Mass Effect 3 SP Controller Support

Discuss Mass Effect 3 mods and modding tools here. This includes multiplayer mods.
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Mgamerz
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Re: Mass Effect 3 SP Controller Support

Post by Mgamerz »

Sorry, forgot to mention the CLI program is command line only. But since you got it working that's not an issue right now.
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Mgamerz
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Re: Mass Effect 3 SP Controller Support

Post by Mgamerz »

Arko wrote:
Mgamerz wrote:Didn't happen last night, GF got crazy sick. I'll try to get it to you this morning.
Hope she gets well soon.

By the way, should I wait for enabling the keyboard input just for the menu EA login? OR just continue without it?

I did as you suggested and were able to use and login, however after I added the mods back; I was still logged out :/
I've figured out a way to enable this. I can send you a fix tomorrow.
Arko
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Re: Mass Effect 3 SP Controller Support

Post by Arko »

^^
KeffyStay
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Re: Mass Effect 3 SP Controller Support

Post by KeffyStay »

Don't suppose there's a fix for the datapad screen glitch i mentioned in my previous post? (left side of the greyed out screen is partially missing) Not sure if anyone else suffers from it, figured it would benefit everybody.
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Mgamerz
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Re: Mass Effect 3 SP Controller Support

Post by Mgamerz »

Not sure what post you're talking about.

Edit: datapad, not dpad. I can take a look. Only seems to happen on 16:10.
offatlast
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Re: Mass Effect 3 SP Controller Support

Post by offatlast »

I can only play with a controller, so you pretty much made it possible to play the trilogy and the MP in 4k on my PC. I still can't believe it! The only thing that could make it better (and that's not to be found in the console version either) is a way to have storm on a separate key so we can run and look around shoot stuff. Would that be possible?!
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Mgamerz
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Re: Mass Effect 3 SP Controller Support

Post by Mgamerz »

There isn't really any more buttons I can assign on the xbox controller unfortunately, but there is a way to not auto-turn while running (it makes the game significantly harder though). I think you can just restore the original SFXGame.pcc file from the cmmbackup folder to the BIOGAME/COOKEDPCCONSOLE folder.

I'm testing a fix for the power wheel which should enable me to do something good with this mod. I got it working, but the back textures went missing, grr. I have fixed the datapad/popups on 16:10, not sure why it wasn't working all the way. I'll try to get the fixes out tonight for you guys, lots of work on this other mod I have.
KeffyStay
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Re: Mass Effect 3 SP Controller Support

Post by KeffyStay »

Thanks Mgamerz, any insight as to what your working on exactly? I'm intrigued.
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Mgamerz
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Re: Mass Effect 3 SP Controller Support

Post by Mgamerz »

I'm trying to merge the mods. But it's all an issue because BioWare has a file only on Xbox (power wheel) and one only on pc (PC power wheel), but are both referenced by a single variable. So it's one or the other and never both. The way moonshine made his work in SP is by renaming the PC one to the Xbox one and then stuffing the right files in its place. But for some reason this breaks MP (disconnects). I've added the files so both exist in the game and it works in MP but the wheel doesn't show up and I'm really stumped. I think it's something to do with the way files are referenced. I will push out those fixes as an update to SP controller support, it's been a busy few days.
offatlast
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Re: Mass Effect 3 SP Controller Support

Post by offatlast »

Thanks, Mgamerz. Since both thumbsticks' press are bound to locator, wouldn't it be possible to unbind the left one so it could take over the function of storming? I'm hoping for a way to freeing the right thumb to be able to aim and shoot while running as it is the case in FPS's. I imagine restrictions lie one how the game handles running and not really keybinds but... Though wouldn't harm to ask. Also, I would have posted the same question for the Multiplayer version but didn't want to be overwhelming. Congratulations for the fabulous work!
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