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Modding forum for the Mass Effect series

ModMaker Issues

ModMaker is the online part of Mod Manager, allowing you to create mods by changing a huge selection of variables and adding MixIns to customize game scripts.

Postby Mgamerz » Thu Jan 07, 2016 3:50 pm

This thread is for posting modmaker issues. If the discussion if an issue is lengthy it may be moved to a separate topic.
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Postby user2929 » Mon Jan 11, 2016 8:47 pm

I dont have any DLC installed, just vanilla ME3.

When I install any MP mod forked from Genesis (even vanilla Genesis) enemies will not spawn on wave 7 (next after 2nd objective). I tried disabling all DLC stuff in mod maker and changed wave troops to basic ones with no success. Was testing on Bronze.

It would be lovely if you could fix this issue, because lots of newbies play without DLCs and i found out that it is much easier to find a MP match if you dont have DLCs installed.

Update. same thing with all MP DLCs installed.

Update. I restored everything, deleted mods and downloaded them once again. Now it spawns on wave 7.

Update. Reinstalled game without DLS. It works.
SOLVED:
Restore everything (from backups) before installing any mod even new version of current mod.

Question remains: Do you need to delete your current mod before downloading new version of your mod in modmaker?
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Postby Mgamerz » Mon Jan 11, 2016 9:53 pm

Technically you should have a vanilla game (unmodded) before downloading modmaker mods as it may need to get some files from within the game to patch (mixins) and for updating game text. Realistically no its not a problem.

If you have downloaded your mod and then updated it on the server, mod manager will simply delete the existing folder of the same name and put the updated one in its place. Mod Manager should have warned you that DLC was missing before install though, correct?

Also I do not support gameplay without the free MP DLCs. It would be very hard to conditionally make it work for different configurations. I have had no trouble finding games with all the free DLC (and patch 1/2). I imagine it does not spawn enemies because I rename original enemies to OLD that are replaced in retaliation, but the dlc is missing, so it references enemies that are missing, or were redefined in a later balance change or DLC.
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Postby adam2122319 » Fri Jun 10, 2016 10:38 pm

Hello. I do not understand how can I register to Modmaker, becouse register option on site is turned off. Can someone explain this to me?
And sorry for my English I don't use it for ages.
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Postby Mgamerz » Sat Jun 11, 2016 1:12 am

:/ I left that option on from my developer server and it might explain why I have little traffic on modmaker these days...

I fixed it. Thanks for reporting it.

https://me3tweaks.com/modmaker/register
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Postby Cyberzombie » Mon Aug 14, 2017 12:10 pm

Not sure if this is an issue or a bug or just nothing really BUT the tooltip about getting synch killed states that being a ramp doesn't stop you from being grabbed.

The typographical error aside I also think that you can only get grabbed if the banshee is at the same height as you, so you can get grabbed if she is right next to you on the ramp but not above or below (it's obvious but your tooltip doesn't really make that clear).
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Postby Mgamerz » Mon Aug 14, 2017 8:01 pm

Good catch, I will fix that.
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