ME2 remove vignette
Posted: Mon Apr 17, 2017 10:35 am
I'm having a difficult time with a new mod I am trying to create and release. I can't stand the vignette effect of the mass effect series and when I was playing ME 1, I wanted it disabled but couldn't do it through coalesced without disabling the much needed post processing. I even posted on your (mgamerz) me3 mod at the time (doing a trilogy run before playing ME:A and I was playing ME1 when I posted on your mod) and so I would really appreciate some help with this. Your ME3 mod to remove the vignette is a life saver. Thank you for that.
With the tools there are now, I would expect it to be easier to do this with package editor. Let me know if you could help me get this working. Already released 2 mods since I started modding on sunday.
Edit: I got the disable shared cooldowns mod working and released it as a mod, but I have a different issue now that I could use help with.
Edit 2. Lol I now got the "press any key to continue" to skip and go straight to the main menu through package editor of ME3Explorer.
========================Old Thread Issue (Fixed) Start=================
First, here's a link to the mod if anyone comes across this.
http://www.nexusmods.com/masseffect2/mods/147
Now here's where I am stuck. I am trying to edit the entrymenu.pcc file and I think I found the right object I'm looking for to disable the "press any key to continue" menu.
I've been at it for a while now in Package explorer and I know it has something to do with the BioSeqAct_ShouldShowSplashSequence object but I can't seem to get it working right. I created a empty text file and then I changed the extension to .bin and I replaced the code with the bin file but it doesn't remove the "press any key to continue" screen.
I tried to change some flags in hex editor to false but it did not help
. There is a mod with this working so I know it's possible, I just have my entrymenu.pcc modded so I don't want to overwrite it with a different mod.
If anyone knows what to do, let me know. I will check back frequently
=====================Old Thread Issue (Fixed) end=======================
With the tools there are now, I would expect it to be easier to do this with package editor. Let me know if you could help me get this working. Already released 2 mods since I started modding on sunday.
Edit: I got the disable shared cooldowns mod working and released it as a mod, but I have a different issue now that I could use help with.
Edit 2. Lol I now got the "press any key to continue" to skip and go straight to the main menu through package editor of ME3Explorer.
========================Old Thread Issue (Fixed) Start=================
First, here's a link to the mod if anyone comes across this.
http://www.nexusmods.com/masseffect2/mods/147
Now here's where I am stuck. I am trying to edit the entrymenu.pcc file and I think I found the right object I'm looking for to disable the "press any key to continue" menu.
I've been at it for a while now in Package explorer and I know it has something to do with the BioSeqAct_ShouldShowSplashSequence object but I can't seem to get it working right. I created a empty text file and then I changed the extension to .bin and I replaced the code with the bin file but it doesn't remove the "press any key to continue" screen.
I tried to change some flags in hex editor to false but it did not help
. There is a mod with this working so I know it's possible, I just have my entrymenu.pcc modded so I don't want to overwrite it with a different mod.
If anyone knows what to do, let me know. I will check back frequently
=====================Old Thread Issue (Fixed) end=======================