ModMaker Bugs

Discuss Mass Effect 3 mods and modding tools here. This includes multiplayer mods.
Hyperspeed1000
Posts: 45
Joined: Sun Mar 27, 2016 2:45 pm

Re: ModMaker Bugs

Post by Hyperspeed1000 »

if you edit and save cannibals weapon you get this:


"Notice: Undefined index: idealminrange in /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php on line 1961

Notice: Undefined index: idealtargetdistance in /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php on line 1961

Notice: Undefined index: idealmaxrange in /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php on line 1961

Notice: Undefined index: idealtargetdistance in /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php on line 1961

Notice: Undefined index: idealminrange in /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php on line 1967

Notice: Undefined index: idealmaxrange in /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php on line 1967

Warning: Cannot modify header information - headers already sent by (output started at /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php:1961) in /home/micper65/me3tweaks.com/modmaker/handlers/aiweapons.php on line 2010"


the changes still save but i dont think this thing is intended :D
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Mgamerz
Site Admin
Posts: 571
Joined: Wed Jan 06, 2016 1:13 am

Re: ModMaker Bugs

Post by Mgamerz »

Fixed.
Hyperspeed1000
Posts: 45
Joined: Sun Mar 27, 2016 2:45 pm

Re: ModMaker Bugs

Post by Hyperspeed1000 »

another small error:

Siege Pulse "Knockdown Chance Rank 6B" should be 6A not B... B is resistance dmg
Hyperspeed1000
Posts: 45
Joined: Sun Mar 27, 2016 2:45 pm

Re: ModMaker Bugs

Post by Hyperspeed1000 »

after editing and saving SFXPowerCustomAction Base you get this :



"Notice: Undefined variable: status in /home/micper65/me3tweaks.com/modmaker/handlers/powers.php on line 547

Warning: Cannot modify header information - headers already sent by (output started at /home/micper65/me3tweaks.com/modmaker/handlers/powers.php:547) in /home/micper65/me3tweaks.com/modmaker/handlers/powers.php on line 549"
Hyperspeed1000
Posts: 45
Joined: Sun Mar 27, 2016 2:45 pm

Re: ModMaker Bugs

Post by Hyperspeed1000 »

bug #4

changing Flamer Range does not work...it always stays at 10m on every char.
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Mgamerz
Site Admin
Posts: 571
Joined: Wed Jan 06, 2016 1:13 am

Re: ModMaker Bugs

Post by Mgamerz »

Will fix later today.
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Mgamerz
Site Admin
Posts: 571
Joined: Wed Jan 06, 2016 1:13 am

Re: ModMaker Bugs

Post by Mgamerz »

Fixed siege pulse and sfxcustomaction. I will need to look further into flamer to ensure that it actually isn't working, as I see it is applying to the coalesced - it could be that I missed it actually being in the balance changes so it just isn't listed as locked out.
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