Search found 571 matches
- Mon Nov 27, 2017 2:31 pm
- Forum: Mass Effect 3
- Topic: Interface Scaling Mod
- Replies: 25
- Views: 75850
Re: Interface Scaling Mod
I can cook you up a solution for that. Give me a day or two.
- Tue Nov 21, 2017 3:18 am
- Forum: Mass Effect 3
- Topic: Mass Effect 3 ASI Mods
- Replies: 49
- Views: 78117
Re: Mass Effect 3 ASI Mods
I have added your 2 new ASIs to the Mod Manager ASI library. You will see it appear within the next 2 days.
- Mon Nov 20, 2017 2:57 pm
- Forum: Mass Effect 3
- Topic: Mass Effect 3 SP Controller Support
- Replies: 359
- Views: 305332
Re: Mass Effect 3 SP Controller Support
Pay for the game, then come back and we'll work it out. I don't support pirates.
- Sun Oct 22, 2017 5:00 pm
- Forum: Mass Effect 3
- Topic: Mass Effect 3 ASI Mods
- Replies: 49
- Views: 78117
Re: Mass Effect 3 ASI Mods
Nice. I'll test it and add it to the mod manager manifest when I get a chance.
- Wed Oct 18, 2017 9:12 pm
- Forum: Mass Effect 3
- Topic: Changing pawns' weapons
- Replies: 8
- Views: 19963
Re: Changing pawns' weapons
Pretty much yes. But I don't think you can give hold fire weapons to enemies. The game seems to just crash instead.
- Mon Oct 16, 2017 11:00 pm
- Forum: Mass Effect 3 Private Server Emulator
- Topic: Localization for PSE [Issues, Request]
- Replies: 9
- Views: 17281
Re: Localization for PSE [Issues, Request]
Good to see work still being done on this
- Mon Oct 16, 2017 10:59 pm
- Forum: Mass Effect 3
- Topic: Changing pawns' weapons
- Replies: 8
- Views: 19963
Re: Changing pawns' weapons
Clients will see the new rate of fire and sometimes see the gun. Without a ASI hook or memory scanner there's not really any other way. ASI hooks for MP are really unreliable due to the original SDK code being buggy.
- Sat Oct 14, 2017 2:09 pm
- Forum: Mass Effect 3
- Topic: Changing pawns' weapons
- Replies: 8
- Views: 19963
Re: Changing pawns' weapons
I once wrote a program that send keys to me3. I had set those keys to keybinds to a list of pawn indexes. Every few seconds it would give a pawn a new gun.
It wasn't stable though and crashed after a few waves but it was pretty savage.
It wasn't stable though and crashed after a few waves but it was pretty savage.
- Sat Oct 14, 2017 2:08 pm
- Forum: Mass Effect 3
- Topic: Ashley showing up over Kaiden
- Replies: 1
- Views: 11082
Re: Ashley showing up over Kaiden
I'll ask the dev, but they are superrrrr busy these days.
- Mon Oct 09, 2017 5:51 pm
- Forum: ModMaker
- Topic: ModMaker Issues
- Replies: 15
- Views: 46357
Re: ModMaker Issues
Seems strange, but I don't really have any way of figuring out how the clients do the code for that. I've done a lot of script analysis on it but I haven't seen anything beyond some preloading of enemies, but it doesn't seem to follow what we see in bronze/silver/gold for invisible enemies.