Creating a custom class aka using non native powers.
Posted: Fri Apr 28, 2017 8:13 am
Hopefully someone can help me out here. I hope this does not require pcc modding as i am terrible at it but what I am trying to do, is add the skill Pull to my Sentinel permanently. I already know you can bind console commands that add skills in temporarily but I want a more permanent solution. A lot of people have asked for a custom class mod or a mod that lets you add in skills of your liking to whatever class you are using. For instance, I really want to have a sentinel with biotic charge where the skill sticks. Currently, binding it to a key and doing it that way will make it so the skill disappears when you load a new area or exit the game.
Does anyone know how to do this? Where do i even start? I see a SFXCharacterClass_Adept.pcc and a SFXCharacterClass_Sentinel.pcc file in my cookedpc folder.
Looking inside those files shows a lot of values that are associated with each class. It seems (to me) impossible to do what I am asking but I hope I am wrong.
Does anyone know how to do this? Where do i even start? I see a SFXCharacterClass_Adept.pcc and a SFXCharacterClass_Sentinel.pcc file in my cookedpc folder.
Looking inside those files shows a lot of values that are associated with each class. It seems (to me) impossible to do what I am asking but I hope I am wrong.