Mass Effect 3 SP Controller Support

Discuss Mass Effect 3 mods and modding tools here. This includes multiplayer mods.
KeffyStay
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Joined: Thu Mar 24, 2016 4:46 pm

Re: Mass Effect 3 SP Controller Support

Post by KeffyStay »

You say if you can't fix subtitles then there isn't much use for a 1920x1200 option. What about the mis-aligned HUD?
legolas0008
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Joined: Sat Mar 26, 2016 6:10 pm

Re: Mass Effect 3 SP Controller Support

Post by legolas0008 »

I've noticed a problem lately, that I dunno if it's due to the 1.074 version of the mod, or what, but for me, when everything is installed with mod manager, the "investigate" option in a dialogue tree no longer works, when I press the confirm button, the text just "blinks" quickly and then does nothing. When I use MM to restore TESTPATCH to its default, though, the "investigate" menu seems to work fine, though quitting out of the weapon mod menu does not. Any ideas on how I can get both things working at the same time?
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Mgamerz
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Re: Mass Effect 3 SP Controller Support

Post by Mgamerz »

KeffyStay wrote:You say if you can't fix subtitles then there isn't much use for a 1920x1200 option. What about the mis-aligned HUD?
I already have a fix for those, but to complete the update I also need to fix the subtitles.

You need to restore the basegame files if you updated from 1.6 to 1.7 as it no longer uses basegame files and expects a vanilla-ish coalesced. This will cause you to be unable to select that option. Restore basegame then apply again. It works for you cause the old files are still in place and making it semi-work but some functionality is only in the new update, so stuff is still broken for the leftovers.
KeffyStay
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Joined: Thu Mar 24, 2016 4:46 pm

Re: Mass Effect 3 SP Controller Support

Post by KeffyStay »

Ahhhh ok, that clears a lot of things up. The second paragraph was aimed at legolas0008 i presume? Is there any chance i could Try the fixes you've made for the HUD? Or at least tell me how you did it? I'm dying to play the game :(
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Mgamerz
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Re: Mass Effect 3 SP Controller Support

Post by Mgamerz »

Send me a pic of conversation wheel (preferably with the top options visible too) with a subtitle showing. That way I can create proper values and and you a test file.
oblivionrpg
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Joined: Sun Mar 27, 2016 5:19 pm

Re: Mass Effect 3 SP Controller Support

Post by oblivionrpg »

Hi, I have a problem. Everything installed as I was supposed to. (Installed game, mod manager, put mod into manager, installed mod trough manager and run trought the manager). The game starts and the buttons in the start menu are xbox. But the controller is not recognised?! I use DS4 but with emulation. It works well in ME1 :( Any recommendations?

'
KeffyStay
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Joined: Thu Mar 24, 2016 4:46 pm

Re: Mass Effect 3 SP Controller Support

Post by KeffyStay »

Will these do? I'm not very far into the game yet.

Image

Image
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Mgamerz
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Re: Mass Effect 3 SP Controller Support

Post by Mgamerz »

Those will be fine, yes. Give me a couple hours.
KeffyStay
Posts: 38
Joined: Thu Mar 24, 2016 4:46 pm

Re: Mass Effect 3 SP Controller Support

Post by KeffyStay »

Thanks man.
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Mgamerz
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Re: Mass Effect 3 SP Controller Support

Post by Mgamerz »

https://drive.google.com/file/d/0B9bwvh ... sp=sharing

Extract the contents of that into the GUIOPTIONS folder of the mod. It will add a couple of files and overwrite some. Attempt to apply it again with your new option. I haven't made a new GUI option in a while, and I forgot how it was calculated, so I only made a few minor adjustments. It will use HUD and POWERWHEEL auto scaling for this, which I haven't done much testing with outside of 1050x1680. Check to make sure things look okay and send pics of what is wrong.
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