A Wave Changer (Feedback)

ModMaker is the online part of Mod Manager, allowing you to create mods by changing a huge selection of variables and adding MixIns to customize game scripts.
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Togaryuman
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Re: A Wave Changer (Feedback)

Post by Togaryuman »

That's all god I know sometimes depending on the software used it can be a bit of a pain, what program are you using for recording and rendering.

Also me and my friends have gone through and found some more things we are going to change up, the next batch of updates and tests will be focused on powers and specific character abilities. I am hoping to have a roadmap up soon to show where are plans are headed, right now we are focused on getting certain weapons up into the same tiers as the others to give more variety as we all think that the weapons being used in high level play are so similar, bringing up everything else will be equal to a degree.

If you know of any weapons you would want us to focus on first please tell us so we can add focus to them.

Right now we notice the tempest, and collector SMG are not as good as they could be.
The Adas anti synth rifle will be looked at along with the falcon and possibly typhoon a bit.
Pistols in general will be looked at except the M-11.
Snipers are being looked at, mostly the Indra and incisor.
Shotguns are looking good right now as well.

With the weapon updates there will be changes to ammo as well, but that will be looked at during the second half of the weapon update.
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Mgamerz
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Re: A Wave Changer (Feedback)

Post by Mgamerz »

Weapon editing typically causes a lot of desync issues with clients who don't have the mod installed. Changing rof, mag size or spare ammo count can lock up their guns and cause them to be unable to fire.

I am uploading the video now.
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Togaryuman
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Re: A Wave Changer (Feedback)

Post by Togaryuman »

We have thought through a plan with that, as I had mentioned before there will be a version for high and low end PCs but we also plan on a client safe and non safe version as it allows for more oprotunities and user choice.

The main version now is where the bulk is done and when the weapon update happened there will be two variants available at the time being AWC-Basic and AWC-Enchanced.
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Mgamerz
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Re: A Wave Changer (Feedback)

Post by Mgamerz »

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Togaryuman
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Re: A Wave Changer (Feedback)

Post by Togaryuman »

Thank you for the video feedback as well, overlooking it I am hoping in the next pack of updates we address many of the issues spoken here, mainly being the sync kill chance being lowered and Geth all together. I am hoping to get the next update soon!

Seriously though thank you as this feedback is sometimes hard to come by and every little bit helps make a better more polished mod, I cant stress enough how much this helps out.
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Togaryuman
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Re: A Wave Changer (Feedback)

Post by Togaryuman »

Also forgot to add this after it was done but the Roadmap I keep mentioning is here and ready to be seen, see something you like or want to give out another thing you think might fit in with then don't hesitate to tell me or send in a PM.

https://docs.google.com/document/d/1ic- ... sp=sharing
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Mgamerz
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Re: A Wave Changer (Feedback)

Post by Mgamerz »

No problem. I know how hard it is to find people who are willing to help test mods out for MP. The MECOOP subreddit is a decent place (as long as you don't spam it) and so are BSN forums if you're willing to go there ;)

I will try to test out your updated mod this weekend... working on some other stuff for now.
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Togaryuman
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Re: A Wave Changer (Feedback)

Post by Togaryuman »

So we have finally done it, we have tweaked around with the enemies and mostly nerfed Cerberus from what was done to them earlier and changed around turrets some more. Here are the change logs for the new update

A Wave Changer V 1-0-7 (Big Enemy Update II + Platinum Prep)
Change logs
Global Changes:
Enemy Grenades min throw distance decreased
Enemy Grenade max throw distance increased
Cerberus:
Assault Troopers DMG decreased by 5
Centurions DMG decreased by 5 and ROF decreased by 5
Engineers DMG decreased by 10
Engineers accuracy decreased
Engineers ROF decreased by 5
Turrets accuracy decreased
Nemesis DMG decreased by 200
Nemesis Burst increase by 1 MAX
Reapers:
Ravager ROF decreased by 5
Ravager accuracy decreased
Geth:
Geth Prime decrease in ROF by 10

Platinum is now being worked on and changing to a more hard style of play!

Can't wait to get the next update out!
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Togaryuman
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Re: A Wave Changer (Feedback)

Post by Togaryuman »

[align=center]A Wave Changer V 1-0-8 (Big Power Update III)[/align]
[align=center]Change logs[/align]
Biotic Powers:
Annihilation Field:
Blast DMG increased by 150
Blast Force increased by 600
Blast Radius increased by 50
Cooldown Increased by 4 sec
Duration increased to 120 sec
Barrier:
Blast Force increased by 200
Blast radius increased by 100
Base DMG reduction increased by 5
Biotic Charge:
Charge Range Doubled
Biotic Focus:
DMG reduction 1 increased by 10 (0.10)
Movement speed 1 increased by 10 (0.10)
DMG reduction 4 increased by 5 (0.05)
Movement speed 4 increased by 0.25
Duration increased by 4
Biotic Hammer:
Radius increased by 150
Number of charges 6 increased by 1 (now 3 at end of 6)
Biotic Orbs:
Orb count base increased by 1
Orb count addition increased by 1
Spawn delay decreased
Biotic Slash:
Number of waves increased by 5
Wave speed decreased by 200
Biotic Sphere:
Radius Doubled
Cluster Grenades:
Extra shrapnel bas increased by 1
Extra shrapnel 6 increased by 1
Base Capacity increased by 2
Capacity increase 2 increased by 1
Dark Channel:
Duration increased to 300 sec
Jump radius increased to 2000
Dark Sphere:
Speed decreased by 100
Detonation force increased by 1500
Max Combo detonations increased to 45
Lift Grenades:
Grenade base capacity increased by 1
Nova:
Nova refresh chance increased by 20
Max Impacts increased by 20
Nova Damage increased by 50
Poison Strike:
Radius increased by 100
Distance increase 4B increased by 2 (0.7)
Distance penalty 6B decreased by 1(0.3)
Reave:
Radius set to 50
Duration increased by 25
DMG reduction 6B increased by 5 (0.5)
Singularity:
Radius increased by 50
Detonation radius increased by 100
Priming window increased by 6
Smash:
Radius increased by 100
Waves increased by 5
Wave interval speed increased by 0.05 sec
Throw:
Cooldown reduced by 2
Seeker Swarms:
Number increased base by 2
Number increase 6A increased by 1
Spawn delay decreased
Stasis:
Duration increased by 6

Powers not listed here have either been changed in Max impacts and Ragdolls or have already been tweaked since the previous power updates in the past.

If you have any questions on this please don't be afraid to ask, we got this one out quick but the next one may take some time so stay with us on that one!
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Mgamerz
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Re: A Wave Changer (Feedback)

Post by Mgamerz »

Haven't had time to test... Real life issues this weekend :/
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