Search found 45 matches

by Hyperspeed1000
Mon Feb 20, 2017 7:58 pm
Forum: Mass Effect 3
Topic: Question about the Future of ModMaker
Replies: 1
Views: 3245

Question about the Future of ModMaker

Hi,

i wanted to ask if the developed of ModMaker is still in progress since ME:A is one month away from being released cuz i rly would like to finish my mod but there is still so much stuff that is missing and i am not as advanced as you to do the most stuff on my own.

anyway thx for your answer
by Hyperspeed1000
Sat Oct 01, 2016 10:39 am
Forum: Mass Effect 3
Topic: Bug while publishing a mod
Replies: 1
Views: 2940

Bug while publishing a mod

while i was testing some changes i encountered a strange bug that i have never seen before....maybe you could look into it? THX Action: Publisher Output: Notice: Undefined variable: hassightradiusemixin in /home/micper65/me3tweaks.com/modmaker/classes/publisher.php on line 8932 Notice: Undefined var...
by Hyperspeed1000
Fri Sep 30, 2016 8:15 pm
Forum: Mass Effect 3
Topic: Question about enemy movement speed
Replies: 3
Views: 3880

Re: Question about enemy movement speed

thx man
by Hyperspeed1000
Fri Sep 30, 2016 4:54 pm
Forum: Mass Effect 3
Topic: Question about enemy movement speed
Replies: 3
Views: 3880

Question about enemy movement speed

Hi,

i noticed that for some enemies (mostly geth) you cant change the movement...my question is that if it is somehow possible to change their movement speed individually or is this not possible at all?

I rly would like to mess with super fast geth pyros tbh... : D


thx
by Hyperspeed1000
Sat Jun 11, 2016 11:12 am
Forum: Mass Effect 3
Topic: Geth Plasma Shotgun Bug
Replies: 2
Views: 4634

Geth Plasma Shotgun Bug

hey,

it seems that i found one more bug: if i change the multiplier for " Charged - 3 Ball Hit " and save it the value jumps back to its previous number....


maybe you could look into it...

thx
by Hyperspeed1000
Tue Jun 07, 2016 4:09 pm
Forum: Mass Effect 3
Topic: Question about Dynamic Mixins
Replies: 8
Views: 7535

Re: Question about Dynamic Mixins

thank you,

i set my values exactly like yours and it seems that enemy distance long/ medium/short are responsible for the length of banshee jump

i just suggest you add a small note to enemy distances so ppl know what effect this actually does on the banshee
by Hyperspeed1000
Tue Jun 07, 2016 3:28 pm
Forum: Mass Effect 3
Topic: Question about Dynamic Mixins
Replies: 8
Views: 7535

Re: Question about Dynamic Mixins

hmm, i believe i found the problem: I just read in the mixin library of the Mod Manager that Longer Jump applies only to Original Banshee but before dynamic mixins i used only Banshee2 and Longer Jump worked with that as well (maybe cuz you did a mistake back then?!) but now it seems you have done i...
by Hyperspeed1000
Tue Jun 07, 2016 3:21 pm
Forum: Mass Effect 3
Topic: Question about Dynamic Mixins
Replies: 8
Views: 7535

Re: Question about Dynamic Mixins

1408

i just made a small change to see if its even listed in the mixin list when you apply the mod....and its not....but before dynamic mixins it definitely was. But maybe its just me.....
by Hyperspeed1000
Tue Jun 07, 2016 3:03 pm
Forum: Mass Effect 3
Topic: Question about Dynamic Mixins
Replies: 8
Views: 7535

Re: Question about Dynamic Mixins

i dont know if i am that stupid or not...but it seems that banshee long jump still doesnt work for me...i just tested it ><
by Hyperspeed1000
Mon Jun 06, 2016 6:51 pm
Forum: Mass Effect 3
Topic: Question about Dynamic Mixins
Replies: 8
Views: 7535

Question about Dynamic Mixins

Hi, i messed a bit with dynamic mixins and changed some variables (in my case for banshee) and i noticed that the normal mixins (banshee: longer jump + reverse jump) stopped working after i applied the dynamic ones. So my question is if its just a bug or do dynamic mixins not work with the normal mi...