Search found 110 matches

by Erik JS
Sun Oct 23, 2016 1:29 pm
Forum: Mass Effect 3 Private Server Emulator
Topic: Galactic Readiness doesn't change after mission
Replies: 4
Views: 10636

Re: Galactic Readiness doesn't change after mission

So, if I got it right, you are receiving readiness, but it never changes after a mission. This is very odd because the way used to increase readiness is the same used to retrieve it, either both work or both fail together. I assume HTTP Handler is working, or else you'd see a red line about it. Chan...
by Erik JS
Sat Oct 08, 2016 12:27 pm
Forum: Mass Effect 3 Private Server Emulator
Topic: Friend and I cannot find each other's lobbies
Replies: 15
Views: 26943

Re: Friend and I cannot find each other's lobbies

What ports does MP3 PSE need to have open in the router to receive connections from the internet ? Hold on your horses! PSE is not supposed to be played over Internet (public network), and this kind of feature is not on the plans: https://me3tweaks.com/forums/viewtopic.php?f=10&t=51 Even if Tun...
by Erik JS
Mon Oct 03, 2016 1:20 am
Forum: Mass Effect 3 Private Server Emulator
Topic: Friend and I cannot find each other's lobbies
Replies: 15
Views: 26943

Re: Friend and I cannot find each other's lobbies

If someone wanted to leave the firewall on, but create an exception for this, what program(s) and/or port(s) should they put in for the exception? It should target masseffect3.exe and me3server_wv.exe. Firewall rules must be "allow the connection", TCP and UDP. Can't be any simpler than t...
by Erik JS
Sun Oct 02, 2016 1:59 pm
Forum: Mass Effect 3 Private Server Emulator
Topic: Friend and I cannot find each other's lobbies
Replies: 15
Views: 26943

Re: Friend and I cannot find each other's lobbies

It's not like I don't want to help, it's that I know this is one of those situations where I'll tell you to do things you already did, and then you'll tell me you already did twice what I asked you to do. I'd like to see the packet log files from both players, where one creates a match, and the othe...
by Erik JS
Wed Sep 28, 2016 1:39 pm
Forum: Mass Effect 3 Private Server Emulator
Topic: HELP - How Do I Make PSE Work on Tunngle?
Replies: 1
Views: 7776

Re: HELP - How Do I Make PSE Work on Tunngle?

You have to do the same thing you did for LAN, but instead you have to choose the Tunngle adapter/IP. Assuming you and your friends have gone through Tunngle setup and already have a Tunngle IP, do this: - the host (whoever will be running PSE): Setup.exe -> Setup for Hoster -> select Tunngle IP/Ada...
by Erik JS
Wed Sep 28, 2016 12:45 pm
Forum: Mass Effect 3 Private Server Emulator
Topic: So, how often is PSE being worked on?
Replies: 5
Views: 11235

Re: So, how often is PSE being worked on?

Wait you mean the talon Merc bug is serverside? I have spent days trying to fix that broken POS. On controller he barely even works. At first sight, it looks like a server issue: http://imgur.com/2ypf67e As comma is used as separator for powers, the Talon Mercenary apparently has two empty power sl...
by Erik JS
Tue Sep 27, 2016 12:18 pm
Forum: Mass Effect 3 Private Server Emulator
Topic: So, how often is PSE being worked on?
Replies: 5
Views: 11235

Re: So, how often is PSE being worked on?

Well....... it's not being worked on as actively as before since I got a new job in April... I don't have any real "big" feature for a new release, but it's coming, just can't tell you when right now. The last big thing I worked on was host migration, it sort of works, but it's not complet...
by Erik JS
Tue Sep 13, 2016 1:45 pm
Forum: Mass Effect 3 Private Server Emulator
Topic: Player variable mappings
Replies: 4
Views: 9864

Re: Player variable mappings

I just made a test with id 900 under PSE, and the game properly sent 1802 characters of player variables (1802 / 2 = 901 => 0 to 900). Looking at the scripts, max supported id by the game is 1350 (edit: already tested). We have plenty of room for new kits, weapons, powers, store packs and whatnot. P...
by Erik JS
Fri Sep 09, 2016 12:13 pm
Forum: Mass Effect 3
Topic: Killfeed: Weapon name "bug"
Replies: 6
Views: 6807

Re: Killfeed: Weapon name "bug"

Thanks for the script dump. Also, I edited the bioweapon coalesced as you pointed, and it worked. In the end, it seems shortprettyname is only used as the damage source for the killfeed. The code that uses it is in sfxgame in one of the damage methods. Thanks... I think? (this is in the link I put i...
by Erik JS
Thu Sep 08, 2016 1:46 pm
Forum: Mass Effect 3 Private Server Emulator
Topic: Player variable mappings
Replies: 4
Views: 9864

Player variable mappings

Hopefully I'll be able to add missing items to Player Data Editor's list with this: http://pastebin.com/z1QmnVA8 These are what you see as a bunch of hex characters in a player file (part of 'Base'), or in a decompiled coalesced, under "mpplayervariablemappings". This list was made using (...