Search found 571 matches

by Mgamerz
Fri Aug 11, 2017 5:26 am
Forum: Mass Effect 3
Topic: BioInput, reload property altered by SP controller mod
Replies: 1
Views: 10986

Re: BioInput, reload property altered by SP controller mod

http://me3tweaks.com/wiki/Coalesced_(Mass_Effect_3)#Data_Types_in_Coalesced While I don't update my wiki anymore (too hard on my hands) I have some decent coalesced info in there. You can just type 3 the value in your DLC and it will re-add it or do nothing if the mod is not installed as it will se...
by Mgamerz
Wed Aug 09, 2017 2:03 am
Forum: Mass Effect 3
Topic: a couple modding questions
Replies: 15
Views: 33991

Re: a couple modding questions

You should create a pcc data dump or use the one I provide on my tools page. http://me3tweaks.com/tools (Script dump). Use Grepwin (http://stefanstools.sourceforge.net/grepWin.html) to scan over that folder (make sure you select it to search for files of any size) and then search for something like ...
by Mgamerz
Mon Aug 07, 2017 2:50 pm
Forum: Mass Effect 3
Topic: a couple modding questions
Replies: 15
Views: 33991

Re: a couple modding questions

You'd need to edit each character's race type to be other than machine that you didn't want to be hacked. The hack all the things mixin just changed the check from =2 (machine) to != 10 (10 never being used, so always)
by Mgamerz
Wed Aug 02, 2017 3:16 pm
Forum: Mass Effect 3
Topic: Mass Effect 3 SP Controller Support
Replies: 359
Views: 291445

Re: Mass Effect 3 SP Controller Support

Send a mod manager diagnostic log to start.
by Mgamerz
Sat Jul 29, 2017 3:40 am
Forum: Mass Effect 3
Topic: Individual cooldown mod - useshared=false triggers zero CD
Replies: 9
Views: 20498

Re: Individual cooldown mod - useshared=false triggers zero

I have dedicated a lot of time to fixing this, but it seems it will either require removing it from the testpatch coalesced (will break my mods) or script edit it back in. I have tried script editing it but it crashes because I don't know how to calculate jump addresses. For you grenade throwing you...
by Mgamerz
Wed Jul 26, 2017 11:34 pm
Forum: Mass Effect 3
Topic: Individual cooldown mod - useshared=false triggers zero CD
Replies: 9
Views: 20498

Re: Individual cooldown mod - useshared=false triggers zero

Found the bug. In Patch 1.04 they changed it so that instead of just setting the cooldown to 1000 it would call a sahred function to make sure that it was not in an already forced cooldown that looked infinite. So they swapped out setting the cooldown for making it call this function via a internal ...
by Mgamerz
Wed Jul 26, 2017 10:49 pm
Forum: Mass Effect 3
Topic: Individual cooldown mod - useshared=false triggers zero CD
Replies: 9
Views: 20498

Re: Individual cooldown mod - useshared=false triggers zero

The patch notes for me3 say that Marksman was patched in 1.04 to automatically reload. However, there is no indication this was actually applied. In fact the only thing I can see that was patched was changing it from setsharedcooldown(1000) to calling console command setfakepermacooldown. I assume t...
by Mgamerz
Wed Jul 26, 2017 10:27 pm
Forum: Mass Effect 3
Topic: Individual cooldown mod - useshared=false triggers zero CD
Replies: 9
Views: 20498

Re: Individual cooldown mod - useshared=false triggers zero

Looking into Ashley Marksman Fix and how it was done, it seems they renamed the marksman class in her PCC file to marksmanAshley. This has an effect of the patch file not applying to her version of the power. Essentially they rolled back the patch, which works by accident. I will look into making a ...
by Mgamerz
Wed Jul 26, 2017 10:13 pm
Forum: Mass Effect 3
Topic: Individual cooldown mod - useshared=false triggers zero CD
Replies: 9
Views: 20498

Re: Individual cooldown mod - useshared=false triggers zero

It looks like those powers actually modify the state of the shared cooldowns. It is likely actually removing the effect of the mod. I may be able to patch it out.
by Mgamerz
Wed Jul 26, 2017 9:59 pm
Forum: Mass Effect 3
Topic: Individual cooldown mod - useshared=false triggers zero CD
Replies: 9
Views: 20498

Re: Individual cooldown mod - useshared=false triggers zero

Unpack testpatch using unpack dlc (it will do read only) then feed the output through PCC data dumper. You can then browse the patch files. I have looked at the code for cooldowns before and I know the way some powers cooldowns are timed, using no shared cooldowns will bust them. I know that cooldow...