Hmmm... Can you reproduce this with a log? I am not sure I fully follow.
Am aware of the importing to bad folder name, I am planning to build a test that will enumerate all of the data so I can fix it.
This morning I updated sp controller mod so the friendly name items were properly labeled (2.102).
I did update how the "friendly name in mod manager" of a mod is shown, which may have had a direct impact on the import process. I will look into this tomorrow.
Edit: I updated the Lime to CEM DB entry - it previously was the wrong text (it was part of the description - very long). Go to Actions > Check for content updates. This will update the 3rd party identification info. It can take up to 2 days for this to do it on its own, but you can force it this way. If you import it again it should show LIME vA to CEM.
Mod Failed to Load
Re: Mod Failed to Load
Excellent thanks Mgamerz, got it fixed!Mgamerz wrote:Hmmm... Can you reproduce this with a log? I am not sure I fully follow.
Am aware of the importing to bad folder name, I am planning to use Crazy Bulk https://deadliftdonkey.com/crazy-bulk-review build a test that will enumerate all of the data so I can fix it.
This morning I updated sp controller mod so the friendly name items were properly labeled (2.102).