Search found 571 matches

by Mgamerz
Mon Nov 27, 2017 2:31 pm
Forum: Mass Effect 3
Topic: Interface Scaling Mod
Replies: 25
Views: 71221

Re: Interface Scaling Mod

I can cook you up a solution for that. Give me a day or two.
by Mgamerz
Tue Nov 21, 2017 3:18 am
Forum: Mass Effect 3
Topic: Mass Effect 3 ASI Mods
Replies: 49
Views: 72419

Re: Mass Effect 3 ASI Mods

I have added your 2 new ASIs to the Mod Manager ASI library. You will see it appear within the next 2 days.
by Mgamerz
Mon Nov 20, 2017 2:57 pm
Forum: Mass Effect 3
Topic: Mass Effect 3 SP Controller Support
Replies: 359
Views: 291272

Re: Mass Effect 3 SP Controller Support

Pay for the game, then come back and we'll work it out. I don't support pirates.
by Mgamerz
Sun Oct 22, 2017 5:00 pm
Forum: Mass Effect 3
Topic: Mass Effect 3 ASI Mods
Replies: 49
Views: 72419

Re: Mass Effect 3 ASI Mods

Nice. I'll test it and add it to the mod manager manifest when I get a chance.
by Mgamerz
Wed Oct 18, 2017 9:12 pm
Forum: Mass Effect 3
Topic: Changing pawns' weapons
Replies: 8
Views: 18590

Re: Changing pawns' weapons

Pretty much yes. But I don't think you can give hold fire weapons to enemies. The game seems to just crash instead.
by Mgamerz
Mon Oct 16, 2017 11:00 pm
Forum: Mass Effect 3 Private Server Emulator
Topic: Localization for PSE [Issues, Request]
Replies: 9
Views: 16382

Re: Localization for PSE [Issues, Request]

Good to see work still being done on this :)
by Mgamerz
Mon Oct 16, 2017 10:59 pm
Forum: Mass Effect 3
Topic: Changing pawns' weapons
Replies: 8
Views: 18590

Re: Changing pawns' weapons

Clients will see the new rate of fire and sometimes see the gun. Without a ASI hook or memory scanner there's not really any other way. ASI hooks for MP are really unreliable due to the original SDK code being buggy.
by Mgamerz
Sat Oct 14, 2017 2:09 pm
Forum: Mass Effect 3
Topic: Changing pawns' weapons
Replies: 8
Views: 18590

Re: Changing pawns' weapons

I once wrote a program that send keys to me3. I had set those keys to keybinds to a list of pawn indexes. Every few seconds it would give a pawn a new gun.

It wasn't stable though and crashed after a few waves but it was pretty savage.
by Mgamerz
Sat Oct 14, 2017 2:08 pm
Forum: Mass Effect 3
Topic: Ashley showing up over Kaiden
Replies: 1
Views: 10227

Re: Ashley showing up over Kaiden

I'll ask the dev, but they are superrrrr busy these days.
by Mgamerz
Mon Oct 09, 2017 5:51 pm
Forum: ModMaker
Topic: ModMaker Issues
Replies: 15
Views: 42551

Re: ModMaker Issues

Seems strange, but I don't really have any way of figuring out how the clients do the code for that. I've done a lot of script analysis on it but I haven't seen anything beyond some preloading of enemies, but it doesn't seem to follow what we see in bronze/silver/gold for invisible enemies.