Mass Effect 3 SP Controller Support
Re: Mass Effect 3 SP Controller Support
If you don't use tankmasters coalesced tool it probably won't work. The other ones don't save values properly and will mess up my dlc.
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Re: Mass Effect 3 SP Controller Support
Hmm I did but I got it working with the built in editor of mod manager it wasn't working last night. I shut everything off and get up an now it works! Strange but Ill take it.
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Re: Mass Effect 3 SP Controller Support
Hello i'm having trouble with this mod. Mod Version: 1.092 of the SP controller mod and when I apply mod and go into the game it takes off the multiplayer option on the main menu. So, I added the MP scaled controller mod Mod Version: 0.8 and still its missing from the main menu. Help anyone?
Re: Mass Effect 3 SP Controller Support
Read the mod description please.
Re: Mass Effect 3 SP Controller Support
Hello, first wanted to say thanks for posting this. I just finished my first play through with my Xbox 360 controller and it was great. Just had a question: how do you obtain screenshots with this mod enabled? Thanks.
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Re: Mass Effect 3 SP Controller Support
i posted this over on nexusmods but thought i might get more help over here.
i was hoping someone had a definitive answer to how to install both this and the sp controller mod plus the interface scaling add-ons and have it all work.
i've tried two times now and same result... mass effect 3 crashing upon launch.
so these are the exact steps i've done:
1. in modmanager, backup dlc and update game repair database.
2. apply sp controller mod.
3. apply interface scaling mod.
4. apply interface scaling add-on.
5. generate compatibility mod and apply.
6. open up me3explorer.
7. unpack dlc.
8. build tree.
9. load dds with the a lot update 5.2.6 files overwriting the original files in the a lot pack.
10. install all dds except the background replacer.
11. install launcherwv and binkw32 in modmanager, neither one works, me3 crashes every time.
i was hoping someone had a definitive answer to how to install both this and the sp controller mod plus the interface scaling add-ons and have it all work.
i've tried two times now and same result... mass effect 3 crashing upon launch.
so these are the exact steps i've done:
1. in modmanager, backup dlc and update game repair database.
2. apply sp controller mod.
3. apply interface scaling mod.
4. apply interface scaling add-on.
5. generate compatibility mod and apply.
6. open up me3explorer.
7. unpack dlc.
8. build tree.
9. load dds with the a lot update 5.2.6 files overwriting the original files in the a lot pack.
10. install all dds except the background replacer.
11. install launcherwv and binkw32 in modmanager, neither one works, me3 crashes every time.
Re: Mass Effect 3 SP Controller Support
You would install both the controller mod and scaling add on, update the tree, then apply it. I am not a texture modder so I can't really be much more specific than that .
I've been away on business, sorry for the late response.
I've been away on business, sorry for the late response.
Re: Mass Effect 3 SP Controller Support
Pushing out a new version of SP Controller Support, version 2.0 (nothing significant about the #).
Changed files:
SFXGame.pcc
Default_DLC_TestPatch.bin (TESTPATCH)
BioP_Char.pcc (GENESIS 2)
BioP_Char.pcc (DLC_CON_XBX).
Changelog:
Can now do facecodes in the character creator, with custom modified UI so you can use controller and still be able to do copy paste of codes (which is not possible on console versions). This version contains a bugfix for the voice when you are choosing your name (though, I don't hear it, but the GUI file indicates otherwise...?) as well as allowing you to press any key to skip the splash screen like in the MP version of the mod.
I don't think compatibility packs will need to be regenerated (I don't think anyone mods these files) but for safe measure you should remove the compat package, install the update and then regenerate a compatibility package.
Changed files:
SFXGame.pcc
Default_DLC_TestPatch.bin (TESTPATCH)
BioP_Char.pcc (GENESIS 2)
BioP_Char.pcc (DLC_CON_XBX).
Changelog:
Can now do facecodes in the character creator, with custom modified UI so you can use controller and still be able to do copy paste of codes (which is not possible on console versions). This version contains a bugfix for the voice when you are choosing your name (though, I don't hear it, but the GUI file indicates otherwise...?) as well as allowing you to press any key to skip the splash screen like in the MP version of the mod.
I don't think compatibility packs will need to be regenerated (I don't think anyone mods these files) but for safe measure you should remove the compat package, install the update and then regenerate a compatibility package.
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- Joined: Mon Oct 03, 2016 8:40 pm
Re: Mass Effect 3 SP Controller Support
Howdy! I'm having a very common problem but I haven't been able to find a fix. I'm running the game with your mod (Newest version of Controller support), backoff, and Expanded Galaxy, however, even with the compatibility mod created in MM, I still can't navigate the war assets menu. (IDK if these are connected either, but if anyone wants to throw me a bone) My game crashes when I try to go through the security scan for some reason, so I can't get to the galaxy map to test if this happens at the Galaxy map. I've also already installed the binkw32 file :/ Thank you ahead of time.
Re: Mass Effect 3 SP Controller Support
Did you install the EGM hotfix? It fixes that issue, as the mod overrides all mods on that screen. EGM right now is about to launch a new update so the nexus page isn't available right now.
Please send a log from Mod Manager - help/generate diagnostics/check everything except tree. I k is the transplanter updates I recently did fixed issues in the the new version being releases, as old ones seemed to crash more for some reason.
Please send a log from Mod Manager - help/generate diagnostics/check everything except tree. I k is the transplanter updates I recently did fixed issues in the the new version being releases, as old ones seemed to crash more for some reason.