm
by TerrorCarrot
Thanks! Now it works perfectly!