Search found 9 matches
- Wed Feb 24, 2016 6:36 am
- Forum: Mass Effect 3
- Topic: Mass Effect 3 SP Controller Support
- Replies: 359
- Views: 376796
Re: Mass Effect 3 SP Controller Support
@Mgamerz Coalesced is vanilla. I replaced it a few days ago after our previous discussion in EGM compat testing. As for the deadzone camera drifting, changing the deadzone settings for turning by +0.2 seems to reduce drifting to the left but nothing I've tried reduces drifting to the right. Drifting...
- Tue Feb 23, 2016 10:31 pm
- Forum: Mass Effect 3
- Topic: Mass Effect 3 SP Controller Support
- Replies: 359
- Views: 376796
Re: Mass Effect 3 SP Controller Support
I have a question about the size of the dialogue/subtitle text when SP Controller Mod is installed -- When the mod is uninstalled the text size (default) is much smaller. I've read the many complaints about it being too small but I actually prefer smaller text. I run everything on this PC in 1920x10...
- Fri Feb 19, 2016 10:10 pm
- Forum: Mass Effect 3
- Topic: EGM / SP controller compatibility
- Replies: 91
- Views: 299291
Re: EGM / SP controller compatibility
I was surprised that the right stick worked at all coming from playing on PS3. Should be left stick for all scanning since it allows movement left-right and up-down, right stick only allows movement left-right. So I may have simply found an unintended workaround. It's playable, whether it's acceptab...
- Fri Feb 19, 2016 7:14 pm
- Forum: Mass Effect 3
- Topic: EGM / SP controller compatibility
- Replies: 91
- Views: 299291
Re: EGM / SP controller compatibility
Just attempted a planet scan for first time since reinstalling all files. Yes, planet rotation while scanning is now extremely slow but only with left (L) stick, it seems normal speed if using right (R) stick. Not sure if upgrade is being applied since I have no way to compare.
- Fri Feb 19, 2016 2:38 pm
- Forum: Mass Effect 3
- Topic: EGM / SP controller compatibility
- Replies: 91
- Views: 299291
Re: EGM / SP controller compatibility
Yep, the old Coalesced.bin installed by SP Controller mod was the problem. I copied a vanilla Coalesced.bin over it and the conversation issue was resolved. I replicated all of my Coalesced.bin edits into the new file and things are still working fine. Thanks for the help.
- Fri Feb 19, 2016 6:26 am
- Forum: Mass Effect 3
- Topic: EGM / SP controller compatibility
- Replies: 91
- Views: 299291
Re: EGM / SP controller compatibility
I'm not sure what happened. I've since deleted all custom dlc and reinstalled the SP Controller mod. Clicking Investigate does nothing for me and it's the only thing I've found that doesn't work.
- Fri Feb 19, 2016 12:23 am
- Forum: Mass Effect 3
- Topic: EGM / SP controller compatibility
- Replies: 91
- Views: 299291
Re: EGM / SP controller compatibility
@kinkojiro I can help with two of those, I downloaded the package @Mgamerz posted and played for a short while today. (1) The planets do spin pretty fast, faster than they did in ME2 with the scanning upgrade. (3) Procurement terminal in Engineering works fine, I was able to purchase the Javelin mis...
- Thu Feb 18, 2016 8:41 am
- Forum: Mass Effect 3
- Topic: Mass Effect 3 SP Controller Support
- Replies: 359
- Views: 376796
Re: Mass Effect 3 SP Controller Support
Updated to 1.070 and controller floating returned. I had it corrected through deadzone edits in my coalesced but I'm assuming that's no longer referenced. How would I go about editing the deadzone settings in 1.070?
- Thu Feb 18, 2016 1:16 am
- Forum: Mass Effect 3
- Topic: EGM / SP controller compatibility
- Replies: 91
- Views: 299291
Re: EGM / SP controller compatibility
Hi, first thanks to both of you for awesome mods. Coming from years of ME on PS3 I simply can't play it without a controller so I've been hoping for more compatibility with mods like EGM. I've been using that "Default_DLC_CON_MAPMOD.bin" you linked and so far most things that didn't work b...