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Flinch/Stagger

Posted: Sun Sep 30, 2018 11:31 am
by Hyperspeed1000
I started recently playing (and modding) ME3MP again and was thinking about what causes the player to flinch (Rockets from Geth Rocket Troopers) and what causes a massive stagger ( Rockets from Geth Prime Drones)?

Is it possible to also change the type of stagger? For example, making Geth Hunter Projectiles cause a stagger instead of flinching?

As always thx for your help!

Re: Flinch/Stagger

Posted: Mon Oct 01, 2018 4:09 pm
by Mgamerz
I believe it is in the damage properties for the weapon, in bioai. There are types of flinching like heavy, light, etc. I have never played with them though.