Search found 45 matches

by kinkojiro
Thu Feb 11, 2016 1:52 am
Forum: Mass Effect 3
Topic: GUI Transplanter Tool
Replies: 16
Views: 14545

Re: GUI Transplanter Tool

Very minor bug report.

If you run the Transplanter (tested with GUI version) and target a compressed PCC, it creates a backup, decompresses it, does the transplant, but then doesn't save. You are left with the .pcc.bak but no .pcc

Other than that, on uncompressed files it seems to work fine.
by kinkojiro
Wed Feb 10, 2016 11:32 pm
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 99234

Re: EGM / SP controller compatibility

That makes sense. On localised tlks 2 thoughts: The strings that vary between the different languages will be identical. So once you know what changes in the INT version then you know them all. If moonshine kept the PC tlks then the localized text is wrong anyway (press key A instead of press button...
by kinkojiro
Wed Feb 10, 2016 1:30 am
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 99234

Re: EGM / SP controller compatibility

Noted re CLI. I will give it a go ASAP. I have found somebody who can test it. On tlks I am not trying to blame you or moonshine anybody. If I was building the SP mod a couple of years ago like moonshine I probably would have done the same, just wholesale replace the PC tlks with the Xbox ones. All ...
by kinkojiro
Tue Feb 09, 2016 12:50 pm
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 99234

Re: EGM / SP controller compatibility

Ok thanks very much that sounds useful. I will look at the GUI transporter as soon as I can. On the tlk so basically any mod that edits vanilla tlks via a DLC is incompatible? This includes EGM, MEHEM, CEM, Thanemod, Backoff and ME3Re?? Is there a technical reason that the mod has to use the entire ...
by kinkojiro
Tue Feb 09, 2016 3:05 am
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 99234

EGM / SP controller compatibility

As way of background I am the author of Expanded Galaxy Mod, a SP mod that allows customisation of the Normandy, new weapons, armors and lots of RPG style improvements. A couple of players are very keen for me to create a patch to allow then to use a controller and I wanted some advice on how to do ...