Search found 571 matches

by Mgamerz
Tue Jul 04, 2017 1:34 pm
Forum: Mass Effect 3
Topic: Finding the value or values for pawn offscreen removal
Replies: 18
Views: 31003

Re: Finding the value or values for pawn offscreen removal

The only other real thing I know of is that there are some physics set on ragdoll. The collision detection is turned off adn the bodies that lay there are put into a physics state where they no longer move. The values passed these setPhysics() functions are integers (setPhysics(5) for example) but t...
by Mgamerz
Tue Jul 04, 2017 12:00 am
Forum: Mass Effect 3
Topic: Finding the value or values for pawn offscreen removal
Replies: 18
Views: 31003

Re: Finding the value or values for pawn offscreen removal

Most of the values that refer to increments of time in the game either reference 1) Real time (seconds, ms, etc) or 2) Ticks, which occur (most times) every frame. Lots of things depend on ticks, including enemy AI, which is why the AI gets really terrible when the framerate is low. On PC, the basel...
by Mgamerz
Mon Jun 26, 2017 8:01 pm
Forum: Mass Effect 3 Mod Manager
Topic: Mod Manager Issues
Replies: 45
Views: 74855

Re: Mod Manager Issues

Download the mod again and it will remove it.
by Mgamerz
Sun Jun 25, 2017 5:03 am
Forum: Mass Effect 3 Mod Manager
Topic: Mod Manager Issues
Replies: 45
Views: 74855

Re: Mod Manager Issues

What is the mod code?
by Mgamerz
Sat Jun 24, 2017 10:27 pm
Forum: Mass Effect 3 Mod Manager
Topic: Mod Manager Issues
Replies: 45
Views: 74855

Re: Mod Manager Issues

Did you restore you game to stock and test that the store is normal
by Mgamerz
Sat Jun 24, 2017 10:26 pm
Forum: ModMaker
Topic: Altering credit rewards?
Replies: 2
Views: 9550

Re: Altering credit rewards?

You edit the payment levels per difficulty, which is under enemy stats (enemy stats contains biodifficulty which includes difficulty stats)
by Mgamerz
Sat Jun 24, 2017 3:08 am
Forum: Mass Effect 3 Mod Manager
Topic: Mod was not successfully created
Replies: 3
Views: 10010

Re: Mod was not successfully created

In the next build of Mod Manager there is a fix for the italian language error. Italian was in the list of supported languages twice, which when compiling would cause it to be added for installation twice, which isn't allowed.
by Mgamerz
Sat Jun 24, 2017 2:37 am
Forum: Mass Effect 3 Mod Manager
Topic: Mod Manager Issues
Replies: 45
Views: 74855

Re: Mod Manager Issues

ModMaker mods in most cases can't be overlaid. ICF might have the expanded store patched in, look at its mod page by clicking the link at the bottom of the description. It will be listed under mixins.
by Mgamerz
Thu Jun 22, 2017 5:32 am
Forum: Mass Effect 3 Mod Manager
Topic: Mod was not successfully created
Replies: 3
Views: 10010

Re: Mod was not successfully created

I added italian support for the game earlier... Perhaps I should test a bit more since it seems ITA files are not included in all game distributions.
by Mgamerz
Tue Jun 20, 2017 2:33 pm
Forum: Mass Effect 3 Mod Manager
Topic: Mod Manager Issues
Replies: 45
Views: 74855

Re: Mod Manager Issues

Do not advertise shady sites like that here.