Tweaking Animation Timing?
Posted: Sun Apr 23, 2017 5:37 pm
So, I'm messing around with multiplayer stuff for funsies, and one thing I was able to do was enable cover usage for the Krogan Warlord and Geth Destroyer. This means you have access to their Cover Grabs.
However, both are broken in terms of animation. The Krolord spawns its ragdoll after the animation in the T-pose, while the Geth Destroyer does the same thing, but the actual animation has a starting delay specifically on the Geth model itself.
How would I go about fixing these specific things? I can only assume it would involve matching positioning and timing to a character where it works, such as the normal Geth/Krogan, but I don't even know where to look for this. I've been looking through their respective .pcc files for at least an hour or so, and I'm not seeing anything aside from "SFXGameContent.Default__SFXCustomAction_SyncCoverGrab.tempAnimInfo" on line 10,444 for the Geth Destroyer.
I'm thinking it might be in here, but I can't actually tell where things like starting times and ragdoll model positioning would be. Any specific tips for this?
However, both are broken in terms of animation. The Krolord spawns its ragdoll after the animation in the T-pose, while the Geth Destroyer does the same thing, but the actual animation has a starting delay specifically on the Geth model itself.
How would I go about fixing these specific things? I can only assume it would involve matching positioning and timing to a character where it works, such as the normal Geth/Krogan, but I don't even know where to look for this. I've been looking through their respective .pcc files for at least an hour or so, and I'm not seeing anything aside from "SFXGameContent.Default__SFXCustomAction_SyncCoverGrab.tempAnimInfo" on line 10,444 for the Geth Destroyer.
I'm thinking it might be in here, but I can't actually tell where things like starting times and ragdoll model positioning would be. Any specific tips for this?