Search found 45 matches

by kinkojiro
Wed May 18, 2016 2:17 pm
Forum: Mass Effect 3 Mod Manager
Topic: Mod Manager Issues
Replies: 45
Views: 73988

Re: Mod Manager Issues

(MINOR v4.2.3) Custom DLC Creator cannot edit the mount priority in the setup screen.
by kinkojiro
Wed May 18, 2016 12:21 am
Forum: Mass Effect 3
Topic: Mass Effect 3 SP Controller Support
Replies: 359
Views: 298042

Re: Mass Effect 3 SP Controller Support

VagnerMA wrote:Installed the updated compatibility patch and it worked!
Glad I can play the game with both mods now!
Again, thanks so much for your support, wish I could have a way to be more thankful besides just writing on this post.
Great, glad it worked. Thanks for coming back to us.
by kinkojiro
Tue May 17, 2016 5:16 am
Forum: Mass Effect 3
Topic: Mass Effect 3 SP Controller Support
Replies: 359
Views: 298042

Re: Mass Effect 3 SP Controller Support

I will have a go an make a build. @VagnerMA I may need you to test it as I dont have a controller. Functionally 0.9.16 is identical to 0.9.15 so it shouldn't make any difference. EDIT: Very weird. The Nor_001_Global file hasn't changed since January. Yet for some reason updating other files to 0.9.1...
by kinkojiro
Tue May 03, 2016 9:42 am
Forum: Mass Effect 3
Topic: Game Freezes once map or war assets in CIC is accessed.
Replies: 8
Views: 28472

Re: Game Freezes once map or war assets in CIC is accessed.

MrBlue, I have redone some of the compatibility patch files. Drop the contents into the DLC_CON_MAPMOD_Xbox\CookedPCConsole folder and autotoc. https://www.dropbox.com/s/lgez2caaqxi2tzt/Xbox_Fix16.rar?dl=0 As you have a cracked game there is a high probability that that maybe the issue. We have had ...
by kinkojiro
Tue May 03, 2016 8:19 am
Forum: Mass Effect 3
Topic: Game Freezes once map or war assets in CIC is accessed.
Replies: 8
Views: 28472

Re: Game Freezes once map or war assets in CIC is accessed.

Femshep you can ignore the first part of the above. The path issue is just a minor bug in the NSIS installer. Second part I am not sure what the issue is - it sounds like the EGM Compatibility pack is not correctly working and the player is not getting SP GUIs. I will redo it and see if that works.
by kinkojiro
Sun Mar 20, 2016 11:27 pm
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 101714

Re: EGM / SP controller compatibility

Ouch. Sounds painful. Don't overdo it.

I have redone the manifest and if I can get that to work will update the main mod as well.
by kinkojiro
Sun Mar 20, 2016 10:30 am
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 101714

Re: EGM / SP controller compatibility

I just been using the new array functions. My god that saves so much time and effort. Can't thank you enough. Your idea about testpatch files sounds interesting - do they get priority over a DLC file? BTW with EGM I have found another file to use as an alternate to the MP startup file, and it doesn'...
by kinkojiro
Sun Mar 13, 2016 9:11 am
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 101714

Re: EGM / SP controller compatibility

As I have added over 50 GUI textures, I can safely say it works fine lol. Actually all textures have at least 1 mip level stored in the pcc it is only multi-mip ones (ie non GUI) that also have tfc stored textures. In any case I realised if you are importing GUIs via me3creator across pccs then you ...
by kinkojiro
Sat Mar 12, 2016 2:01 pm
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 101714

Re: EGM / SP controller compatibility

Use texplorer it is easy if you do this: Make a copy of me3 in a new directory. Delete all but 1 or 2 .pcc, all other files but leave the tfc in biogame directory. Copy the DLC tfc in there as well and delete all but one DLC folder with an empty star. Now make a copy of me3explorer set the directori...
by kinkojiro
Sun Mar 06, 2016 5:20 am
Forum: Mass Effect 3
Topic: EGM / SP controller compatibility
Replies: 91
Views: 101714

Re: EGM / SP controller compatibility

I 100% guarantee you will need to copy the textures into your new file. From my testing when a binary object (eg a material) is loaded into memory it checks the references and crashes if they aren't pointing to a supporting object. The EGM DLC startup files are loaded with the save. Why don't you re...