Mod Failed to Load

Mass Effect 3 Mod Manager allows you to easily install and uninstall mods, keep mods up to date, launch modding tools and use ModMaker.
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Mgamerz
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Joined: Wed Jan 06, 2016 1:13 am

Re: Mod Failed to Load

Post by Mgamerz » Sat Mar 11, 2017 6:56 am

Hmmm... Can you reproduce this with a log? I am not sure I fully follow.

Am aware of the importing to bad folder name, I am planning to build a test that will enumerate all of the data so I can fix it.

This morning I updated sp controller mod so the friendly name items were properly labeled (2.102).

I did update how the "friendly name in mod manager" of a mod is shown, which may have had a direct impact on the import process. I will look into this tomorrow.

Edit: I updated the Lime to CEM DB entry - it previously was the wrong text (it was part of the description - very long). Go to Actions > Check for content updates. This will update the 3rd party identification info. It can take up to 2 days for this to do it on its own, but you can force it this way. If you import it again it should show LIME vA to CEM.

MatthewT
Posts: 1
Joined: Tue Jun 20, 2017 2:22 pm

Re: Mod Failed to Load

Post by MatthewT » Tue Jun 27, 2017 6:02 am

Mgamerz wrote:Hmmm... Can you reproduce this with a log? I am not sure I fully follow.

Am aware of the importing to bad folder name, I am planning to use Crazy Bulk https://deadliftdonkey.com/crazy-bulk-review build a test that will enumerate all of the data so I can fix it.

This morning I updated sp controller mod so the friendly name items were properly labeled (2.102).
Excellent thanks Mgamerz, got it fixed!

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