Hi,
i wanted to ask if the developed of ModMaker is still in progress since ME:A is one month away from being released cuz i rly would like to finish my mod but there is still so much stuff that is missing and i am not as advanced as you to do the most stuff on my own.
anyway thx for your answer
Search found 45 matches
- Mon Feb 20, 2017 7:58 pm
- Forum: Mass Effect 3
- Topic: Question about the Future of ModMaker
- Replies: 1
- Views: 3245
- Sat Oct 01, 2016 10:39 am
- Forum: Mass Effect 3
- Topic: Bug while publishing a mod
- Replies: 1
- Views: 2940
Bug while publishing a mod
while i was testing some changes i encountered a strange bug that i have never seen before....maybe you could look into it? THX Action: Publisher Output: Notice: Undefined variable: hassightradiusemixin in /home/micper65/me3tweaks.com/modmaker/classes/publisher.php on line 8932 Notice: Undefined var...
- Fri Sep 30, 2016 8:15 pm
- Forum: Mass Effect 3
- Topic: Question about enemy movement speed
- Replies: 3
- Views: 3880
- Fri Sep 30, 2016 4:54 pm
- Forum: Mass Effect 3
- Topic: Question about enemy movement speed
- Replies: 3
- Views: 3880
Question about enemy movement speed
Hi,
i noticed that for some enemies (mostly geth) you cant change the movement...my question is that if it is somehow possible to change their movement speed individually or is this not possible at all?
I rly would like to mess with super fast geth pyros tbh... : D
thx
i noticed that for some enemies (mostly geth) you cant change the movement...my question is that if it is somehow possible to change their movement speed individually or is this not possible at all?
I rly would like to mess with super fast geth pyros tbh... : D
thx
- Sat Jun 11, 2016 11:12 am
- Forum: Mass Effect 3
- Topic: Geth Plasma Shotgun Bug
- Replies: 2
- Views: 4634
Geth Plasma Shotgun Bug
hey,
it seems that i found one more bug: if i change the multiplier for " Charged - 3 Ball Hit " and save it the value jumps back to its previous number....
maybe you could look into it...
thx
it seems that i found one more bug: if i change the multiplier for " Charged - 3 Ball Hit " and save it the value jumps back to its previous number....
maybe you could look into it...
thx
- Tue Jun 07, 2016 4:09 pm
- Forum: Mass Effect 3
- Topic: Question about Dynamic Mixins
- Replies: 8
- Views: 7535
Re: Question about Dynamic Mixins
thank you,
i set my values exactly like yours and it seems that enemy distance long/ medium/short are responsible for the length of banshee jump
i just suggest you add a small note to enemy distances so ppl know what effect this actually does on the banshee
i set my values exactly like yours and it seems that enemy distance long/ medium/short are responsible for the length of banshee jump
i just suggest you add a small note to enemy distances so ppl know what effect this actually does on the banshee
- Tue Jun 07, 2016 3:28 pm
- Forum: Mass Effect 3
- Topic: Question about Dynamic Mixins
- Replies: 8
- Views: 7535
Re: Question about Dynamic Mixins
hmm, i believe i found the problem: I just read in the mixin library of the Mod Manager that Longer Jump applies only to Original Banshee but before dynamic mixins i used only Banshee2 and Longer Jump worked with that as well (maybe cuz you did a mistake back then?!) but now it seems you have done i...
- Tue Jun 07, 2016 3:21 pm
- Forum: Mass Effect 3
- Topic: Question about Dynamic Mixins
- Replies: 8
- Views: 7535
Re: Question about Dynamic Mixins
1408
i just made a small change to see if its even listed in the mixin list when you apply the mod....and its not....but before dynamic mixins it definitely was. But maybe its just me.....
i just made a small change to see if its even listed in the mixin list when you apply the mod....and its not....but before dynamic mixins it definitely was. But maybe its just me.....
- Tue Jun 07, 2016 3:03 pm
- Forum: Mass Effect 3
- Topic: Question about Dynamic Mixins
- Replies: 8
- Views: 7535
Re: Question about Dynamic Mixins
i dont know if i am that stupid or not...but it seems that banshee long jump still doesnt work for me...i just tested it ><
- Mon Jun 06, 2016 6:51 pm
- Forum: Mass Effect 3
- Topic: Question about Dynamic Mixins
- Replies: 8
- Views: 7535
Question about Dynamic Mixins
Hi, i messed a bit with dynamic mixins and changed some variables (in my case for banshee) and i noticed that the normal mixins (banshee: longer jump + reverse jump) stopped working after i applied the dynamic ones. So my question is if its just a bug or do dynamic mixins not work with the normal mi...