Mass Effect 3 SP Controller Support

Discuss Mass Effect 3 mods and modding tools here. This includes multiplayer mods.
KeffyStay
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Re: Mass Effect 3 SP Controller Support

Post by KeffyStay »

Thanks man, i'm testing it now.
KeffyStay
Posts: 38
Joined: Thu Mar 24, 2016 4:46 pm

Re: Mass Effect 3 SP Controller Support

Post by KeffyStay »

Mgamerz wrote:https://drive.google.com/file/d/0B9bwvh ... sp=sharing

Extract the contents of that into the GUIOPTIONS folder of the mod. It will add a couple of files and overwrite some. Attempt to apply it again with your new option. I haven't made a new GUI option in a while, and I forgot how it was calculated, so I only made a few minor adjustments. It will use HUD and POWERWHEEL auto scaling for this, which I haven't done much testing with outside of 1050x1680. Check to make sure things look okay and send pics of what is wrong.
Looking much better. All HUD elements have re-aligned as far as i can tell. The health bar seems out of place in relation to the wheel though. I think the radar is completely missing. Getting no text on the weapon/power wheel. Subtitles seem to be clashing with the dialogue wheel also, this doesn't affect me however.

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Mgamerz
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Re: Mass Effect 3 SP Controller Support

Post by Mgamerz »

Weird, in my testing the wheel seemed to be normal for me... Will have to do some further testing. I will try to move the text farther up (in some areas subtitles are enforced even if off) as well.
KeffyStay
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Re: Mass Effect 3 SP Controller Support

Post by KeffyStay »

I exported the zip files into guioptions like you said. Then ran the textscaling command and set my resolution to the 1920x1200 resolution you provided. Ran autotoc, applied mod then started the game up. I wonder why we got different results. Also, before you sent the files I made my own 1920x1200.swf file and that fixed the wheel for me. Text as well. I was just left with a dodgy HUD.
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Mgamerz
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Re: Mass Effect 3 SP Controller Support

Post by Mgamerz »

I don't have 1920x1200 screen so I can't really test. I will test on a smaller 16:10 screen to see why the radar and stuff is all messed up.
KeffyStay
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Re: Mass Effect 3 SP Controller Support

Post by KeffyStay »

Ok. We're getting close. Should i be running mass effect version 1.5 or 1.6? Or does it not matter?
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Mgamerz
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Re: Mass Effect 3 SP Controller Support

Post by Mgamerz »

It doesn't matter but I don't support 1.6, since nobody knows what it is.
KeffyStay
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Joined: Thu Mar 24, 2016 4:46 pm

Re: Mass Effect 3 SP Controller Support

Post by KeffyStay »

Anything progress on the 1920x1200 fix? I really wouldn't mind tackling this myself, i just have no idea what i'm doing. I loved the HUD's from ME1 and 2. Real small and minimalistic. This one is so in your face :(
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Mgamerz
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Re: Mass Effect 3 SP Controller Support

Post by Mgamerz »

There's no way to fix it. It's either scaled up (there is no amount you scale by) or standard size, which on high resolution screens is tiny. I haven't had any time to work on this yet.
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Mgamerz
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Re: Mass Effect 3 SP Controller Support

Post by Mgamerz »

I updated the file in the previous link with a new build that should fix your issues:

Radar and descriptions in wheel have returned. I multipled instead of added for the dynamic scaling which made it go offscreen.

Subtitles now are properly placed for this resolution, but its still done manually. One day it will be dynamic I hope.

The healthbar/2power icons at the bottom have been moved down on 16:10 by about 5%, which makes it line up with the weapon info and when entering the wheel. Not sure why this one was off to begin with.

You may want to reset to avoid a bug. Open the mods moddesc.ini and change the modver to 1.073, reload mod manager, check for updates, update, and then apply the files. I changed the script to avoid a bug I have been seeing some users have. Let me know if you find any issues, otherwise I will post it as 075.
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