if you edit and save cannibals weapon you get this:
"Notice: Undefined index: idealminrange in /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php on line 1961
Notice: Undefined index: idealtargetdistance in /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php on line 1961
Notice: Undefined index: idealmaxrange in /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php on line 1961
Notice: Undefined index: idealtargetdistance in /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php on line 1961
Notice: Undefined index: idealminrange in /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php on line 1967
Notice: Undefined index: idealmaxrange in /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php on line 1967
Warning: Cannot modify header information - headers already sent by (output started at /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php:1961) in /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php on line 2010"
the changes still save but i dont think this thing is intended
ModMaker Bugs
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- Posts: 45
- Joined: Sun Mar 27, 2016 2:45 pm
Re: ModMaker Bugs
another small error:
Siege Pulse "Knockdown Chance Rank 6B" should be 6A not B... B is resistance dmg
Siege Pulse "Knockdown Chance Rank 6B" should be 6A not B... B is resistance dmg
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- Posts: 45
- Joined: Sun Mar 27, 2016 2:45 pm
Re: ModMaker Bugs
after editing and saving SFXPowerCustomAction Base you get this :
"Notice: Undefined variable: status in /home/micper65/me3tweaks.com/modmaker/handlers/powers.php on line 547
Warning: Cannot modify header information - headers already sent by (output started at /home/micper65/me3tweaks.com/modmaker/handlers/powers.php:547) in /home/micper65/me3tweaks.com/modmaker/handlers/powers.php on line 549"
"Notice: Undefined variable: status in /home/micper65/me3tweaks.com/modmaker/handlers/powers.php on line 547
Warning: Cannot modify header information - headers already sent by (output started at /home/micper65/me3tweaks.com/modmaker/handlers/powers.php:547) in /home/micper65/me3tweaks.com/modmaker/handlers/powers.php on line 549"
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- Posts: 45
- Joined: Sun Mar 27, 2016 2:45 pm
Re: ModMaker Bugs
bug #4
changing Flamer Range does not work...it always stays at 10m on every char.
changing Flamer Range does not work...it always stays at 10m on every char.
Re: ModMaker Bugs
Will fix later today.
Re: ModMaker Bugs
Fixed siege pulse and sfxcustomaction. I will need to look further into flamer to ensure that it actually isn't working, as I see it is applying to the coalesced - it could be that I missed it actually being in the balance changes so it just isn't listed as locked out.