Search found 571 matches
- Thu Jun 08, 2017 7:50 pm
- Forum: Mass Effect 3
- Topic: Finding the value or values for pawn offscreen removal
- Replies: 18
- Views: 30985
Re: Finding the value or values for pawn offscreen removal
Once a enemy has their physics set (they don't move anymore) their collision detection is turned off. There's some enums for physics listed in engine.pcc, but the game references them as numbers. E.g. Physics_Walking might be listed as 4 in the game. Another resource might be the ME3 SDK ErikJS made...
- Sat Jun 03, 2017 1:24 pm
- Forum: Mass Effect 3
- Topic: Mass Horizons Respawn Compat Problems
- Replies: 3
- Views: 11646
Re: Mass Horizons Respawn Compat Problems
I am still working on building some new command line tools for mod manager. I am working on the PCC ones, which will include transplanter. ME3Explorer code is so tightly coupled to the UI it's really ugly to pull apart. It will take some time until I get there.
- Thu Jun 01, 2017 10:16 pm
- Forum: Mass Effect 3
- Topic: EGM / SP controller compatibility
- Replies: 91
- Views: 102633
Re: EGM / SP controller compatibility
Nice, good to see it working.
- Thu Jun 01, 2017 2:07 pm
- Forum: Mass Effect 3
- Topic: EGM / SP controller compatibility
- Replies: 91
- Views: 102633
Re: EGM / SP controller compatibility
EGM is not installed according to that log. Additionally there is not compatibility patch, but the current configuration does not need one. For EGM is it definitely required. If you get interfaces with keyboard and mouse buttons instead of controller you are missing the compatibility patch. The keyb...
- Wed May 31, 2017 11:08 pm
- Forum: Mass Effect 3
- Topic: EGM / SP controller compatibility
- Replies: 91
- Views: 102633
Re: EGM / SP controller compatibility
From mod manager.
- Wed May 31, 2017 7:07 pm
- Forum: Mass Effect 3
- Topic: EGM / SP controller compatibility
- Replies: 91
- Views: 102633
Re: EGM / SP controller compatibility
Send a diagnostics log from the help menu.
- Sun May 28, 2017 1:52 pm
- Forum: Mass Effect 3
- Topic: Finding the value or values for pawn offscreen removal
- Replies: 18
- Views: 30985
Re: Finding the value or values for pawn offscreen removal
Indeed
I remember some of the stuff you're mentioning, I looked around there, I feel like that was the right spot but I couldn't find anything concrete. It may have to be done via an ASI plugin. ErikJS might know more.
I remember some of the stuff you're mentioning, I looked around there, I feel like that was the right spot but I couldn't find anything concrete. It may have to be done via an ASI plugin. ErikJS might know more.
- Sat May 27, 2017 6:56 pm
- Forum: Mass Effect 3
- Topic: Finding the value or values for pawn offscreen removal
- Replies: 18
- Views: 30985
Re: Finding the value or values for pawn offscreen removal
My scriptdump dumps pretty much all of the viewable data from me3explorer to a text file so you can run searches on them through grepwin. It's on my tools page.
- Sat May 27, 2017 2:06 pm
- Forum: Mass Effect 3
- Topic: Finding the value or values for pawn offscreen removal
- Replies: 18
- Views: 30985
Re: Finding the value or values for pawn offscreen removal
I believe ondestroy is called when the game actually removed them. I could not find any place that called ondestroy with my scriptdump.
- Sat May 27, 2017 2:03 pm
- Forum: Mass Effect 3
- Topic: Mass Horizons Respawn Compat Problems
- Replies: 3
- Views: 11646
Re: Mass Horizons Respawn Compat Problems
Really hope it doesn't have to do with the transplanter. I had to roll my own PCC builder cause me3explorer's was busted.
I would need ME3logger contents when after a crash.
I would need ME3logger contents when after a crash.