Search found 45 matches

by kinkojiro
Thu Feb 18, 2016 2:16 pm
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 100541

Re: EGM / SP controller compatibility

Happy to use Mod Manager as well. Don't see why not. Is there any way to link downloads from nexus? Just it is useful for me to see if lots of people are downloading, plus the mod is quite involved at times so the best resource for FAQs etc. The SP Patch I will put on nexus just a instructions of ho...
by kinkojiro
Thu Feb 18, 2016 4:25 am
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 100541

Re: EGM / SP controller compatibility

Hi, first thanks to both of you for awesome mods. Coming from years of ME on PS3 I simply can't play it without a controller so I've been hoping for more compatibility with mods like EGM. I've been using that "Default_DLC_CON_MAPMOD.bin" you linked and so far most things that didn't work ...
by kinkojiro
Wed Feb 17, 2016 1:14 pm
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 100541

Re: EGM / SP controller compatibility

Thanks for that. Always interesting to see somebody else have a play around with my mod. I have fixed all the missing buttons on the menus. You can drop this into the MAPMOD folder to see whether it works. Hopefully I got them all but let me know if you find some. /Default_DLC_CON_MAPMOD.bin You mis...
by kinkojiro
Wed Feb 17, 2016 3:27 am
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 100541

Re: EGM / SP controller compatibility

I can just add it for all my stores, easy enough to do. So the adding a button you need to edit the bioui store item: add a srActionText=302453 to the choice entry. (302453 is the tlk for the text "Purchase"). <Value type="3">(ItemType=TYPE_NESTEDCATEGORY,ItemClassName="SFXG...
by kinkojiro
Tue Feb 16, 2016 11:29 pm
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 100541

Re: EGM / SP controller compatibility

Great. The reason you cannot buy certain items is that I didn't set a buy key in the coalesced on some items. With KM it is unnecessary to have the extra button but it is easy enough to fix. Interestingly the main stores seem to default to a purchase button but not custom stores. The + icon maybe th...
by kinkojiro
Tue Feb 16, 2016 9:32 am
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 100541

Re: EGM / SP controller compatibility

Interesting. I have no idea. I didn't change anything in the war asset UI. The only ones I modded were the terminals, where I edited the icons and text (via the coalesced) but those work fine. I have made extensive changes to the coalesced in terms of new war assets and re-categorizing. Suppose it m...
by kinkojiro
Mon Feb 15, 2016 3:22 am
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 100541

Re: EGM / SP controller compatibility

As you probably know Tankmasters tool won't compile the TLK if there is an error but doesn't tell you. I tested that and it compiles ok. So I had a quick look and I think I found the issue. :) Start with BioD_CitCas_200Casino Sequence editor - if you look in seq 7243 (player placement) for Quasar. I...
by kinkojiro
Mon Feb 15, 2016 12:13 am
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 100541

Re: EGM / SP controller compatibility

I had a quite look at the xml and the only thing I can see is very minor and probably won't fix it but you never know. All the other tlks have the following strings at the bottom: <String id="134217729">DLC_CON_XBX</String> <String id="134217730">en-us</String> <String id="1...
by kinkojiro
Fri Feb 12, 2016 6:45 am
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 100541

Re: EGM / SP controller compatibility

Ok, I thought was likely the case, but anyway worth checking. I have used the Transplanter to create a patch. Very easy thanks. I have asked one of the people who asked for it to give it a test, but you would definitely be the more experienced eye. In this rar is a patch folder that can be copied in...
by kinkojiro
Thu Feb 11, 2016 12:25 pm
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 100541

Re: EGM / SP controller compatibility

Great looks like real progress on the Tlk front. At the moment the main mod is up on nexus and I don't really have to move it. However the patch with SP mod means they already will have mod manager and it would be easy to put it up there. There is a JPN version of ME3 but as a local I believe it did...