Search found 110 matches
- Sun Oct 23, 2016 1:29 pm
- Forum: Mass Effect 3 Private Server Emulator
- Topic: Galactic Readiness doesn't change after mission
- Replies: 4
- Views: 10636
Re: Galactic Readiness doesn't change after mission
So, if I got it right, you are receiving readiness, but it never changes after a mission. This is very odd because the way used to increase readiness is the same used to retrieve it, either both work or both fail together. I assume HTTP Handler is working, or else you'd see a red line about it. Chan...
- Sat Oct 08, 2016 12:27 pm
- Forum: Mass Effect 3 Private Server Emulator
- Topic: Friend and I cannot find each other's lobbies
- Replies: 15
- Views: 26943
Re: Friend and I cannot find each other's lobbies
What ports does MP3 PSE need to have open in the router to receive connections from the internet ? Hold on your horses! PSE is not supposed to be played over Internet (public network), and this kind of feature is not on the plans: https://me3tweaks.com/forums/viewtopic.php?f=10&t=51 Even if Tun...
- Mon Oct 03, 2016 1:20 am
- Forum: Mass Effect 3 Private Server Emulator
- Topic: Friend and I cannot find each other's lobbies
- Replies: 15
- Views: 26943
Re: Friend and I cannot find each other's lobbies
If someone wanted to leave the firewall on, but create an exception for this, what program(s) and/or port(s) should they put in for the exception? It should target masseffect3.exe and me3server_wv.exe. Firewall rules must be "allow the connection", TCP and UDP. Can't be any simpler than t...
- Sun Oct 02, 2016 1:59 pm
- Forum: Mass Effect 3 Private Server Emulator
- Topic: Friend and I cannot find each other's lobbies
- Replies: 15
- Views: 26943
Re: Friend and I cannot find each other's lobbies
It's not like I don't want to help, it's that I know this is one of those situations where I'll tell you to do things you already did, and then you'll tell me you already did twice what I asked you to do. I'd like to see the packet log files from both players, where one creates a match, and the othe...
- Wed Sep 28, 2016 1:39 pm
- Forum: Mass Effect 3 Private Server Emulator
- Topic: HELP - How Do I Make PSE Work on Tunngle?
- Replies: 1
- Views: 7776
Re: HELP - How Do I Make PSE Work on Tunngle?
You have to do the same thing you did for LAN, but instead you have to choose the Tunngle adapter/IP. Assuming you and your friends have gone through Tunngle setup and already have a Tunngle IP, do this: - the host (whoever will be running PSE): Setup.exe -> Setup for Hoster -> select Tunngle IP/Ada...
- Wed Sep 28, 2016 12:45 pm
- Forum: Mass Effect 3 Private Server Emulator
- Topic: So, how often is PSE being worked on?
- Replies: 5
- Views: 11235
Re: So, how often is PSE being worked on?
Wait you mean the talon Merc bug is serverside? I have spent days trying to fix that broken POS. On controller he barely even works. At first sight, it looks like a server issue: http://imgur.com/2ypf67e As comma is used as separator for powers, the Talon Mercenary apparently has two empty power sl...
- Tue Sep 27, 2016 12:18 pm
- Forum: Mass Effect 3 Private Server Emulator
- Topic: So, how often is PSE being worked on?
- Replies: 5
- Views: 11235
Re: So, how often is PSE being worked on?
Well....... it's not being worked on as actively as before since I got a new job in April... I don't have any real "big" feature for a new release, but it's coming, just can't tell you when right now. The last big thing I worked on was host migration, it sort of works, but it's not complet...
- Tue Sep 13, 2016 1:45 pm
- Forum: Mass Effect 3 Private Server Emulator
- Topic: Player variable mappings
- Replies: 4
- Views: 9864
Re: Player variable mappings
I just made a test with id 900 under PSE, and the game properly sent 1802 characters of player variables (1802 / 2 = 901 => 0 to 900). Looking at the scripts, max supported id by the game is 1350 (edit: already tested). We have plenty of room for new kits, weapons, powers, store packs and whatnot. P...
- Fri Sep 09, 2016 12:13 pm
- Forum: Mass Effect 3
- Topic: Killfeed: Weapon name "bug"
- Replies: 6
- Views: 6807
Re: Killfeed: Weapon name "bug"
Thanks for the script dump. Also, I edited the bioweapon coalesced as you pointed, and it worked. In the end, it seems shortprettyname is only used as the damage source for the killfeed. The code that uses it is in sfxgame in one of the damage methods. Thanks... I think? (this is in the link I put i...
- Thu Sep 08, 2016 1:46 pm
- Forum: Mass Effect 3 Private Server Emulator
- Topic: Player variable mappings
- Replies: 4
- Views: 9864
Player variable mappings
Hopefully I'll be able to add missing items to Player Data Editor's list with this: http://pastebin.com/z1QmnVA8 These are what you see as a bunch of hex characters in a player file (part of 'Base'), or in a decompiled coalesced, under "mpplayervariablemappings". This list was made using (...